Resolve the Abduction

Type Quest
Act Act II
Location Last Light Inn
Reward __reward__

Resolve the Abduction is a Quest in Baldur's Gate 3. Resolve the Abduction can be acquired during Act II and has the player clear the Last Light Inn of Enemies after First Marcus abducts Isobel. Resolve the Abduction is a branching subquest for the main questline Infiltrate Moonrise Towers. Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3 and earn more loot and experience to become more powerful.

 

Resolve the Abduction Objectives

Go to Last Light Inn.
  • Z'rell ordered us to kidnap Isobel, a cleric hiding out at Last Light Inn. An agent of the Absolute is there, keeping close watch on her.
Help Marcus capture Isobel.
  • Marcus, a True Soul who has infiltrated Last Light, told us that his powerful master demands that the cleric Isobel be taken to Moonrise Towers alive. If we do this, Last Light will no longer be protected from the shadow curse.
  • A winged Flaming Fist who serves the Absolute swooped in to try and abduct Isobel. We decided to side with him.
  • Z'rell asked us to return to Last Light and help Marcus kidnap Isobel. If we do this, we will gain an audience with Ketheric.
Protect Isobel from Marcus.
  • A winged Flaming Fist who serves the Absolute swooped in to try and abduct Isobel. We decided to help Isobel fight him off.
  • We refused to help Marcus abduct Isobel, and instead helped her fight him off.
  • We attacked Marcus after he told us about his plan to abduct Isobel.
  • We warned Jaheira about Marcus' plan to abduct Isobel. We should help her terminate Marcus before he can carry out his plan.
Report to Z'rell.
  • We helped Marcus abduct Isobel, and she was carried off to Moonrise Towers. Z'rell will be pleased.
Report to Ketheric.
  • We helped Marcus abduct Isobel, and she was carried off to Moonrise Towers. This should earn us an audience with Ketheric.
Quest Complete Descriptions
  • We prevented Marcus from abducting Isobel. Why would the cult want her alive?
  • We weren't able to save Isobel from Marcus, the True Soul who infiltrated Last Light. When she was captured, the shield protecting Last Light collapsed.
  • We helped Marcus abduct Isobel and carry her off to Moonrise Towers.
  • When we killed Nightsong, Last Light fell to the shadow curse. Isobel died in the subsequent battle.
  • We angered the denizens of Moonrise Towers; it seems unlikely that anyone there will still want to reward us for abducting Isobel.
  • We freed Nightsong, and Moonrise Towers is now under attack. It is unlikely we will be welcomed there.
  • We reported back on Isobel's kidnapping to Ketheric himself.
  • We reported back on Isobel's kidnapping. Z'rell has granted us an audience with Ketheric.

 

Resolve the Abduction Walkthrough

  • Walkthrough

 

 How to unlock Resolve the Abduction

 

Resolve the Abduction Rewards

  • Rewards

 

Resolve the Abduction Notes & Tips

  • Notes & tips go here

 

 
All Quests in Baldur's Gate 3
Acquire the Gauntlets for Helsik  ♦  Aid the Underduke  ♦  Ask the Goblin Priestess for Help  ♦  Avenge Glut's Circle  ♦  Avenge the Drowned  ♦  Avenge the Hag Survivors  ♦  Avenge the Ironhands  ♦  Blind the Absolute  ♦  Break Yurgi's Contract  ♦  Break Yurgir's Contract  ♦  Call of the Blood  ♦  Capture Isobel the Selunite Cleric  ♦  Confront the Elder Brain  ♦  Consider Gortash's Bargain  ♦  Control the Elder Brain  ♦  Cure the Poisoned Gnome  ♦  Deal with the Devil  ♦  Deal with the Gnomes  ♦  Defeat Ketheric Thorm  ♦  Defeat Mystic Carrion  ♦  Defeat the Duergar Intruders  ♦  Defeat the Goblins  ♦  Deliver Nere's Head  ♦  Destroy the Ancient Tome  ♦  Destroy the Elder Brain  ♦  Disable the Steel Watch  ♦  Discover the Artefact's Secrets  ♦  Discover the History of Prince Orpheus  ♦  Embrace Your Potential  ♦  Escape the Deal  ♦  Escape the Nautiloid  ♦  Explore the ruins  ♦  Feed the Mind Flayer  ♦  Find a Cure  ♦  Find a way into Wyrm's Rock fortress  ♦  Find Arabella's Parents  ♦  Find Doni  ♦  Find Dribbles the Clown  ♦  Find Explosives  ♦  Find Ketheric Thorm's Relic  ♦  Find Mol  ♦  Find Mystic Carrion's Servant  ♦  Find Rolan in the Shadows  ♦  Find the 'Stern Librarian' Ffion  ♦  Find the Blood of Lathander  ♦  Find the Githyanki Creche  ♦  Find The Missing Boots  ♦  Find the Missing Letters  ♦  Find the Missing Shipment  ♦  Find the Mushroom Picker  ♦  Find the Nightsong  ♦  Find your belongings  ♦  Find Zevlor  ♦  Finish the Masterwork weapon  ♦  Follow the Convoy  ♦  Forging a Heart  ♦  Free Counsellor Florrick  ♦  Free Lae'zel  ♦  Free Orpheus  ♦  Free the artist  ♦  Free True Soul Nere  ♦  Fulfill the Deal  ♦  Gather Your Allies  ♦  Get Gortash's Netherstone  ♦  Get Help from Auntie Ethel  ♦  Get Help from Healer Nettie  ♦  Get Orin's Netherstone  ♦  Get Past the Rubble  ♦  Help Kith'rak Voss  ♦  Help Omeluum Investigate the Parasite  ♦  Help the Cursed Monk  ♦  Help the Devilish Ox  ♦  Help the Hag Survivors  ♦  Help Your Protector  ♦  Hunt the Devil  ♦  Impress the Murder Tribunal  ♦  Infiltrate Moonrise Towers  ♦  Investigate Cazador's Palace  ♦  Investigate Kagha  ♦  Investigate the Beach  ♦  Investigate the House of Grief  ♦  Investigate the Murders  ♦  Investigate the Selunite Resistance  ♦  Investigate the Suspicious Toys  ♦  Kill Kagha  ♦  Kill Raphael's Old Enemy  ♦  Lift the Shadow Curse  ♦  Open your Scars  ♦  Protect the Myconid Circle  ♦  Punish the Wicked  ♦  Raid the Emerald Grove  ♦  Raid the Grove  ♦  Remove the Parasite  ♦  Rescue Orin's Victim  ♦  Rescue the Druid Halsin  ♦  Rescue the gnome  ♦  Rescue the Gnomes in Moonrise Towers  ♦  Rescue the Grand Duke  ♦  Rescue the Illithid's Captive  ♦  Rescue the survivors  ♦  Rescue the Tieflings  ♦  Rescue the Trapped Man  ♦  Rescue Volo  ♦  Rescue Wulbren  ♦  Retrieve Omeluum  ♦  Return Rakath's Gold  ♦  Return the Locket  ♦  Roveer's Storehouse  ♦  Save Arabella  ♦  Save Hope  ♦  Save Mayrina  ♦  Save the First Druid  ♦  Save the Goblin Sazza  ♦  Save the Gondians  ♦  Save the Grymforge Gnomes  ♦  Save the refugees  ♦  Save Vanra  ♦  Search the Cellar  ♦  Seek Protection from the Shadow Curse  ♦  Servant of None  ♦  Soft-Step Trial  ♦  Solve the Open Hand Temple Murders  ♦  Steal a Githyanki Egg  ♦  Steal the Sacred Idol  ♦  Stop the Presses  ♦  Surrender Shadowheart to Viconia  ♦  Talk to the Sentient Amulet  ♦  The Adamantine Forge  ♦  The Dark Cleric  ♦  The Knights of Shield  ♦  The Ritual  ♦  Travel through the Mountain Pass  ♦  Travel through the Underdark  ♦  Travel to Moonrise Towers  ♦  Unlock the Ancient Tome  ♦  Visit the Emperor's Old Hideout  ♦  Wake up Art Cullagh

 




Tired of anon posting? Register!
    • Anonymous

      SAVE BEFORE TALKING TO ISOBEL AT LAST LIGHT, BECAUSE SOME NPC FRIENDLY FIRE DOWNSTAIRS CAN BREAK THE "RESCUE THE TIEFLINGS" QUEST.

      When the combat initiates, Alfira starts out on the bottom floor already pinned in place by an attack from one of the Winged Horrors in the cutscene before the initiative roll happens. Jaheira usually starts out very high in initiative turn order and her very first move will be to cast Ice Storm — which she'll frequently unleash with the edge of the AoE over the top of the immobilized Alfira — and will friendly fire murder her. This will potentially mess up parts of the "Rescue the Tieflings" quest later on.

      Since Jaheira is an ally you can't attack her to stop it, and you usually won't be able to make it out of the room to kill the Winged Horror she's targeting, let alone can you spare someone to remain below while everything is coming after Isobel. The best thing you can do is just reload and restart that combat until Jaheira places her Ice Storm AoE correctly without murdering Alfira.

      I had to reload it like 3-4 times before Jaheira finally cast it correctly without killing an ally (and she then immediately fell prone on her ice surface which felt like poetic justice).

      Especially since it's not Alfira dying in combat to the actual attackers, she's meant to be trapped in place right next to Jaheira, and it occurs almost immediately, this feels more like a bug in the setup for the battle that's not supposed to be happening.

      Plus, there are enough ways for that Rescue quest to go sideways without this screwing over all your hard work if you manage to win this battle.

      • Anonymous

        When you first reach the inn you might accidentally talk to Isobel on the 2nd floor and trigger this quest. Avoid.

      Load more
      ⇈ ⇈