Rescue the Trapped Man

Type Quest
Act 1
Location The Risen Road
Reward 20 exp

Rescue the Trapped Man is a Quest in Baldur's Gate 3. Rescue the Trapped Man can be acquired during Act 1. Completing  Rescue the Trapped Man will progress the story forward.

 

Rescue the Trapped Man Objectives

  • Free the Trapped Man
  • Get Benryn to safety
  • Find Miri
  • Tell Benryn where Miri is
  • Find the dowry

 

Rescue the Trapped Man Walkthrough

Head Northwest towards Waukeen's Rest at (X:-31 Y:577).

waukeens rest location bg3 wiki guide min

There, you'll come across Shabby Wooden Doors blocking the entrance. Open them to access the small village, which has been ravaged by battle. Navigate through the destruction to the ruined chapel in the North West corner and follow the minimap's waypoint. On the second floor, a cutscene unfolds, showing Karlach assisting a man trapped on a burning piece of wood. This triggers an update in your Quest Journal, initiating the quest "Rescue the Trapped Man." You now have the option to choose from these dialogues:

  1. [Berserker] [Strength] Grasp the wreckage. FLING IT ASIDE.
  2. [Investigation] Locate leverage to shift the beam.
  3. Leave.

trapped man bg3 wiki guide min

If you possess sufficient Strength, choose the first option. You'll witness Karlach lifting the wood to free the trapped man named Benryn. Your Quest Journal will once again update with progress on the quest. Afterward, engage in conversation with Benryn, who is either searching for his lover, Mirileth, or grieving her loss, depending on which route was taken for his escape from the fire. If you first encountered him after following the Fist into the burning building and lead him out the front entrance, he will search be searching for her and ask for help finding her. Her body can be found on the second floor of the western building. If you bring her body to him, he will mourn and you can select from these dialogue options:

  1. How did the two of you become separated?
  2. Your actions wouldn't have changed the outcome.
  3. Leave.

Pick the first option, and Benryn will explain the circumstances of their separation. Choose one of these dialogues as your response:

  1. What did you mean by mentioning a dowry?
  2. It's not your fault. There's no way you could have predicted this.
  3. Be thankful you're still alive.
  4. Leave.

Opt for the second option, and Benryn will clarify that the dowry was intended for his sister's wedding. Now, choose the second option, and he'll request you to leave him to mourn his loss. Your next objective is to locate the mentioned dowry in order to complete the "Rescue the Trapped Man" quest. The dowry ring is hidden in the haystack, inside the barn. Click on the haystack to reveal the chest.

trapped man2 bg3 wiki guide

Return to Benryn. This will mark the completion of this quest.

 

 How to unlock Rescue the Trapped Man

  • Benryn

 

Rescue the Trapped Man Rewards

  • Rewards

 

Rescue the Trapped Man Notes & Tips

  • waukeens rest treasure bg3 wiki guide
    Outside Waukeen's rest, there's another hidden treasure.
  • Astarion disapproves if you give the guy the dowry
  • Notes & tips go here

 

 
Quests in Baldur's Gate 3
Acquire the Gauntlets for Helsik  ♦  Aid the Underduke  ♦  Ask the Goblin Priestess for Help  ♦  Avenge Glut's Circle  ♦  Avenge the Drowned  ♦  Avenge the Hag Survivors  ♦  Avenge the Ironhands  ♦  Blind the Absolute  ♦  Break Yurgi's Contract  ♦  Break Yurgir's Contract  ♦  Call of the Blood  ♦  Capture Isobel the Selunite Cleric  ♦  Confront the Elder Brain  ♦  Consider Gortash's Bargain  ♦  Control the Elder Brain  ♦  Cure the Poisoned Gnome  ♦  Deal with the Devil  ♦  Deal with the Gnomes  ♦  Defeat Ketheric Thorm  ♦  Defeat Mystic Carrion  ♦  Defeat the Duergar Intruders  ♦  Defeat the Goblins  ♦  Deliver Nere's Head  ♦  Destroy the Ancient Tome  ♦  Destroy the Elder Brain  ♦  Disable the Steel Watch  ♦  Discover the Artefact's Secrets  ♦  Discover the History of Prince Orpheus  ♦  Embrace Your Potential  ♦  Escape the Deal  ♦  Escape the Nautiloid  ♦  Explore the ruins  ♦  Feed the Mind Flayer  ♦  Find a Cure  ♦  Find a way into Wyrm's Rock fortress  ♦  Find Arabella's Parents  ♦  Find Doni  ♦  Find Dribbles the Clown  ♦  Find Explosives  ♦  Find Ketheric Thorm's Relic  ♦  Find Mol  ♦  Find Mystic Carrion's Servant  ♦  Find Rolan in the Shadows  ♦  Find the 'Stern Librarian' Ffion  ♦  Find the Blood of Lathander  ♦  Find the Githyanki Creche  ♦  Find The Missing Boots  ♦  Find the Missing Letters  ♦  Find the Missing Shipment  ♦  Find the Mushroom Picker  ♦  Find the Nightsong  ♦  Find your belongings  ♦  Find Zevlor  ♦  Finish the Masterwork weapon  ♦  Follow the Convoy  ♦  Forging a Heart  ♦  Free Counsellor Florrick  ♦  Free Lae'zel  ♦  Free Orpheus  ♦  Free the artist  ♦  Free True Soul Nere  ♦  Fulfill the Deal  ♦  Gather Your Allies  ♦  Get Gortash's Netherstone  ♦  Get Help from Auntie Ethel  ♦  Get Help from Healer Nettie  ♦  Get Orin's Netherstone  ♦  Get Past the Rubble  ♦  Help Kith'rak Voss  ♦  Help Omeluum Investigate the Parasite  ♦  Help the Cursed Monk  ♦  Help the Devilish Ox  ♦  Help the Hag Survivors  ♦  Help Your Protector  ♦  Hunt the Devil  ♦  Impress the Murder Tribunal  ♦  Infiltrate Moonrise Towers  ♦  Investigate Cazador's Palace  ♦  Investigate Kagha  ♦  Investigate the Beach  ♦  Investigate the House of Grief  ♦  Investigate the Murders  ♦  Investigate the Selunite Resistance  ♦  Investigate the Suspicious Toys  ♦  Kill Kagha  ♦  Kill Raphael's Old Enemy  ♦  Lift the Shadow Curse  ♦  Open your Scars  ♦  Protect the Myconid Circle  ♦  Punish the Wicked  ♦  Raid the Emerald Grove  ♦  Raid the Grove  ♦  Remove the Parasite  ♦  Rescue Orin's Victim  ♦  Rescue the Druid Halsin  ♦  Rescue the gnome  ♦  Rescue the Gnomes in Moonrise Towers  ♦  Rescue the Grand Duke  ♦  Rescue the Illithid's Captive  ♦  Rescue the survivors  ♦  Rescue the Tieflings  ♦  Rescue Volo  ♦  Rescue Wulbren  ♦  Resolve the Abduction  ♦  Retrieve Omeluum  ♦  Return Rakath's Gold  ♦  Return the Locket  ♦  Roveer's Storehouse  ♦  Save Arabella  ♦  Save Hope  ♦  Save Mayrina  ♦  Save the First Druid  ♦  Save the Goblin Sazza  ♦  Save the Gondians  ♦  Save the Grymforge Gnomes  ♦  Save the refugees  ♦  Save Vanra  ♦  Search the Cellar  ♦  Seek Protection from the Shadow Curse  ♦  Servant of None  ♦  Soft-Step Trial  ♦  Solve the Open Hand Temple Murders  ♦  Steal a Githyanki Egg  ♦  Steal the Sacred Idol  ♦  Stop the Presses  ♦  Surrender Shadowheart to Viconia  ♦  Talk to the Sentient Amulet  ♦  The Adamantine Forge  ♦  The Dark Cleric  ♦  The Knights of Shield  ♦  The Ritual  ♦  Travel through the Mountain Pass  ♦  Travel through the Underdark  ♦  Travel to Moonrise Towers  ♦  Unlock the Ancient Tome  ♦  Visit the Emperor's Old Hideout  ♦  Wake up Art Cullagh



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    • Anonymous

      I’m not getting any approval or disapproval from my companions (Astarion, Wyll, Karlach) regardless of what I do with the ring (give to Benryn or keep it).

      • Anonymous

        Is that it? No reward? do we see him again later or did i actually miss nothing cus i just entered act 2 and the quest got marked as finished (failed).

        • Anonymous

          There's a hidden chest we're the fire starts you need to roll a 20 or higher to open but there is a nice 2 handed weapon there

          • Anonymous

            If you can't give the ring to the sobbing Benryn make sure you didn't accidentally sell it to the Zhentarim merchants, for some reason its not marked as a quest item and can be sold!

            • Anonymous

              DO NOT WALK DOWN THE SECRET LAIR unless you want to miss the rest of the inn. I just down down to the underdark and went back up and now everyone is mostly gone and the fire is over. Meh.

              • Anonymous

                If you use speak with dead on Miri while he is mourning her body, he has special dialogue to ask if you would ask her a question on his behalf.

                • Anonymous

                  I pulled the wooden beam off of Benryn and then told him to follow me (outside). He follows me out the door to the next hallway and then won't move any further. There is a clear path to the next room and door the stairs and out the front door with little to no chance of him getting burned. Very little fire this way and yet he will not follow me out no matter what I do. I think it's bugged.

                  • Anonymous

                    You are here probably because you are stuck with him saying; "Please it cant be true"
                    To sort the problem, just go near Miri's corpse, right click on it and throw it where Benryn can see it.
                    (You need adequate strength to do so, Lae'zel's 17 str will do the trick, Shadowheart's 14 str wasn't enough)

                    - You can cast "Speak of the Dead" on Miri beforehand (if you don't have the spell there should be an amulet you find before that casts it), to learn about the dowry, which can be found on the Barn behind the inn inside some hay (needs Perception check)

                    • Anonymous

                      If you don't have speak with dead, you can callously throw her body out of the building so that Benryn can see it. I laughed, not going to lie.

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