Disable the Steel Watch

Type Quest
Act Act 3
Location Lower City
Reward Gontr Mael 
possible Ally

Disable the Steel Watch is a Quest in Baldur's Gate 3. Disable the Steel Watch can be acquired during Act III and it is a branching subquest for the main questline Get Gortash's Netherstone. Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3 and earn more loot and experience to become more powerful.

 

Disable the Steel Watch Objectives

Figure out how to disable the Steel Watch
  • Orin told us not to underestimate Gortash's Steel Watch. She mentioned they come from the Lower City. We should find where they are made.
  • Wulbren, leader of the Ironhand Gnomes, wants to disrupt Gortash's tyrannical rule by taking down his Steel Watch. He's made a runepowder bomb that can blow up the Steel Watch Foundry.
  • Gortash is protected by the Steel Watchers. We need to figure out how to disable the Steel Watch.
  • Barcus pleaded with us not to use the runepowder bomb, saying it will kill the Gondians in the Steel Watch Foundry. He wants us to find a peaceful solution.
Find the Steel Watch Foundry.
  • We have Wulbren's runepowder bomb, which can destroy the Steel Watch Foundry. The Foundry is in the Lower City, down by the docks.
  • We learned that the Steel Watchers are being assembled in the Steel Watch Foundry down by the Lower City docks.
Find a way to destroy the Steel Watch Foundry.
  • We've reached the Steel Watch Foundry. Now we need to find a way to disable the Steel Watch.
  • We've reached the Steel Watch Foundry. Now to find the perfect place to use the runepowder bomb.
  • We found where the Steel Watchers are being assembled - the Steel Watch Foundry. If we destroy the Foundry, we'll severely weaken Gortash's hold on the city.
  • We met Zanner Toobin, one of the Gondians being forced to build the Steel Watch. He said if they don't comply, the Banites will kill both them and their families - who are being held hostage at a secret location. He'll help us destroy the Foundry if we find and rescue their families.
Destroy the Steel Watch Foundry.
  • Zanner Toobin, one of the Gondians, agreed to help us destroy the Steel Watch Foundry. We have to guide him to the lower levels of the facility.
  • We learned the sequence to force the Foundry to self-destruct. We need to get to the Neurocitor, which lies in the lower levels of the facility.
  • Toobin died, and can no longer help us destroy the Foundry.
  • We reached the heart of the Steel Watch Foundry - the Neurocitor. If we use Wulbren's runepowder bomb on it, it should be enough to destroy the Foundry.
  • We no longer have Wulbren's runepowder bomb. We need to find another way to destroy the Foundry.
Quest Complete Descriptions
  • The Steel Watch Foundry was destroyed. Every Steel Watcher in the city has now been disabled.
  • We dealt with Gortash without disabling the Steel Watch.

 

Disable the Steel Watch Walkthrough

Disable the Steel Watch  is a subquest to Get Gortash's Netherstone

Youcan enter the the Steel Watch Foundry (X:-236 Y:-180) by open the front gates. Head inside and reach the main door (X:-292 Y:-172) you will need to pass the Sleight of Hand Dexterity Skill Check with a DC of 20 to lock pick the door. Once you head in, you will have to look for Gondian Zanner Toobin. The door to the security office (X:-311 Y:-165) is locked, you will need to pass the Sleight of Hand Dexterity Skill Check with a DC of 15 to lock pick the door. Gondian Zanner Toobin should be inside. 

disable the steel watch1 final release bg3 wiki guide

(You can jump to Steel Watch Foundary through See Queen's Temple)

disable the steel watch2 final release bg3 wiki guide

(Infiltrate Steel Watch Foundary from roof.)

disable the steel watch3 final release bg3 wiki guide

(Use the Vent X-246, Y-126 to get inside.)

Alternativly, you can jump to Steel Watch Foundary dock or enter the Foundary through the windows on roof. There is also a vent that you can use in small size characters. (Diguise self, turn into smoke, or use Wild Shape)

Talk to Zanner Toobin. You will have the following dialogue options.

  1. I'm Barb - I'm here to take down the Steel Watch.
  2. If I tell you, won't you go running to the guards?
  3. I'm here for entertainment - and it's been quite the show so far.

Choosing dialog 1 will worry Gondian and asks you to leave. He tells you about the collar. You will have the following dialogue options.

  1. Can't you remove the collars?
  2. If everyone who wears a collar is helping to build the Steel Watch, killing you all may be a good thing.
  3. I'll kill all the overseers.

Choosing dialogue 1 will have Gondian give you information about the overseers and the collars. You will have the following dialogue options.

  1. Rise up in unison - they can't stop you all.
  2. It's worth the risk - worst case scenario, you die fighting.
  3. You're cowards.

Choosing dialog 1 explains that the overseers kept their families as well. You will have the following dialogue options.

  1. There's always a way. Will you fight back if I free your families?
  2. The Steel Watchers are tools of oppression - building them makes you complicit with the oppressors.
  3. It's selfish to value your families more than an entire city.

Choosing dialogue 1 will gain the approval of Wyll, and Jaheira. Gondian agrees to fight back if their families are free. You will have the following dialogue options.

  1. Where are your families being held?
  2. How do you intend to help me?

Choosing dialogue 1 will have Gondian tell you where they are being kept. This will end the conversation. Head over to Tamia Holzt (X:-290 Y:-154) and speak with her.

If you choose to fight Banite cultists inside the Steel Watch Foundary, you can pass a intimidation or persuasion check to let Gondians join you. Otherwise, they will ben too afraid to help you.

Once Tamia Holzt is killed, you can deactive the Motivator with a Intellect check (DC 5).

You can destroy the de foundary in 3 ways, one is to use the explosive given by Wulbren. The other is to free the captured Gondians and get the help from Zanner Toobin. Freeing the Gondians also make them possible allies in the final battle. (Gather Your Allies) Finally, you can kill Zanner, and use Speak with the Dead to learn how to disable the Neurocitor in the heart of the control centre.

The Gondians are kept in Iron Throne, where you can only access using the submarine in the basement of Flymm Cargo. (Quest Save the Gondians and Avenge the Drowned will lead you to this location. Killing Gortash makes Iron Throne impossible to enter, everyone inside will be dead, the submarine will dissappear and Redhammer, if still alive, will leave his resignation letter where he was found.) 

Note once you entered Iron Throne, there will be no cooperation with Gortash.

iron throne map final release bg3 wiki guide min

Make your team combat ready and prepare spells like Dimensional Portal, Haste etc. You need to save as as many Gondians as you can (along with Duke Ravengard and Omeluum) in 6 turns. If you turned down Mizora's offer before, she will summon some explosive enemies to stop you here.

Once you freed the Gondians, you can return to Zanner Toobin and head to the basement of Steel Watch Foundary.

You can fight your way or sneak to the Control Centre Antechamber on the western side of the facility.The hallway leads to control room has multple containers for Steel Watcher brains, you can interact with them and learn how's steel watches doing in the city, but you cann't extract tadpoles here.

steel watch titan boss icon final release bg3 wiki guide

The control room is guarded by Steel Watch Titan and 3 Hellfire Watchers. Defeat them to use the Neurociter.

 

 

 

 How to unlock Disable the Steel Watch

 

Disable the Steel Watch Rewards

  • Rewards

 

Disable the Steel Watch Notes & Tips

  • If you complete this quest before attending Gortash's coronation, Wyrm's Rock Fortress will be a hostile area when you return. You will get a quest update that Ravengard is dead when entering Wyrms Rock Fortress.

 

 
All Quests in Baldur's Gate 3
Acquire the Gauntlets for Helsik  ♦  Aid the Underduke  ♦  Ask the Goblin Priestess for Help  ♦  Avenge Glut's Circle  ♦  Avenge the Drowned  ♦  Avenge the Hag Survivors  ♦  Avenge the Ironhands  ♦  Blind the Absolute  ♦  Break Yurgi's Contract  ♦  Break Yurgir's Contract  ♦  Call of the Blood  ♦  Capture Isobel the Selunite Cleric  ♦  Confront the Elder Brain  ♦  Consider Gortash's Bargain  ♦  Control the Elder Brain  ♦  Cure the Poisoned Gnome  ♦  Deal with the Devil  ♦  Deal with the Gnomes  ♦  Defeat Ketheric Thorm  ♦  Defeat Mystic Carrion  ♦  Defeat the Duergar Intruders  ♦  Defeat the Goblins  ♦  Deliver Nere's Head  ♦  Destroy the Ancient Tome  ♦  Destroy the Elder Brain  ♦  Discover the Artefact's Secrets  ♦  Discover the History of Prince Orpheus  ♦  Embrace Your Potential  ♦  Escape the Deal  ♦  Escape the Nautiloid  ♦  Explore the ruins  ♦  Feed the Mind Flayer  ♦  Find a Cure  ♦  Find a way into Wyrm's Rock fortress  ♦  Find Arabella's Parents  ♦  Find Doni  ♦  Find Dribbles the Clown  ♦  Find Explosives  ♦  Find Ketheric Thorm's Relic  ♦  Find Mol  ♦  Find Mystic Carrion's Servant  ♦  Find Rolan in the Shadows  ♦  Find the 'Stern Librarian' Ffion  ♦  Find the Blood of Lathander  ♦  Find the Githyanki Creche  ♦  Find The Missing Boots  ♦  Find the Missing Letters  ♦  Find the Missing Shipment  ♦  Find the Mushroom Picker  ♦  Find the Nightsong  ♦  Find your belongings  ♦  Find Zevlor  ♦  Finish the Masterwork weapon  ♦  Follow the Convoy  ♦  Forging a Heart  ♦  Free Counsellor Florrick  ♦  Free Lae'zel  ♦  Free Orpheus  ♦  Free the artist  ♦  Free True Soul Nere  ♦  Fulfill the Deal  ♦  Gather Your Allies  ♦  Get Gortash's Netherstone  ♦  Get Help from Auntie Ethel  ♦  Get Help from Healer Nettie  ♦  Get Orin's Netherstone  ♦  Get Past the Rubble  ♦  Help Kith'rak Voss  ♦  Help Omeluum Investigate the Parasite  ♦  Help the Cursed Monk  ♦  Help the Devilish Ox  ♦  Help the Hag Survivors  ♦  Help Your Protector  ♦  Hunt the Devil  ♦  Impress the Murder Tribunal  ♦  Infiltrate Moonrise Towers  ♦  Investigate Cazador's Palace  ♦  Investigate Kagha  ♦  Investigate the Beach  ♦  Investigate the House of Grief  ♦  Investigate the Murders  ♦  Investigate the Selunite Resistance  ♦  Investigate the Suspicious Toys  ♦  Kill Kagha  ♦  Kill Raphael's Old Enemy  ♦  Lift the Shadow Curse  ♦  Open your Scars  ♦  Protect the Myconid Circle  ♦  Punish the Wicked  ♦  Raid the Emerald Grove  ♦  Raid the Grove  ♦  Remove the Parasite  ♦  Rescue Orin's Victim  ♦  Rescue the Druid Halsin  ♦  Rescue the gnome  ♦  Rescue the Gnomes in Moonrise Towers  ♦  Rescue the Grand Duke  ♦  Rescue the Illithid's Captive  ♦  Rescue the survivors  ♦  Rescue the Tieflings  ♦  Rescue the Trapped Man  ♦  Rescue Volo  ♦  Rescue Wulbren  ♦  Resolve the Abduction  ♦  Retrieve Omeluum  ♦  Return Rakath's Gold  ♦  Return the Locket  ♦  Roveer's Storehouse  ♦  Save Arabella  ♦  Save Hope  ♦  Save Mayrina  ♦  Save the First Druid  ♦  Save the Goblin Sazza  ♦  Save the Gondians  ♦  Save the Grymforge Gnomes  ♦  Save the refugees  ♦  Save Vanra  ♦  Search the Cellar  ♦  Seek Protection from the Shadow Curse  ♦  Servant of None  ♦  Soft-Step Trial  ♦  Solve the Open Hand Temple Murders  ♦  Steal a Githyanki Egg  ♦  Steal the Sacred Idol  ♦  Stop the Presses  ♦  Surrender Shadowheart to Viconia  ♦  Talk to the Sentient Amulet  ♦  The Adamantine Forge  ♦  The Dark Cleric  ♦  The Knights of Shield  ♦  The Ritual  ♦  Travel through the Mountain Pass  ♦  Travel through the Underdark  ♦  Travel to Moonrise Towers  ♦  Unlock the Ancient Tome  ♦  Visit the Emperor's Old Hideout  ♦  Wake up Art Cullagh

 




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    • Anonymous

      After multiple attempts I'm convinced the Gondians on the lower floor don't want to be saved, they keep turning themselves into red mist by running directly towards the Steel Watchers self destruct blast even if they are outside the range when it's triggered

      • Anonymous

        If Gondian Zanner Toobin dies at the first fight inside the steel watch foundry building, just use speak undead on him and he tells u the input code on how to destroy the Neurocitor

        • Anonymous

          How the second room is set up tho.. each gondie is surrounded by around 5 soldiers lol.. I wonder if the devz thought this is fun

          • Anonymous

            This quest broke hard on my 1st run, i was able to just walk in, no one aggroed on me, talked to the lil' guys, cause i already rescued their families ,the blind guy agreed to help, we casually walked to the pannel to turn off the foundry , then the boss fight happened which is the only fight that seems to actullay consider me hostile in the whole foundry, i kill the boss and boom, it's over.

            Now on my 2nd run i see how this whole thing is actually suppose to play out, i'm assuming me freeing their families before ever going to the foundry caused it to break super hard.

            • Anonymous

              If you managed to get Zanner Tooblin accidently killed (unable to spoken to while dead) like I did you need to pick up and read his book and then read another book off the bookshelf of the operating room called The many faces of Gond. Then you should be able to input the code to the Neurocitor.

              • Anonymous

                So i told Wulbren that i would not plant his bomb right now without trying to talk to the Gondians.
                I talked to them and rescued all the people from the iron throne.
                After that i cleared out the Factory and told him to wait with the destruction.
                I quicktravelt (camp - Rivintgon - Wyr,bridge) and took the bomb from Wulbren's table.
                Then i told the Gondian to blow up the factory.
                As it came to the confrontation betwean Iron Hands and Gondians i sided with Barcus as the new leader and his desire to work together with the Gondians.
                (Wulbren got kicked out from the Iron Hands)

                All 3 stood there. Wulbren and Zanner Toobin standing inside each other and Barcus next to them. Talked to all 3 and everyone thanked me.
                - Wulbren told me that HIS Iron Hands would stand at my side (Journal entry for allies for that)
                - Zanner told me that the Gondians would be ready to aid me (Journal for allies for that)
                - Barcus told me that he would never forget my help and that HIS Iron Hands would stand at my side when the final battle comes (journal entry for that)

                I broke the Quest i guess.

                • Anonymous

                  trying to do this quest peacefully is so ****ing dumb, the gondians die against the enemies on their own and then barcus gets mad at you for blowing up the facility and saving everyone from steel watchers

                  • Anonymous

                    lets say hypothetically im on a kill every run and i killed every thing and i cant find a way to blow up the core cause i killed the npc who makes the bomb before he makes the bomb

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