Investigate the Selunite Resistance

Type Quest
Act Act 2
Location Last Light Inn
Reward Exp

Investigate the Selunite Resistance is a Quest in Baldur's Gate 3. Investigate the Selunite Resistance can be acquired during Act 2 and involves exploring several places on the map. Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3, as well as earning more loot and experience to become more powerful.

Investigate the Selunite Resistance Objectives

  • Investigate Last Light Inn
  • Investigate the abandoned Potter's Workshop
  • Investigate the Masons' Guild.

 

Investigate the Selunite Resistance Walkthrough

  • If you open the Potter's Chest within the Ruined Battlefield (X:-54, Y:12), you will find a Note inside. Reading the note will start this quest and point you back to the Last Light Inn to investigate.
  • Talk to Mattis on the ground floor of the Last Light Inn and acquire the Tower-shaped Key.
  • Further within the Last Light Inn, enter the door to the Last Light Inn - Cellar (X:-54, Y:12)
  • Destroy one of two cracked walls within the cellar to proceed.
    • Either destroy the cracked wall at (X:29, Y:-758)

OR

    • Alternatively, you can burn away the spiderwebs at (X:28, Y:-721), proceed through the double oak doors, and destroy the cracked wall at (X:20, Y:-716).
  • Defeat the Meenlocks within and read Halfred's Note at (X:40, Y:-695).
  • Proceed to the Reitwin Masons' Guild, and use the Ornate Wooden Hatch (X:-130, Y:28).
  • Use the tower-shaped key on the Keyholed Herald (X:119, Y:-688), DC10 Perception check to notice.
  • Defeat the shadows and wraith, and read the Mason's Log (X:109, Y-746) to complete the quest.

 

 How to Unlock Investigate the Selunite Resistance

  • Note within Potter's Chest, Ruined Battlefield (X:-54, Y:12)

 

Investigate the Selunite Resistance Rewards

  • Exp

 

Investigate the Selunite Resistance Notes & Tips

  • Notes & tips go here

 

 
All Quests in Baldur's Gate 3
Acquire the Gauntlets for Helsik  ♦  Aid the Underduke  ♦  Ask the Goblin Priestess for Help  ♦  Avenge Glut's Circle  ♦  Avenge the Drowned  ♦  Avenge the Hag Survivors  ♦  Avenge the Ironhands  ♦  Blind the Absolute  ♦  Break Yurgi's Contract  ♦  Break Yurgir's Contract  ♦  Call of the Blood  ♦  Capture Isobel the Selunite Cleric  ♦  Confront the Elder Brain  ♦  Consider Gortash's Bargain  ♦  Control the Elder Brain  ♦  Cure the Poisoned Gnome  ♦  Deal with the Devil  ♦  Deal with the Gnomes  ♦  Defeat Ketheric Thorm  ♦  Defeat Mystic Carrion  ♦  Defeat the Duergar Intruders  ♦  Defeat the Goblins  ♦  Deliver Nere's Head  ♦  Destroy the Ancient Tome  ♦  Destroy the Elder Brain  ♦  Disable the Steel Watch  ♦  Discover the Artefact's Secrets  ♦  Discover the History of Prince Orpheus  ♦  Embrace Your Potential  ♦  Escape the Deal  ♦  Escape the Nautiloid  ♦  Explore the ruins  ♦  Feed the Mind Flayer  ♦  Find a Cure  ♦  Find a way into Wyrm's Rock fortress  ♦  Find Arabella's Parents  ♦  Find Doni  ♦  Find Dribbles the Clown  ♦  Find Explosives  ♦  Find Ketheric Thorm's Relic  ♦  Find Mol  ♦  Find Mystic Carrion's Servant  ♦  Find Rolan in the Shadows  ♦  Find the 'Stern Librarian' Ffion  ♦  Find the Blood of Lathander  ♦  Find the Githyanki Creche  ♦  Find The Missing Boots  ♦  Find the Missing Letters  ♦  Find the Missing Shipment  ♦  Find the Mushroom Picker  ♦  Find the Nightsong  ♦  Find your belongings  ♦  Find Zevlor  ♦  Finish the Masterwork weapon  ♦  Follow the Convoy  ♦  Forging a Heart  ♦  Free Counsellor Florrick  ♦  Free Lae'zel  ♦  Free Orpheus  ♦  Free the artist  ♦  Free True Soul Nere  ♦  Fulfill the Deal  ♦  Gather Your Allies  ♦  Get Gortash's Netherstone  ♦  Get Help from Auntie Ethel  ♦  Get Help from Healer Nettie  ♦  Get Orin's Netherstone  ♦  Get Past the Rubble  ♦  Help Kith'rak Voss  ♦  Help Omeluum Investigate the Parasite  ♦  Help the Cursed Monk  ♦  Help the Devilish Ox  ♦  Help the Hag Survivors  ♦  Help Your Protector  ♦  Hunt the Devil  ♦  Impress the Murder Tribunal  ♦  Infiltrate Moonrise Towers  ♦  Investigate Cazador's Palace  ♦  Investigate Kagha  ♦  Investigate the Beach  ♦  Investigate the House of Grief  ♦  Investigate the Murders  ♦  Investigate the Suspicious Toys  ♦  Kill Kagha  ♦  Kill Raphael's Old Enemy  ♦  Lift the Shadow Curse  ♦  Open your Scars  ♦  Protect the Myconid Circle  ♦  Punish the Wicked  ♦  Raid the Emerald Grove  ♦  Raid the Grove  ♦  Remove the Parasite  ♦  Rescue Orin's Victim  ♦  Rescue the Druid Halsin  ♦  Rescue the gnome  ♦  Rescue the Gnomes in Moonrise Towers  ♦  Rescue the Grand Duke  ♦  Rescue the Illithid's Captive  ♦  Rescue the survivors  ♦  Rescue the Tieflings  ♦  Rescue the Trapped Man  ♦  Rescue Volo  ♦  Rescue Wulbren  ♦  Resolve the Abduction  ♦  Retrieve Omeluum  ♦  Return Rakath's Gold  ♦  Return the Locket  ♦  Roveer's Storehouse  ♦  Save Arabella  ♦  Save Hope  ♦  Save Mayrina  ♦  Save the First Druid  ♦  Save the Goblin Sazza  ♦  Save the Gondians  ♦  Save the Grymforge Gnomes  ♦  Save the refugees  ♦  Save Vanra  ♦  Search the Cellar  ♦  Seek Protection from the Shadow Curse  ♦  Servant of None  ♦  Soft-Step Trial  ♦  Solve the Open Hand Temple Murders  ♦  Steal a Githyanki Egg  ♦  Steal the Sacred Idol  ♦  Stop the Presses  ♦  Surrender Shadowheart to Viconia  ♦  Talk to the Sentient Amulet  ♦  The Adamantine Forge  ♦  The Dark Cleric  ♦  The Knights of Shield  ♦  The Ritual  ♦  Travel through the Mountain Pass  ♦  Travel through the Underdark  ♦  Travel to Moonrise Towers  ♦  Unlock the Ancient Tome  ♦  Visit the Emperor's Old Hideout  ♦  Wake up Art Cullagh

 




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    • Anonymous

      SPOILER:











      The Mason is the guy that struck a deal with raphael, and the reason Yurgir killed all the dark justiciars, allowing ketheric to be defeated by the harper and emerald druid alliance. Its indeed really interesting to learn

      • Anonymous

        Like another person mentioned about being able to destroy Halfred's note, you can also destroy the Mason's log, which would make this quest unfinishable.

        (I did on accident with AoE, had to load to an earlier save)

        • Anonymous

          I can't finish the quest, Mason's log is missing from the room.
          I even tried spawning the item (Mason's Log) and reading it (picking it up, reading it from the ground etc.) but that doesn't seem to trigger the completion.

          • Anonymous

            You can start the quest by reading interrogation notes near the tower as well. Too bad I already looted the Potter chest and can't find the note now

            • Anonymous

              Why is this quest so darn anti-climatic. You would think it got you something good out of it like a special item or maybe at least a new method to do other main story things. Compared to other things it was pretty anti-climatic.

              • Anonymous

                Be careful guys it looks like halfreds note can be destroyed, that's what happened to me i dropped a few fire balls on the meenlocks and seems like i got the note in the AoE.

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