Follow the Convoy

Type Quest
Act Act II
Location Ruined Battlefield
Reward EXP

Follow the Convoy is a Quest in Baldur's Gate 3. Follow the Convoy can be acquired during Act II and it is a branching subquest for the main questline Infiltrate Moonrise Towers. Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3 and earn more loot and experience to become more powerful.

 

Follow the Convoy Walkthrough

Finding the Cultist Camp

Arriving at the Shadow-Cursed Lands, you'll come across a Cutlist Camp, speak to the Goblin (X:158 Y:-29) who mentions using a torch to keep you safe from the shadows. There is a brazier nearby with some torch, light the brazier and the torch before heading further. You also want to make sure you have the lyre instrument from Minthara, you'll need it to summon the drow.

Make your way down the path where you'll see some supplies and crates from the camp, you'll know you're near when you hear another member from the camp (X:84 Y-53). Speak to Warrior Gronag and then Kansif. Do not attack Kansif, simply choose a dialogue how you want to answer, and in the end, you'll have the option of:

  • [PERFORMANCE] Pluck a tune.
  • Wait here. I'll return.
  • Attack.

Choose the first dialogue and your character will have a DC of 16 for Performance. Regardless if you pass or fail, you'll be able to summon Kar'niss the drider. Speak to him and tell him to guide you towards Moonrise Towers. Make sure you stay close to Kar'niss to protect yourself from the shadows, the lantern he is holding repels the dark forces around. As you follow the rider, you'll stop by an abandoned building where you'll be ambushed by Harpers.

Defend the Convoy

You'll have a choice of defending the convoy or turning against the Drider. At this point, we recommend that you defend the guide and the convoy to protect your cover as a True SoulChoosing the option of "Defend the caravan, attack the Harpers" grants approval up towards Astarion and approval down towards Gale and Karlach. Simply defeat the Harpers and after the battle, continue following Kar'niss until you reach the destination which completes this quest.

 

Follow the Convoy Objectives

Retrieve the instrument from the drow Minthara.
  • We met a group of cultists preparing to travel to Moonrise Towers. They are waiting for a guide who must be summoned using an instrument the drow Minthara possessed.
Find the Cultist Camp.
  • We reached the shadow-cursed lands. We can use Minthara's instrument to summon a creature to guide us to Moonrise Towers, but we need to find the right place to play it.
Find the Cultist Camp.
  • Find the cultist camp.
Summon the Guide.
  • The cultists cannot help us. We need to use Minthara's instrument to summon the guide ourselves.
  • We met a group of cultists preparing to travel to Moonrise Towers. They are waiting for a guide. We should use Minthara's instrument to summon the guide.
  • We have Minthara's instrument. We should go to the cultists' camp in the shadow-cursed lands, and use it to summon the guide.
Talk to the Drider.
  • We summoned the drider. We should speak to him.
Follow the Drider.
  • We need to stay close to the drider in order to reach Moonrise Towers.
Defend the Convoy.
  • Harpers are attacking the convoy - we must defend it.
Continue toward Moonrise Towers.
  • We defeated the Harpers and should continue following the drider.
Quest Complete Descriptions
  • The drider can no longer aid us.
  • The drider made it to Moonrise Towers.
  • We turned against the drider and sided with the Harpers.
  • We reached Moonrise Towers without help from the cultists.

 

 How to unlock Follow the Convoy

 

Follow the Convoy Rewards

  • Rewards

 

Follow the Convoy Notes & Tips

  • Notes & tips go here

 

 
All Quests in Baldur's Gate 3
Acquire the Gauntlets for Helsik  ♦  Aid the Underduke  ♦  Ask the Goblin Priestess for Help  ♦  Avenge Glut's Circle  ♦  Avenge the Drowned  ♦  Avenge the Hag Survivors  ♦  Avenge the Ironhands  ♦  Blind the Absolute  ♦  Break Yurgi's Contract  ♦  Break Yurgir's Contract  ♦  Call of the Blood  ♦  Capture Isobel the Selunite Cleric  ♦  Confront the Elder Brain  ♦  Consider Gortash's Bargain  ♦  Control the Elder Brain  ♦  Cure the Poisoned Gnome  ♦  Deal with the Devil  ♦  Deal with the Gnomes  ♦  Defeat Ketheric Thorm  ♦  Defeat Mystic Carrion  ♦  Defeat the Duergar Intruders  ♦  Defeat the Goblins  ♦  Deliver Nere's Head  ♦  Destroy the Ancient Tome  ♦  Destroy the Elder Brain  ♦  Disable the Steel Watch  ♦  Discover the Artefact's Secrets  ♦  Discover the History of Prince Orpheus  ♦  Embrace Your Potential  ♦  Escape the Deal  ♦  Escape the Nautiloid  ♦  Explore the ruins  ♦  Feed the Mind Flayer  ♦  Find a Cure  ♦  Find a way into Wyrm's Rock fortress  ♦  Find Arabella's Parents  ♦  Find Doni  ♦  Find Dribbles the Clown  ♦  Find Explosives  ♦  Find Ketheric Thorm's Relic  ♦  Find Mol  ♦  Find Mystic Carrion's Servant  ♦  Find Rolan in the Shadows  ♦  Find the 'Stern Librarian' Ffion  ♦  Find the Blood of Lathander  ♦  Find the Githyanki Creche  ♦  Find The Missing Boots  ♦  Find the Missing Letters  ♦  Find the Missing Shipment  ♦  Find the Mushroom Picker  ♦  Find the Nightsong  ♦  Find your belongings  ♦  Find Zevlor  ♦  Finish the Masterwork weapon  ♦  Forging a Heart  ♦  Free Counsellor Florrick  ♦  Free Lae'zel  ♦  Free Orpheus  ♦  Free the artist  ♦  Free True Soul Nere  ♦  Fulfill the Deal  ♦  Gather Your Allies  ♦  Get Gortash's Netherstone  ♦  Get Help from Auntie Ethel  ♦  Get Help from Healer Nettie  ♦  Get Orin's Netherstone  ♦  Get Past the Rubble  ♦  Help Kith'rak Voss  ♦  Help Omeluum Investigate the Parasite  ♦  Help the Cursed Monk  ♦  Help the Devilish Ox  ♦  Help the Hag Survivors  ♦  Help Your Protector  ♦  Hunt the Devil  ♦  Impress the Murder Tribunal  ♦  Infiltrate Moonrise Towers  ♦  Investigate Cazador's Palace  ♦  Investigate Kagha  ♦  Investigate the Beach  ♦  Investigate the House of Grief  ♦  Investigate the Murders  ♦  Investigate the Selunite Resistance  ♦  Investigate the Suspicious Toys  ♦  Kill Kagha  ♦  Kill Raphael's Old Enemy  ♦  Lift the Shadow Curse  ♦  Open your Scars  ♦  Protect the Myconid Circle  ♦  Punish the Wicked  ♦  Raid the Emerald Grove  ♦  Raid the Grove  ♦  Remove the Parasite  ♦  Rescue Orin's Victim  ♦  Rescue the Druid Halsin  ♦  Rescue the gnome  ♦  Rescue the Gnomes in Moonrise Towers  ♦  Rescue the Grand Duke  ♦  Rescue the Illithid's Captive  ♦  Rescue the survivors  ♦  Rescue the Tieflings  ♦  Rescue the Trapped Man  ♦  Rescue Volo  ♦  Rescue Wulbren  ♦  Resolve the Abduction  ♦  Retrieve Omeluum  ♦  Return Rakath's Gold  ♦  Return the Locket  ♦  Roveer's Storehouse  ♦  Save Arabella  ♦  Save Hope  ♦  Save Mayrina  ♦  Save the First Druid  ♦  Save the Goblin Sazza  ♦  Save the Gondians  ♦  Save the Grymforge Gnomes  ♦  Save the refugees  ♦  Save Vanra  ♦  Search the Cellar  ♦  Seek Protection from the Shadow Curse  ♦  Servant of None  ♦  Soft-Step Trial  ♦  Solve the Open Hand Temple Murders  ♦  Steal a Githyanki Egg  ♦  Steal the Sacred Idol  ♦  Stop the Presses  ♦  Surrender Shadowheart to Viconia  ♦  Talk to the Sentient Amulet  ♦  The Adamantine Forge  ♦  The Dark Cleric  ♦  The Knights of Shield  ♦  The Ritual  ♦  Travel through the Mountain Pass  ♦  Travel through the Underdark  ♦  Travel to Moonrise Towers  ♦  Unlock the Ancient Tome  ♦  Visit the Emperor's Old Hideout  ♦  Wake up Art Cullagh

 




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    • Anonymous

      If you dont have the instrument and you dont want to use your illithid powers. then walk past the goblins without talking to them or engaging the cutscene. if you walk to the house at the end of the road on the second floor, it will trigger a cutscene where the goblins are being escorted by the guide and you can proceed normally.

      • Anonymous

        So I sided with Minthara and she believes me, and allegedly gave me the instrument. However, upon getting to Act 2, there is no instrument in my inventory to use. Maybe bug?

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