Rescue the Gnomes in Moonrise Towers

Type Quest
Chapter Act I
Location Grymforge
Reward ???

Rescue the Gnomes in Moonrise Towers is a Quest in Baldur's Gate 3. Rescue the Gnomes in Moonrise Towers can be acquired during Act I. Completing  Rescue the Gnomes in Moonrise Towers will progress the story forward.

 

Rescue the Gnomes in Moonrise Towers Objectives

  • We free the deep gnomes in Grymforge, but more of their kin were taken to Moonrise Towers - including their leader Wulbren. We need to find and rescue them.

 

Rescue the Gnomes in Moonrise Towers Walkthrough

  • ???

 

 How to unlock Rescue the Gnomes in Moonrise Towers

 

Rescue the Gnomes in Moonrise Towers Rewards

  • ???

 

Rescue the Gnomes in Moonrise Towers Notes & Tips

  • Notes & tips go here

 

 
Quests in Baldur's Gate 3
Acquire the Gauntlets for Helsik  ♦  Aid the Underduke  ♦  Ask the Goblin Priestess for Help  ♦  Avenge Glut's Circle  ♦  Avenge the Drowned  ♦  Avenge the Hag Survivors  ♦  Avenge the Ironhands  ♦  Blind the Absolute  ♦  Break Yurgi's Contract  ♦  Break Yurgir's Contract  ♦  Call of the Blood  ♦  Capture Isobel the Selunite Cleric  ♦  Confront the Elder Brain  ♦  Consider Gortash's Bargain  ♦  Control the Elder Brain  ♦  Cure the Poisoned Gnome  ♦  Deal with the Devil  ♦  Deal with the Gnomes  ♦  Defeat Ketheric Thorm  ♦  Defeat Mystic Carrion  ♦  Defeat the Duergar Intruders  ♦  Defeat the Goblins  ♦  Deliver Nere's Head  ♦  Destroy the Ancient Tome  ♦  Destroy the Elder Brain  ♦  Disable the Steel Watch  ♦  Discover the Artefact's Secrets  ♦  Discover the History of Prince Orpheus  ♦  Embrace Your Potential  ♦  Escape the Deal  ♦  Escape the Nautiloid  ♦  Explore the ruins  ♦  Feed the Mind Flayer  ♦  Find a Cure  ♦  Find a way into Wyrm's Rock fortress  ♦  Find Arabella's Parents  ♦  Find Doni  ♦  Find Dribbles the Clown  ♦  Find Explosives  ♦  Find Ketheric Thorm's Relic  ♦  Find Mol  ♦  Find Mystic Carrion's Servant  ♦  Find Rolan in the Shadows  ♦  Find the 'Stern Librarian' Ffion  ♦  Find the Blood of Lathander  ♦  Find the Githyanki Creche  ♦  Find The Missing Boots  ♦  Find the Missing Letters  ♦  Find the Missing Shipment  ♦  Find the Mushroom Picker  ♦  Find the Nightsong  ♦  Find your belongings  ♦  Find Zevlor  ♦  Finish the Masterwork weapon  ♦  Follow the Convoy  ♦  Forging a Heart  ♦  Free Counsellor Florrick  ♦  Free Lae'zel  ♦  Free Orpheus  ♦  Free the artist  ♦  Free True Soul Nere  ♦  Fulfill the Deal  ♦  Gather Your Allies  ♦  Get Gortash's Netherstone  ♦  Get Help from Auntie Ethel  ♦  Get Help from Healer Nettie  ♦  Get Orin's Netherstone  ♦  Get Past the Rubble  ♦  Help Kith'rak Voss  ♦  Help Omeluum Investigate the Parasite  ♦  Help the Cursed Monk  ♦  Help the Devilish Ox  ♦  Help the Hag Survivors  ♦  Help Your Protector  ♦  Hunt the Devil  ♦  Impress the Murder Tribunal  ♦  Infiltrate Moonrise Towers  ♦  Investigate Cazador's Palace  ♦  Investigate Kagha  ♦  Investigate the Beach  ♦  Investigate the House of Grief  ♦  Investigate the Murders  ♦  Investigate the Selunite Resistance  ♦  Investigate the Suspicious Toys  ♦  Kill Kagha  ♦  Kill Raphael's Old Enemy  ♦  Lift the Shadow Curse  ♦  Open your Scars  ♦  Protect the Myconid Circle  ♦  Punish the Wicked  ♦  Raid the Emerald Grove  ♦  Raid the Grove  ♦  Remove the Parasite  ♦  Rescue Orin's Victim  ♦  Rescue the Druid Halsin  ♦  Rescue the gnome  ♦  Rescue the Grand Duke  ♦  Rescue the Illithid's Captive  ♦  Rescue the survivors  ♦  Rescue the Tieflings  ♦  Rescue the Trapped Man  ♦  Rescue Volo  ♦  Rescue Wulbren  ♦  Resolve the Abduction  ♦  Retrieve Omeluum  ♦  Return Rakath's Gold  ♦  Return the Locket  ♦  Roveer's Storehouse  ♦  Save Arabella  ♦  Save Hope  ♦  Save Mayrina  ♦  Save the First Druid  ♦  Save the Goblin Sazza  ♦  Save the Gondians  ♦  Save the Grymforge Gnomes  ♦  Save the refugees  ♦  Save Vanra  ♦  Search the Cellar  ♦  Seek Protection from the Shadow Curse  ♦  Servant of None  ♦  Soft-Step Trial  ♦  Solve the Open Hand Temple Murders  ♦  Steal a Githyanki Egg  ♦  Steal the Sacred Idol  ♦  Stop the Presses  ♦  Surrender Shadowheart to Viconia  ♦  Talk to the Sentient Amulet  ♦  The Adamantine Forge  ♦  The Dark Cleric  ♦  The Knights of Shield  ♦  The Ritual  ♦  Travel through the Mountain Pass  ♦  Travel through the Underdark  ♦  Travel to Moonrise Towers  ♦  Unlock the Ancient Tome  ♦  Visit the Emperor's Old Hideout  ♦  Wake up Art Cullagh

 




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    • Anonymous

      This prison break quest line have mind of it own. Here's how I did it:
      I start to talking to to Tiefiling's, then the Gnome's, Gnome's have plan you see: Bust through wall with blunt weapon (you can choose which one you give em, well.. THROW at em.) and while they are at it you need to distract or keep guard busy (busy as fight with em) while they escape.
      How I started was I made Shadowheart a Bard and went to where Zeolot Navi is (west corner of map) and waited patrolling guard Adept Keris come to there.
      Then I started playing sick tunes, now that Keris is distracted, then I started hunting down two patroling Scrying Eye's with our dandy Rogue Astarion, when they were out of picture our plan begin:
      Speak to the gnome and he start to hammer down wall, then they move to Tieflings cage (However... Some odd reason they just stand there... Lazy a****les) so I needed to give em helping hand:
      By blowing the wall down with my Magic Missiles (but this was not nearly enough) so I went west corner (place where Shadowheart is playing her serenade) and used "Flight" spell on Karlach our lovable foulmouthed barbarian to get up and navigated to location where gnomes are SUPPOSE to free Tieflings, and start hammering down wall.
      Then AI decided to work and they flee to boat and start striking chains down (this is going to take awhile) when they are done,
      you have options to go with em or just let em go and go back to where Shadowheart playing her tunes.
      I stop to playing ofc and guards then return to their routine. Soon they see that prisoners have been escaped and try to chase after em (Poor fools can't catch em now! :D)

      (Do not go inside cages, this will engage combat if they see you.)
      But this most pacifistic way to do this guest. (Except those Scrying Eyes But hey! Who cares about em am I right? **Posted this same "Guide" at Tieflings section too**)

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