Save the Gondians

Type Quest
Act Act 3
Location Baldur's Gate
Reward __reward__

Save the Gondians is a Quest in Baldur's Gate 3. Save the Gondians can be acquired during Act 3. This quest can be obtained when you reach Baldur's Gate. All Baldur's Gate quests will be grouped together in your quest journal. Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3, as well as earn more loot and experience to become more powerful.

 

Save the Gondians Objectives

Find the prison.
  • We met Zanner Toobin, leader of the Gondians constructing Steel Watchers. We agreed to free their families, kept hostage by Gortash, in exchange for the Steel Watch's destruction. The hostages' location is kept secret, but Zanner thinks there may be clues in the Foundry's lower levels. We must be careful not to be seen - or risk disaster.
     

 

Save the Gondians Walkthrough

  • To free the Gondians, you need to infiltrate Iron Throne.
  • You can only reach Iron Throne from Flymm Cargo. (Quest Save the Gondians and Avenge the Drowned will lead you to this location.)
    hatch to basement iron throne final release bg3 wiki guide min
    (Hatch to Flymm Cargo is hidden beneath some crates, at X-163, Y-143. Alternatively, you can reach Flymm Cargo basement through City Sewers.)
  • You need to carefully select your team and spells for this location. Once you land on Iron Throne, you will have only 6 turns to extract as many prisoners as possible. Dimensional door, and Teleportation Circle spells are very helpful, as well as Potion of Speed.
    iron throne map final release bg3 wiki guide min
  • Omeluum is also kept here in the furthest corner. Send one of your tank teammate to rescue him, and draw the attention of Sahuagin. Omeluum has a special spell that can teleport himself and one extra back to the sub, so don't worry about the time.
  • Escort duke Ravengard and Gondians to the sub, then talk to Zanner Toobin to complete the quest.
  • If you come here before attending Gortash's coronation, Duke Ravengard will not be here. Wyrm's Rock Fortress will be a hostile area when you return, and you will get a quest update that Ravengard is dead when entering Wyrms Rock.
  • If you completed the Githyanki egg quest in favor of the Society of Brilliance in Act 2, Omeluum will not be here.

 

 How to unlock Save the Gondians

  • Quest Giver / Location

 

Save the Gondians Rewards

  • Rewards

 

Save the Gondians Notes & Tips

  • Notes & tips go here

 

 
All Quests in Baldur's Gate 3
Acquire the Gauntlets for Helsik  ♦  Aid the Underduke  ♦  Ask the Goblin Priestess for Help  ♦  Avenge Glut's Circle  ♦  Avenge the Drowned  ♦  Avenge the Hag Survivors  ♦  Avenge the Ironhands  ♦  Blind the Absolute  ♦  Break Yurgi's Contract  ♦  Break Yurgir's Contract  ♦  Call of the Blood  ♦  Capture Isobel the Selunite Cleric  ♦  Confront the Elder Brain  ♦  Consider Gortash's Bargain  ♦  Control the Elder Brain  ♦  Cure the Poisoned Gnome  ♦  Deal with the Devil  ♦  Deal with the Gnomes  ♦  Defeat Ketheric Thorm  ♦  Defeat Mystic Carrion  ♦  Defeat the Duergar Intruders  ♦  Defeat the Goblins  ♦  Deliver Nere's Head  ♦  Destroy the Ancient Tome  ♦  Destroy the Elder Brain  ♦  Disable the Steel Watch  ♦  Discover the Artefact's Secrets  ♦  Discover the History of Prince Orpheus  ♦  Embrace Your Potential  ♦  Escape the Deal  ♦  Escape the Nautiloid  ♦  Explore the ruins  ♦  Feed the Mind Flayer  ♦  Find a Cure  ♦  Find a way into Wyrm's Rock fortress  ♦  Find Arabella's Parents  ♦  Find Doni  ♦  Find Dribbles the Clown  ♦  Find Explosives  ♦  Find Ketheric Thorm's Relic  ♦  Find Mol  ♦  Find Mystic Carrion's Servant  ♦  Find Rolan in the Shadows  ♦  Find the 'Stern Librarian' Ffion  ♦  Find the Blood of Lathander  ♦  Find the Githyanki Creche  ♦  Find The Missing Boots  ♦  Find the Missing Letters  ♦  Find the Missing Shipment  ♦  Find the Mushroom Picker  ♦  Find the Nightsong  ♦  Find your belongings  ♦  Find Zevlor  ♦  Finish the Masterwork weapon  ♦  Follow the Convoy  ♦  Forging a Heart  ♦  Free Counsellor Florrick  ♦  Free Lae'zel  ♦  Free Orpheus  ♦  Free the artist  ♦  Free True Soul Nere  ♦  Fulfill the Deal  ♦  Gather Your Allies  ♦  Get Gortash's Netherstone  ♦  Get Help from Auntie Ethel  ♦  Get Help from Healer Nettie  ♦  Get Orin's Netherstone  ♦  Get Past the Rubble  ♦  Help Kith'rak Voss  ♦  Help Omeluum Investigate the Parasite  ♦  Help the Cursed Monk  ♦  Help the Devilish Ox  ♦  Help the Hag Survivors  ♦  Help Your Protector  ♦  Hunt the Devil  ♦  Impress the Murder Tribunal  ♦  Infiltrate Moonrise Towers  ♦  Investigate Cazador's Palace  ♦  Investigate Kagha  ♦  Investigate the Beach  ♦  Investigate the House of Grief  ♦  Investigate the Murders  ♦  Investigate the Selunite Resistance  ♦  Investigate the Suspicious Toys  ♦  Kill Kagha  ♦  Kill Raphael's Old Enemy  ♦  Lift the Shadow Curse  ♦  Open your Scars  ♦  Protect the Myconid Circle  ♦  Punish the Wicked  ♦  Raid the Emerald Grove  ♦  Raid the Grove  ♦  Remove the Parasite  ♦  Rescue Orin's Victim  ♦  Rescue the Druid Halsin  ♦  Rescue the gnome  ♦  Rescue the Gnomes in Moonrise Towers  ♦  Rescue the Grand Duke  ♦  Rescue the Illithid's Captive  ♦  Rescue the survivors  ♦  Rescue the Tieflings  ♦  Rescue the Trapped Man  ♦  Rescue Volo  ♦  Rescue Wulbren  ♦  Resolve the Abduction  ♦  Retrieve Omeluum  ♦  Return Rakath's Gold  ♦  Return the Locket  ♦  Roveer's Storehouse  ♦  Save Arabella  ♦  Save Hope  ♦  Save Mayrina  ♦  Save the First Druid  ♦  Save the Goblin Sazza  ♦  Save the Grymforge Gnomes  ♦  Save the refugees  ♦  Save Vanra  ♦  Search the Cellar  ♦  Seek Protection from the Shadow Curse  ♦  Servant of None  ♦  Soft-Step Trial  ♦  Solve the Open Hand Temple Murders  ♦  Steal a Githyanki Egg  ♦  Steal the Sacred Idol  ♦  Stop the Presses  ♦  Surrender Shadowheart to Viconia  ♦  Talk to the Sentient Amulet  ♦  The Adamantine Forge  ♦  The Dark Cleric  ♦  The Knights of Shield  ♦  The Ritual  ♦  Travel through the Mountain Pass  ♦  Travel through the Underdark  ♦  Travel to Moonrise Towers  ♦  Unlock the Ancient Tome  ♦  Visit the Emperor's Old Hideout  ♦  Wake up Art Cullagh

 




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    • Anonymous

      I appreciate all the help in the comments but I did not enjoy this mission. Duke was dead very first turn no matter what.

      • I was going to skip coronation but spoke with Mizora along the way and decided to turn back and attend coronation. After coronation, make sure to speak to Mizora again. In my case, I completed a few quests before finding her back where I left her, near the bridge at Wyrm Crossing, before Basilisk Gate. I did not agree to Mizora's offer for help (and sign my soul to a Devil) Here are additional tips for the more difficult mission:
        1. You must reach the Duke in the first turn. A turn later, he is dead by the time you get there. Go down ladder, Remaining movement + Long Strider Dash + Misty Step is enough to get there to say hello and keep him alive.
        2. Open cell and use Gaseous Form to keep him safe from harm, especially exploding spiders. Spiders appear as soon as Duke moves forward from his cell.
        3. Gaseous Form limits the movement distance of the Duke so remove all danger, before you dismiss the gaseous form. In human form, he can use Dash.
        4. Enemies in this level throw nets and attack hostages so try to get your party members to stay between hostages and hostiles to take the damage, or rescue those engtangled.
        5. Eldritch Blast with Push works great for moving enemies (at 20 Charisma with modifier+push, you can eliminate or reposition multiple hostiles.) Cleric Spirit Guardians LvL6 spell is wide enough and strong enough to defend a passageway from hostiles
        4. With one turn left, I got a party member to the foot of the 2nd of the 2 ladders, but there were still hostages who had to climb. I expected that character to die but they didn't. The cut scene showed them escaping with us.

        I hope this helps anyone attempting this mission without the help of Mizora. This was one of the most enjoyable quests in the game!

        • Anonymous

          I'm not sure why my comment was deleted, but w/e. It is for the people.

          To save all in one go you must open all the farthest cages at the first turn. Prebuff with haste in the sub and anything movement/teleport related. Remember to use dash. When combined with haste it is extremely useful.

          Hostages can get stuck or block the ladder - use pushes, wind spells and throws (had to throw several times in my case). Sometimes they stop right before the last ladder - you can push them into it and they will be tped on the sub. Just to clarify - not the first ladder, the second, which leads directly into the sub.

          You block the central area by using levers near doors. You can do it once hostages left that area to block enemy spawn.

          Also you can cast greater restoration on the duke to make sure he doesn't skip the turn (if Wyll ended his contract).

          In my case Omeluum wasn't there, so keep that in mind.

          • Anonymous

            Sometimes hostages get stuck/block ladders due to poor AI. Use push/throws/wind spells to move them. Also, in my case on last turn 2 hostages get stuck on the 2nd floor (near last ladder, which leads directly to the sub) and refused to use ladder. You can push them into it and they get mystically teleported into the sub.

            You can cast greater restoration on the duke. This is not necessary, but can help with turn management.

            Also, if you want to save all gondians, make sure you open most cages on the first turn, so prebuff is important, especially haste. And clever dash usage of course. You can block the central doors, there are levels near them. Once you've done saving middle room, make sure you use them, so new enemies get stuck.


            I managed to save them all, but in my case Omeluum was already dead so keep that in mind.

            • Anonymous

              This quest is so GD epic! I had a barbarian, and fighter bashing down doors and a bard and warlock teleoporting folks to the exit. I lost a party member here and i really considered save scumming but it was such a glorious death that ended up saving 2 more lives. I had to let it go. IT was even more touching because it was my love interest who died.

              • Anonymous

                I seem to be in a situation where the submarine has disappeared, yet that only happens if Gortash is dead and I haven't fought him yet.

                • Anonymous

                  There seems to be a bug when the gondians try to move in groups of three and one of them gets stuck? caused a few of them to be left behind on my playthrough rip - maybe try to move your characters as out of the way as possible to prevent issues with the pathfinding

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