Acquire the Gauntlets for Helsik

Type Quest
Act Act 3
Location Baldur's Gate
Devil's Fee
Reward Entry instructions
to the House of Hope

Acquire the Gauntlets for Helsik is a Quest in Baldur's Gate 3. Acquire the Gauntlets for Helsik can be acquired during Act 3. This quest can be obtained when you reach Baldur's Gate. All Baldur's Gate quests will be grouped together in your quest journal. Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3, as well as earn more loot and experience to become more powerful.

 

Acquire the Gauntlets for Helsik Objectives

Reach the House of Hope.
  • Helsik the diabolist said she will help us reach the House of Hope if we steal a powerful artefact for her while we're there: Gauntlets of Hill Giant Strength. We agreed to the deal. She gave us a note with precise instructions - we should follow them in the ritual room upstairs.

 

Acquire the Gauntlets for Helsik Walkthrough

  • Sneak into the House of Hope, and get the Gauntlets of Hill Giant Strength in the Archive. Once you grab the item, the devils in House of Hope turn hostile.
  • Note: Helsik has a special aura called Infectious Greed (The affected entity's attacks deal an additional 6d6 Piercing damage in the presence of Helsik. Additionally, it has Advantage on Attack Rolls against targets marked by Promise of Wealth). If you befriend Helsik by giving her items/golds you can benefit from this, you can even knock her out and carry her for the aura.

 

 How to unlock Acquire the Gauntlets for Helsik

  • Devil's Fee
  • Speak to Helsik after investigating the shop and finding the ritual room upstairs.

 

Acquire the Gauntlets for Helsik Rewards

  • Rewards
    • The only reward for giving the gauntlets back to Helsik is the original entry instructions to the House of Hope.
    • After giving the gauntlets back, you may purchase them from her shop for 1080 gp.

 

Acquire the Gauntlets for Helsik Notes & Tips

  • You can pickpocket the gauntlets back from her with a DC 13 Sleight of Hand check. 
    • Note that if you are caught thieving at any point, you will face Helsik, two gilded minotaur, and six gilded imps (May be more on Tactician).
  • If you pass a DC 10 Deception check to tell Helsik you did not get the gloves, she will state you owe her the original fee proposed (20,000 gp) to enter the House of Hope.
    • If you tell her you will not be paying her, either by refusing to or by not having the provided amount, she will be furious and her shop will be closed to you forever.
  • You may avoid giving the gauntlets back by letting her know everything you took from the House of Hope is yours. She will originally be angry and state you had a deal. With a DC 10 Intimidation check, she will swiftly change her mind. This is the only method that you can use other than giving her the gauntlets where you can still purchase from her shop afterwards.
    • Heroic companions such as Wyll and Karlach will disapprove of your methods of intimidation.

 

 
All Quests in Baldur's Gate 3
Aid the Underduke  ♦  Ask the Goblin Priestess for Help  ♦  Avenge Glut's Circle  ♦  Avenge the Drowned  ♦  Avenge the Hag Survivors  ♦  Avenge the Ironhands  ♦  Blind the Absolute  ♦  Break Yurgi's Contract  ♦  Break Yurgir's Contract  ♦  Call of the Blood  ♦  Capture Isobel the Selunite Cleric  ♦  Confront the Elder Brain  ♦  Consider Gortash's Bargain  ♦  Control the Elder Brain  ♦  Cure the Poisoned Gnome  ♦  Deal with the Devil  ♦  Deal with the Gnomes  ♦  Defeat Ketheric Thorm  ♦  Defeat Mystic Carrion  ♦  Defeat the Duergar Intruders  ♦  Defeat the Goblins  ♦  Deliver Nere's Head  ♦  Destroy the Ancient Tome  ♦  Destroy the Elder Brain  ♦  Disable the Steel Watch  ♦  Discover the Artefact's Secrets  ♦  Discover the History of Prince Orpheus  ♦  Embrace Your Potential  ♦  Escape the Deal  ♦  Escape the Nautiloid  ♦  Explore the ruins  ♦  Feed the Mind Flayer  ♦  Find a Cure  ♦  Find a way into Wyrm's Rock fortress  ♦  Find Arabella's Parents  ♦  Find Doni  ♦  Find Dribbles the Clown  ♦  Find Explosives  ♦  Find Ketheric Thorm's Relic  ♦  Find Mol  ♦  Find Mystic Carrion's Servant  ♦  Find Rolan in the Shadows  ♦  Find the 'Stern Librarian' Ffion  ♦  Find the Blood of Lathander  ♦  Find the Githyanki Creche  ♦  Find The Missing Boots  ♦  Find the Missing Letters  ♦  Find the Missing Shipment  ♦  Find the Mushroom Picker  ♦  Find the Nightsong  ♦  Find your belongings  ♦  Find Zevlor  ♦  Finish the Masterwork weapon  ♦  Follow the Convoy  ♦  Forging a Heart  ♦  Free Counsellor Florrick  ♦  Free Lae'zel  ♦  Free Orpheus  ♦  Free the artist  ♦  Free True Soul Nere  ♦  Fulfill the Deal  ♦  Gather Your Allies  ♦  Get Gortash's Netherstone  ♦  Get Help from Auntie Ethel  ♦  Get Help from Healer Nettie  ♦  Get Orin's Netherstone  ♦  Get Past the Rubble  ♦  Help Kith'rak Voss  ♦  Help Omeluum Investigate the Parasite  ♦  Help the Cursed Monk  ♦  Help the Devilish Ox  ♦  Help the Hag Survivors  ♦  Help Your Protector  ♦  Hunt the Devil  ♦  Impress the Murder Tribunal  ♦  Infiltrate Moonrise Towers  ♦  Investigate Cazador's Palace  ♦  Investigate Kagha  ♦  Investigate the Beach  ♦  Investigate the House of Grief  ♦  Investigate the Murders  ♦  Investigate the Selunite Resistance  ♦  Investigate the Suspicious Toys  ♦  Kill Kagha  ♦  Kill Raphael's Old Enemy  ♦  Lift the Shadow Curse  ♦  Open your Scars  ♦  Protect the Myconid Circle  ♦  Punish the Wicked  ♦  Raid the Emerald Grove  ♦  Raid the Grove  ♦  Remove the Parasite  ♦  Rescue Orin's Victim  ♦  Rescue the Druid Halsin  ♦  Rescue the gnome  ♦  Rescue the Gnomes in Moonrise Towers  ♦  Rescue the Grand Duke  ♦  Rescue the Illithid's Captive  ♦  Rescue the survivors  ♦  Rescue the Tieflings  ♦  Rescue the Trapped Man  ♦  Rescue Volo  ♦  Rescue Wulbren  ♦  Resolve the Abduction  ♦  Retrieve Omeluum  ♦  Return Rakath's Gold  ♦  Return the Locket  ♦  Roveer's Storehouse  ♦  Save Arabella  ♦  Save Hope  ♦  Save Mayrina  ♦  Save the First Druid  ♦  Save the Goblin Sazza  ♦  Save the Gondians  ♦  Save the Grymforge Gnomes  ♦  Save the refugees  ♦  Save Vanra  ♦  Search the Cellar  ♦  Seek Protection from the Shadow Curse  ♦  Servant of None  ♦  Soft-Step Trial  ♦  Solve the Open Hand Temple Murders  ♦  Steal a Githyanki Egg  ♦  Steal the Sacred Idol  ♦  Stop the Presses  ♦  Surrender Shadowheart to Viconia  ♦  Talk to the Sentient Amulet  ♦  The Adamantine Forge  ♦  The Dark Cleric  ♦  The Knights of Shield  ♦  The Ritual  ♦  Travel through the Mountain Pass  ♦  Travel through the Underdark  ♦  Travel to Moonrise Towers  ♦  Unlock the Ancient Tome  ♦  Visit the Emperor's Old Hideout  ♦  Wake up Art Cullagh

 




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    • Anonymous

      Just don't talk to her after returning from your little jaunt to raid Raphael's goodies. I was expecting her to send some goons after me to retrieve her property but nope.

      • Anonymous

        If you are a Rogue, you can get entrance to the House of Hope for free with a 20 DC check of persuasion saying to bring back a souvenir. Of course, steal it for her and then steal it back.

        • Anonymous

          Helsik can't force you to return the gauntlets, and the whole thing can be resolved with an intimidation check.

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