Wake up Art Cullagh

Type Quest
Act Act 2
Location Shadow-Cursed Lands
Reward Clue of Lift the Shadow Curse

Wake up Art Cullagh is a Quest in Baldur's Gate 3. Wake up Art Cullagh can be acquired during Act 2. Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3, as well as earning more loot and experience to become more powerful.

 

Wake up Art Cullagh Objectives

  • Find some clues about Art.
  • Tell Halsin about Art Cullagh.
  • Investigate the House of Healing.
  • Show the lute to Art.

 

Wake up Art Cullagh Walkthrough

  • Enter the Last Light Inn, then enter the door on the right to find Art Cullagh in a catatonic state. Cullagh repeats a song about "Thaniel". (Halsin will tell you more about Thaniel if he's alive.)
  • Speak to Art and to the NPCs (Jeh'lar) around him to receive the next objective (read the worn letter to learn that Art Cullagh was gripped by shadowfell after his investigation of House of Healing),  to investigate the House of Healing
  • Return to camp to alert Halsin about the situation.
  • Go to the House of Healing and deal with Malus Thorm and his nurses. You can pass a check (Persuasion DC16, Religion DC 14, Investigation DC 14) to suggest the sisters practise on each other. You can also persuade Malus Thorm to commit suicide (Persuasion DC21), if you read the book Surgery and Physiology: A Sharran's Primer in a room to the north, the DC is slightly lower.
  • After dealing with Malus and the sisters, take the lute from Malus after completing this step.
  • Return to the Last Light Inn and play the lute for Art.
  • Meet Halsin by the lakeside if he is with you. (Quest Lift the Shadow Curse)

 

 How to unlock Wake up Art Cullagh

 

Wake up Art Cullagh Rewards

  • Rewards

 

Wake up Art Cullagh Notes & Tips

  • Note: proceeding too far in the Act 2 story quest Infiltrate Moonrise Towers will cause Art to die, leaving this quest unable to be completed.

 

 
All Quests in Baldur's Gate 3
Acquire the Gauntlets for Helsik  ♦  Aid the Underduke  ♦  Ask the Goblin Priestess for Help  ♦  Avenge Glut's Circle  ♦  Avenge the Drowned  ♦  Avenge the Hag Survivors  ♦  Avenge the Ironhands  ♦  Blind the Absolute  ♦  Break Yurgi's Contract  ♦  Break Yurgir's Contract  ♦  Call of the Blood  ♦  Capture Isobel the Selunite Cleric  ♦  Confront the Elder Brain  ♦  Consider Gortash's Bargain  ♦  Control the Elder Brain  ♦  Cure the Poisoned Gnome  ♦  Deal with the Devil  ♦  Deal with the Gnomes  ♦  Defeat Ketheric Thorm  ♦  Defeat Mystic Carrion  ♦  Defeat the Duergar Intruders  ♦  Defeat the Goblins  ♦  Deliver Nere's Head  ♦  Destroy the Ancient Tome  ♦  Destroy the Elder Brain  ♦  Disable the Steel Watch  ♦  Discover the Artefact's Secrets  ♦  Discover the History of Prince Orpheus  ♦  Embrace Your Potential  ♦  Escape the Deal  ♦  Escape the Nautiloid  ♦  Explore the ruins  ♦  Feed the Mind Flayer  ♦  Find a Cure  ♦  Find a way into Wyrm's Rock fortress  ♦  Find Arabella's Parents  ♦  Find Doni  ♦  Find Dribbles the Clown  ♦  Find Explosives  ♦  Find Ketheric Thorm's Relic  ♦  Find Mol  ♦  Find Mystic Carrion's Servant  ♦  Find Rolan in the Shadows  ♦  Find the 'Stern Librarian' Ffion  ♦  Find the Blood of Lathander  ♦  Find the Githyanki Creche  ♦  Find The Missing Boots  ♦  Find the Missing Letters  ♦  Find the Missing Shipment  ♦  Find the Mushroom Picker  ♦  Find the Nightsong  ♦  Find your belongings  ♦  Find Zevlor  ♦  Finish the Masterwork weapon  ♦  Follow the Convoy  ♦  Forging a Heart  ♦  Free Counsellor Florrick  ♦  Free Lae'zel  ♦  Free Orpheus  ♦  Free the artist  ♦  Free True Soul Nere  ♦  Fulfill the Deal  ♦  Gather Your Allies  ♦  Get Gortash's Netherstone  ♦  Get Help from Auntie Ethel  ♦  Get Help from Healer Nettie  ♦  Get Orin's Netherstone  ♦  Get Past the Rubble  ♦  Help Kith'rak Voss  ♦  Help Omeluum Investigate the Parasite  ♦  Help the Cursed Monk  ♦  Help the Devilish Ox  ♦  Help the Hag Survivors  ♦  Help Your Protector  ♦  Hunt the Devil  ♦  Impress the Murder Tribunal  ♦  Infiltrate Moonrise Towers  ♦  Investigate Cazador's Palace  ♦  Investigate Kagha  ♦  Investigate the Beach  ♦  Investigate the House of Grief  ♦  Investigate the Murders  ♦  Investigate the Selunite Resistance  ♦  Investigate the Suspicious Toys  ♦  Kill Kagha  ♦  Kill Raphael's Old Enemy  ♦  Lift the Shadow Curse  ♦  Open your Scars  ♦  Protect the Myconid Circle  ♦  Punish the Wicked  ♦  Raid the Emerald Grove  ♦  Raid the Grove  ♦  Remove the Parasite  ♦  Rescue Orin's Victim  ♦  Rescue the Druid Halsin  ♦  Rescue the gnome  ♦  Rescue the Gnomes in Moonrise Towers  ♦  Rescue the Grand Duke  ♦  Rescue the Illithid's Captive  ♦  Rescue the survivors  ♦  Rescue the Tieflings  ♦  Rescue the Trapped Man  ♦  Rescue Volo  ♦  Rescue Wulbren  ♦  Resolve the Abduction  ♦  Retrieve Omeluum  ♦  Return Rakath's Gold  ♦  Return the Locket  ♦  Roveer's Storehouse  ♦  Save Arabella  ♦  Save Hope  ♦  Save Mayrina  ♦  Save the First Druid  ♦  Save the Goblin Sazza  ♦  Save the Gondians  ♦  Save the Grymforge Gnomes  ♦  Save the refugees  ♦  Save Vanra  ♦  Search the Cellar  ♦  Seek Protection from the Shadow Curse  ♦  Servant of None  ♦  Soft-Step Trial  ♦  Solve the Open Hand Temple Murders  ♦  Steal a Githyanki Egg  ♦  Steal the Sacred Idol  ♦  Stop the Presses  ♦  Surrender Shadowheart to Viconia  ♦  Talk to the Sentient Amulet  ♦  The Adamantine Forge  ♦  The Dark Cleric  ♦  The Knights of Shield  ♦  The Ritual  ♦  Travel through the Mountain Pass  ♦  Travel through the Underdark  ♦  Travel to Moonrise Towers  ♦  Unlock the Ancient Tome  ♦  Visit the Emperor's Old Hideout



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    • Anonymous

      If Art dies due to you not being able to defend Isobel, use Speak with the Dead on him. Make sure to ask about Thaniel, and then speak to Halsin - this will continue his questline, possibly save you some time trying again and again to defend the Inn and possibility of romance

      • Anonymous

        I fought Malus before finding Art for the first time. I still have the broken lute but the dialogue for it to play with Harsin just wont trigger. The only way I found to progress is by killing art and talking to his body

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