Save Arabella

Type Quest
Act Act 1
Chapter One
Location Druid Grove
Reward Cherished Locket

Save Arabella is a Quest in Baldur's Gate 3. Save Arabella can be acquired during Chapter One of the first Act. Completing  Save Arabella will progress the story forward.

 

Save Arabella Objectives

  • We learned that a child named Arabella is being held by Druids on charges of theft. We should check on her.
  • We found Arabella in the druids' lair. She's being judged by Kagha, leader of the druids, and is clearly in trouble.
  • Kagha's snake killed Arabella. Her parents should be informed.
  • We told Arabella's parents what happened. They were devastated.

 

Save Arabella Walkthrough

  • Simply talk to Kagha and talk her out of the idea of punishing Arabella. (Nature 19, or Persuasion 16)
  • You will be rewarded with an uncommon amulet if you saved Arabella.
  • Alternatively, you can investigate Kagha, and confront her later.
  • enclave2 bg3 wiki guide
    In the enclave, you can find Kagha's Chest. There's a letter that proves she is working with shadow druid.
  • Travel to the southeast corner of Sunlit Wetlands. There are some Wood Woad and Ancient Mud Mephit.
    investigate khaga bg3 wiki guide
    If you passed a hidden perception check, you will notice a crevice on the tree. Inside it, you find proof that Kagha is working with Shadow druids. 
  • Return to Kagha and confront her, the three rats in Emerald Grove will transform into shadow druids. if you passed persuasion checks (15 and 5) or Religion checks, she will help you fight the shadow druids.
  • Either way, once you defeat the shadow druids, the problem is solved.
  • In Act 2, you will meet Arabella again in Reithwin Town, Help her find her parents (Dead, in Healing House) gives you a special spell Arabella's Shadow Entangle.  
  • If you let Arabella take the withers' advice, you will meet her again in the Sewers of Lower City (near X-147, Y769).
    arabella in the sewer final release bg3 wiki guide min

 

 How to unlock Save Arabella

  • Druid Grove

 

Save Arabella Rewards

  • Cherished Locket

 

Save Arabella Related Backgrounds

The following Backgrounds are related to this Quest:

  • If you Save Arabella from Kagha and her serpent you will complete one of objectives for the Urchin background called Not on My Watch.

 

Save Arabella Notes & Tips

  • Saving Arabella make it easier to befriend Mol, who can be found in Tiefling Hideout.
  • If you saved her in Act 1, you can recruit her to your camp at Rethiwin graveyard.

tiefling hideout map final release bg3 wiki guide min

 

 
Quests in Baldur's Gate 3
Acquire the Gauntlets for Helsik  ♦  Aid the Underduke  ♦  Ask the Goblin Priestess for Help  ♦  Avenge Glut's Circle  ♦  Avenge the Drowned  ♦  Avenge the Hag Survivors  ♦  Avenge the Ironhands  ♦  Blind the Absolute  ♦  Break Yurgi's Contract  ♦  Break Yurgir's Contract  ♦  Call of the Blood  ♦  Capture Isobel the Selunite Cleric  ♦  Confront the Elder Brain  ♦  Consider Gortash's Bargain  ♦  Control the Elder Brain  ♦  Cure the Poisoned Gnome  ♦  Deal with the Devil  ♦  Deal with the Gnomes  ♦  Defeat Ketheric Thorm  ♦  Defeat Mystic Carrion  ♦  Defeat the Duergar Intruders  ♦  Defeat the Goblins  ♦  Deliver Nere's Head  ♦  Destroy the Ancient Tome  ♦  Destroy the Elder Brain  ♦  Disable the Steel Watch  ♦  Discover the Artefact's Secrets  ♦  Discover the History of Prince Orpheus  ♦  Embrace Your Potential  ♦  Escape the Deal  ♦  Escape the Nautiloid  ♦  Explore the ruins  ♦  Feed the Mind Flayer  ♦  Find a Cure  ♦  Find a way into Wyrm's Rock fortress  ♦  Find Arabella's Parents  ♦  Find Doni  ♦  Find Dribbles the Clown  ♦  Find Explosives  ♦  Find Ketheric Thorm's Relic  ♦  Find Mol  ♦  Find Mystic Carrion's Servant  ♦  Find Rolan in the Shadows  ♦  Find the 'Stern Librarian' Ffion  ♦  Find the Blood of Lathander  ♦  Find the Githyanki Creche  ♦  Find The Missing Boots  ♦  Find the Missing Letters  ♦  Find the Missing Shipment  ♦  Find the Mushroom Picker  ♦  Find the Nightsong  ♦  Find your belongings  ♦  Find Zevlor  ♦  Finish the Masterwork weapon  ♦  Follow the Convoy  ♦  Forging a Heart  ♦  Free Counsellor Florrick  ♦  Free Lae'zel  ♦  Free Orpheus  ♦  Free the artist  ♦  Free True Soul Nere  ♦  Fulfill the Deal  ♦  Gather Your Allies  ♦  Get Gortash's Netherstone  ♦  Get Help from Auntie Ethel  ♦  Get Help from Healer Nettie  ♦  Get Orin's Netherstone  ♦  Get Past the Rubble  ♦  Help Kith'rak Voss  ♦  Help Omeluum Investigate the Parasite  ♦  Help the Cursed Monk  ♦  Help the Devilish Ox  ♦  Help the Hag Survivors  ♦  Help Your Protector  ♦  Hunt the Devil  ♦  Impress the Murder Tribunal  ♦  Infiltrate Moonrise Towers  ♦  Investigate Cazador's Palace  ♦  Investigate Kagha  ♦  Investigate the Beach  ♦  Investigate the House of Grief  ♦  Investigate the Murders  ♦  Investigate the Selunite Resistance  ♦  Investigate the Suspicious Toys  ♦  Kill Kagha  ♦  Kill Raphael's Old Enemy  ♦  Lift the Shadow Curse  ♦  Open your Scars  ♦  Protect the Myconid Circle  ♦  Punish the Wicked  ♦  Raid the Emerald Grove  ♦  Raid the Grove  ♦  Remove the Parasite  ♦  Rescue Orin's Victim  ♦  Rescue the Druid Halsin  ♦  Rescue the gnome  ♦  Rescue the Gnomes in Moonrise Towers  ♦  Rescue the Grand Duke  ♦  Rescue the Illithid's Captive  ♦  Rescue the survivors  ♦  Rescue the Tieflings  ♦  Rescue the Trapped Man  ♦  Rescue Volo  ♦  Rescue Wulbren  ♦  Resolve the Abduction  ♦  Retrieve Omeluum  ♦  Return Rakath's Gold  ♦  Return the Locket  ♦  Roveer's Storehouse  ♦  Save Hope  ♦  Save Mayrina  ♦  Save the First Druid  ♦  Save the Goblin Sazza  ♦  Save the Gondians  ♦  Save the Grymforge Gnomes  ♦  Save the refugees  ♦  Save Vanra  ♦  Search the Cellar  ♦  Seek Protection from the Shadow Curse  ♦  Servant of None  ♦  Soft-Step Trial  ♦  Solve the Open Hand Temple Murders  ♦  Steal a Githyanki Egg  ♦  Steal the Sacred Idol  ♦  Stop the Presses  ♦  Surrender Shadowheart to Viconia  ♦  Talk to the Sentient Amulet  ♦  The Adamantine Forge  ♦  The Dark Cleric  ♦  The Knights of Shield  ♦  The Ritual  ♦  Travel through the Mountain Pass  ♦  Travel through the Underdark  ♦  Travel to Moonrise Towers  ♦  Unlock the Ancient Tome  ♦  Visit the Emperor's Old Hideout  ♦  Wake up Art Cullagh



Tired of anon posting? Register!
    • Anonymous

      Without spoiling anything; because two paths lead here; will listening to Withers have you remain trustworthy eventually? It seems you'll meet her later but I can't glean in what state. (This is not related to Emerald Grove, those who know, know)

      • Anonymous

        Folk Hero (Wyll) gets the inspiration point "Snake Whisperer" from this event upon following up with Arabella's parents.

        • Anonymous

          Yeah somehow I got the quest done in such a way that Kagha turns hostile without any clear reason if I'm in the same loaded area as her for more than a handful of seconds. unsure if it's a bug or what but felt like I should mention it.

          • Anonymous

            So, what if you don't do anything (as in, not go and talk to Kagha) and just free Halsin? Will the girl be dead by the time you come back?

            • Anonymous

              If you have the speak with animals spell cast before the conversation starts, you'll have an option to talk to the snake and convince her to relent. You don't even have to do a dice roll when doing that.

              • There's another way to resolve this quest I believe... which is rather an obvious one. and that is to attack Kagha when she's sentencing the child. normally when you attempt to attack Kagha using the conversation system, one of your followers jumps in to say something, to maybe change your mind, I had Wyll with me and he -unlike the rest of them- encouraged me to kill Kagha. so I engaged in battle. note that if you take this route the child dies, and the battle commences.
                When you start the battle this way, some of the rabble in the druid chamber would just run off, including Rath (the druid who was insisting on letting the child go). To the right of the entrance door there's some vine patches you could use to access a higher platform to gain high ground. Also remember to dispose of Nettie first if she joins the battle, that little sh*t would heal everyone up :P
                I haven't taken the other routes to progress the refugees story arc to know what actually happens yet, but what I do know is that if you actually manage to kill the druids of the circle inside the chamber, there'll be a bloodbath outside. corpses of druids and tieflings alike all over the place (refugees revolted perhaps?). Apparently tieflings won though, and they regard you as someone who stood with them.

              Load more
              ⇈ ⇈