Find the Blood of Lathander

Type Quest
Act Act 2
Location Rosymorn Monastery
Reward Blood of Lathander

Find the Blood of Lathander is a Quest in Baldur's Gate 3. Find the Blood of Lathander can be acquired during Act 2. Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3, as well as earning more loot and experience to become more powerful.

 

Find the Blood of Lathander Objectives

  • Explore Rosymorn Monastery.
    • We found a note from a Lathander worshipper about a precious relic called "The Blood" hidden somewhere in Rosymorn Monastery. Perhaps we can find more in our exploration.
  • Find the true Blood of Lathander.
    • A fake artefact in Rosymorn Monastery was disguised as the Blood of Lathander - we should keep looking for the true relic.
  • Explore the Secret Chamber.
    • We moved some ancient Lathanderian statues and a secret passageway opened - we should see what lies within.
  • Find a purpose for the Dawnmaster's Crest.
    • We found an oddly shaped crest that belonged to a high priestess of Lathander. Perhaps it can help us find the Blood of Lathander?
  • Get past the Secret Chamber's Lathandrian traps.
    • Very elaborate traps block our path down this passageway - whatever sits at the end must be worth protecting.
  • Retrieve the relic.
    • We bested the Secret Chamber's traps - we should see what they were guarding.
  • We used the Dawnmaster's Crest to safely retrieve the Blood of Lathander - Morninglord be praised.

Find the Blood of Lathander Walkthrough

  • The Monastery has 3 different levels. You need to use Jump, Fly, and climb veins to reach different parts of the Monastery.
  • You can find Ceremonial Mace on a drunk Kobold on the first floor of the monastery.
  • You can find Ceremonial Battleaxe after defeating the guardian on the second floor.
  • Ceremonial Warhammer is on the top level, in the Eagle's Nest. (If you help the Blue Jay to take back the nest, he will reveal a loot location for you.)
  • Place all ceremonial weapons on the right stand to acquire the Dawnmaster's Crest. Without it once you take the Blood of Lathander, you will trigger the destruction of the entire Monastery in 4 turns.
    • Warhammer -- Dawnmaster Seed
    • Mace -- Dawnmaster Stockhold
    • Battleaxe -- Dawnmaster Vaseid
    • Longsword -- Dawnmaster Welkinglory
  • Once all 4 ceremonial weapons were placed in the correct location. A hidden pouch will be revealed.
    rosymorn monastery puzzle final release bg3 wiki guide min
  • After you defeated the inquisitor and returned from the Astral Plane. (Otherwise, Laezel may turn hostile.) Go to the statues on the left, turn one of them facing west and the other facing east (sunset and sunrise) to reveal the entrance to Secret Chamber. If the statue is stuck, use a Grease bottle on it or hit it with a blunt weapon.
    rosymorn monastery statue puzzle final release bg3 wiki guide min
  • Be careful of the Dawn Breakers in the corridor, and attack the energy sources to disable the light barriers. The Dawn Breakers attack can be dodged and the devices disabled by a rogue.
    destory energy source final release bg3 wiki guide min
  • When you reached the chamber, place the Dawnmaster's Crest in the panel to claim the Blood of Lathander. (without the Crest, you will be locked within light barriers. You will have to disable it and escape the monastery in 4 turns.)

 

 How to unlock Find the Blood of Lathander

 

Find the Blood of Lathander Rewards

 

Find the Blood of Lathander Notes & Tips

  • The Ceremonial Warhammer can be acquired without killing the eagles. Regardless of the dialogue options, the eagles will attack if they spot you move behind the first eagle. You can however sneak past the eagle through the vines (they inflict no damage) and loot the Ceremonial Warhammer from stealth.

 

 
All Quests in Baldur's Gate 3
Acquire the Gauntlets for Helsik  ♦  Aid the Underduke  ♦  Ask the Goblin Priestess for Help  ♦  Avenge Glut's Circle  ♦  Avenge the Drowned  ♦  Avenge the Hag Survivors  ♦  Avenge the Ironhands  ♦  Blind the Absolute  ♦  Break Yurgi's Contract  ♦  Break Yurgir's Contract  ♦  Call of the Blood  ♦  Capture Isobel the Selunite Cleric  ♦  Confront the Elder Brain  ♦  Consider Gortash's Bargain  ♦  Control the Elder Brain  ♦  Cure the Poisoned Gnome  ♦  Deal with the Devil  ♦  Deal with the Gnomes  ♦  Defeat Ketheric Thorm  ♦  Defeat Mystic Carrion  ♦  Defeat the Duergar Intruders  ♦  Defeat the Goblins  ♦  Deliver Nere's Head  ♦  Destroy the Ancient Tome  ♦  Destroy the Elder Brain  ♦  Disable the Steel Watch  ♦  Discover the Artefact's Secrets  ♦  Discover the History of Prince Orpheus  ♦  Embrace Your Potential  ♦  Escape the Deal  ♦  Escape the Nautiloid  ♦  Explore the ruins  ♦  Feed the Mind Flayer  ♦  Find a Cure  ♦  Find a way into Wyrm's Rock fortress  ♦  Find Arabella's Parents  ♦  Find Doni  ♦  Find Dribbles the Clown  ♦  Find Explosives  ♦  Find Ketheric Thorm's Relic  ♦  Find Mol  ♦  Find Mystic Carrion's Servant  ♦  Find Rolan in the Shadows  ♦  Find the 'Stern Librarian' Ffion  ♦  Find the Githyanki Creche  ♦  Find The Missing Boots  ♦  Find the Missing Letters  ♦  Find the Missing Shipment  ♦  Find the Mushroom Picker  ♦  Find the Nightsong  ♦  Find your belongings  ♦  Find Zevlor  ♦  Finish the Masterwork weapon  ♦  Follow the Convoy  ♦  Forging a Heart  ♦  Free Counsellor Florrick  ♦  Free Lae'zel  ♦  Free Orpheus  ♦  Free the artist  ♦  Free True Soul Nere  ♦  Fulfill the Deal  ♦  Gather Your Allies  ♦  Get Gortash's Netherstone  ♦  Get Help from Auntie Ethel  ♦  Get Help from Healer Nettie  ♦  Get Orin's Netherstone  ♦  Get Past the Rubble  ♦  Help Kith'rak Voss  ♦  Help Omeluum Investigate the Parasite  ♦  Help the Cursed Monk  ♦  Help the Devilish Ox  ♦  Help the Hag Survivors  ♦  Help Your Protector  ♦  Hunt the Devil  ♦  Impress the Murder Tribunal  ♦  Infiltrate Moonrise Towers  ♦  Investigate Cazador's Palace  ♦  Investigate Kagha  ♦  Investigate the Beach  ♦  Investigate the House of Grief  ♦  Investigate the Murders  ♦  Investigate the Selunite Resistance  ♦  Investigate the Suspicious Toys  ♦  Kill Kagha  ♦  Kill Raphael's Old Enemy  ♦  Lift the Shadow Curse  ♦  Open your Scars  ♦  Protect the Myconid Circle  ♦  Punish the Wicked  ♦  Raid the Emerald Grove  ♦  Raid the Grove  ♦  Remove the Parasite  ♦  Rescue Orin's Victim  ♦  Rescue the Druid Halsin  ♦  Rescue the gnome  ♦  Rescue the Gnomes in Moonrise Towers  ♦  Rescue the Grand Duke  ♦  Rescue the Illithid's Captive  ♦  Rescue the survivors  ♦  Rescue the Tieflings  ♦  Rescue the Trapped Man  ♦  Rescue Volo  ♦  Rescue Wulbren  ♦  Resolve the Abduction  ♦  Retrieve Omeluum  ♦  Return Rakath's Gold  ♦  Return the Locket  ♦  Roveer's Storehouse  ♦  Save Arabella  ♦  Save Hope  ♦  Save Mayrina  ♦  Save the First Druid  ♦  Save the Goblin Sazza  ♦  Save the Gondians  ♦  Save the Grymforge Gnomes  ♦  Save the refugees  ♦  Save Vanra  ♦  Search the Cellar  ♦  Seek Protection from the Shadow Curse  ♦  Servant of None  ♦  Soft-Step Trial  ♦  Solve the Open Hand Temple Murders  ♦  Steal a Githyanki Egg  ♦  Steal the Sacred Idol  ♦  Stop the Presses  ♦  Surrender Shadowheart to Viconia  ♦  Talk to the Sentient Amulet  ♦  The Adamantine Forge  ♦  The Dark Cleric  ♦  The Knights of Shield  ♦  The Ritual  ♦  Travel through the Mountain Pass  ♦  Travel through the Underdark  ♦  Travel to Moonrise Towers  ♦  Unlock the Ancient Tome  ♦  Visit the Emperor's Old Hideout  ♦  Wake up Art Cullagh



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    • Anonymous

      "Once all 4 ceremonial weapons were placed in the correct location. A hidden pouch will be revealed." ...???... "After you defeated the inquisitor and returned from the Astral Plane."

      Bit of a gaping hole in this walkthrough. I've been all over the monastery and found neither a way into the astral plane nor any Inquisitor. I've been holding off on heading into the lower levels though, as I assume that's where the Githyanki are. And I was hoping to wrap this Blood of Lathander business up, before getting hip-deep in Gith politics.

      • Anonymous

        I had the ceremonial weapons but I picked up the Crest without placing the weapons on the plinths. I didn't realize what the ceremonial weapons were for until I reached the corridor to find the Blood. Probably had a Perception check and lockpicked the wall panel hiding the pouch containing the Crest.

        • Anonymous

          One key detail is missing here — the Secret Chamber is in the Crèche. You need to go past the captain’s chambers and through the inquisitor’s chamber. There might be a way to skip all the dialogue and not trigger a fight, but I wasn’t about that life.

          • Anonymous

            When I completed this quest, a message appeared indicating that an important conversation was taking place nearby. What is this talking about?

            • Anonymous

              If you head southeast of the monastery outdoors, you'll find a grave you can dig up. In the coffin you find a not explaining that the rusty mace inside is ceremonial. This is a hint that you can use the mace on the plinths.

              • Anonymous

                The monk guy of the Sentient Amulet that you find in the Underdark has special dialogue if you carry him and his amulet here lol.
                He's apparently a follower of Lathander, I took some screenshots of his dialogue and it goes like this:

                Near the broken and obscure statue at the bottom of the Monastery: "Beloved Morninglord! I must request thee of a reverential reverie. HeheHEEEEE!" , "I visited this place in a forlorn and forgotten age, to lay mine eyes upon the Blood of Lathander"

                On the Secret Chamber reaching the true Blood of Lathander: " The Blood of Lathander, as I barely live and hardly breathe. HahaHAhaha."

                Funniest sht is that I made Astarion wear it, and first time the dialogue sounded I thought it was *him* speaking like that lmao

                • Anonymous

                  Easiest solution is to just bring random mace warhammer and battleaxe when you come here..just jump up there get the disk..enter the creche throuch the shortcut...get all stuff you want to buy from the Quartermaster...run to the captain..produce the artefact...run past the inquisitor..get the blood of lathander...run out...yo can do that probably as early level 4...just to be sure you have finished at least investigate kagha and maybe even stop the goblin leaders..otherwise those quests will be unsolveable

                  • Anonymous

                    This quest guide is missing a bullet point. You need to show the artifact at the Captain Quarters in order to get the door unlocked to be able to get to the Inquisitor Chambers where the statues are in the first place

                    • If for whatever reason, you managed to destroy either of the statues required for opening the hidden door and revealing the secret chamber. You can throw a smokepowder satchel and ignite it to blow the door open.

                      • Anonymous

                        you actually don't need to find the ceremonial weapons, you can place a regular battle axe / mace / etc onto the pedestals and they will count

                        • Anonymous

                          Some important information for those who don't want to do what most idiots do in this game and just caveman mode throw all four weapons onto an altar to get the right one, by reading the tomes locked behind the gates you will get vital clues as to where the two weapons not shown in the stained glass window will go. Specifically the tome entitled "The Parables of Dawnmaster Vaseid" will inform you of which weapon belongs on his plinth, and since one is already placed and one more is easily figured out by looking at the Stained Glass Window, that leaves just one option for the fourth, completing the puzzle.

                          • Anonymous

                            I succesfully completed the Blood of Lathander portion without interacting with the Inquistor. I used my druid in panther form to prowl through undetected into the statue rooom. Ths same for exiting once you have the prize.

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