Talk to the Sentient Amulet is a Quest in Baldur's Gate 3. Talk to the Sentient Amulet can be acquired during Chapter XX. Completing Talk to the Sentient Amulet will progress the story forward.
Talk to the Sentient Amulet Objectives
- Objective 1
- Objective 2
Talk to the Sentient Amulet Walkthrough
- When you find the Adamantine Forge in Grymforge and activate it, you will be able to notice that there's a path you can follow at the corner by making some jumps, near the end of that path you will find a Locked Chest (X: -622 Y:225). If you manige to open the chest, you will find a Sentient Amulet inside. Once you put it in your inventory, and close the inventory menu, a cutscene will be automatically triggered.
- You will listen the amulet speaking and attempting to make you laugh. You can fight this urge by winning a Wisdom check, so you might consider selecing a wise member your party to be the one who picks it up, otherwise you can give the amulet to another character and use the Talk to the Amulet Action. The amulet will take a form of a person in an illusion that only the amulet holder can see while the amulet will ask the holder to 'return it back home' in exchange of 'blessings'.
- You can accept what the amulet is asking and it will specify that it wants go back with its granddaughter.
How to unlock Talk to the Sentient Amulet
- The Quest is automatically unlocked by picking the Sentient Amulet that can be found in a Locked Chest in Grymforge. past the Adamantine Forge at [X: -622 Y: 225].
Talk to the Sentient Amulet Rewards
Talk to the Sentient Amulet Notes & Tips
- Notes & tips go here
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