Free True Soul Nere

Type Quest
Chapter Act I
Location Grymforge
Reward ???

Free True Soul Nere is a Quest in Baldur's Gate 3. Free True Soul Nere can be acquired during Chapter XX. Completing  Free True Soul Nere will progress the story forward.

 

Free True Soul Nere Objectives

  • Sergeant Thrinn said the True Soul leading them is trapped behind the cave-in. She wants to clear it.
  • True Soul Nere mind-melded with us. He's trapped behind a cave-in and needs us to clear the rubble.
  • We discovered several duergar who are plotting against Nere. They asked us to free him, and offered a cut of the prize if we help.
  • True Soul Nere warned us about the poisonous gas behind the cave-in. He'll die soon — we can't afford to rest.
  • We found some explosives. Let's see if it's enough to clear the cave-in.

 

Free True Soul Nere Walkthrough

Talk to Sergeant Thrinn to receive the Quest. She asks you to free Nere from the rubble behind her. In order to free him, you have to clear the rubble. There are some other Duergar that are plotting against True Soul Nere, and offered a cut of the prize if you help them.

You can interact witth the rubble, this allows you to communicate with Nere telepathically. He tells you he was trapped and not to trust the mercenaries. You see a blurred vision from his point of view.

At this moment you can attempt a Perception check to focus and see more through Nere's eyes. If you fail, you won't be able to make anything of the vision and lose the connection, while you sense Nere's frustration.

If you take a Long Rest or travel between zones, True Soul Nere will communicate telepathically telling asking you to hurry because the poison is spreading.

Find Explosives

You need to find Smokepowder. Elder Brithvar (at the end of the hall where Nere is trapped) mentioned that a deep gnome fled with some, and to ask her crew (who are digging near the collapse) to know more. They can tell you where to find Smokepowder. Additionally, if you find the Hand-drawn Map in Grymforge (X:-538 Y:465) the quest objective will update.  

You can find Philomeen at the coordinates X: -527 Y: 464 but it is adviced that you save the game before reaching this zone because any wrong decisions may wipe the entire party. Your conversation with Philomeen may be tricky, you should try to convince her not to blow the barrel. You can accept her Runepowder Vial instead of having the entire barrel, or you can confront her to battle and defeat her to be able to collect the barrel that is next to her. The barrel turns out to be not simply a smokepowder barrel, but a Runepowder Barrel instead. Interacting with it will lead to a Dexterity Check. (20). If you don't pass the check, the barrel explodes, killing your team. If you do pass it, you will be able to grab the barrel, so you may collect the barrel using the character of your party that has the highest dexterity modifier.

secret door explosives bg3 wiki guide

There are also explosives at (X: -587 Y: 390), behind a secret door.

Alternatively, you can use black powder bag from the windmill and hands grenades.

A good place to destroy the orb if siding with Elder Brithvar

Clear the way

Once you get a Runepowder Vial, go back to the location where Nere is Locked. Throw the Runepowder Vial over the blocking stones. The duergar miners will run away before you ignite the vial. Blow it up and talk to Nere. (In the Cutscene, Nere kills the gnome girl Meerna. There's no way to save her, even if you engage Nere before he blast her into the lava, she will have no interaction and considered dead by other NPCs.)

Note that if you take too long to free True Soul Nere, the Duergar will eventually manage to clear the rubble without your help, and you will find him dead, among two Deep Gnomes' bodies.

On Nere's body you can find:

After a conflictive conversation between Nere and Brithvar, you will have to choose a side between them. Then a long battle will begin, where will be many characters involved in this combat, so the battle will require many turns.

 

 How to unlock Free True Soul Nere

 

Free True Soul Nere Rewards

  • If Nere is still alive after the fight with the dwarves he rewards you with a parasite.

 

Free True Soul Nere Notes & Tips

  • Keeping Barcus Wroot and other gnomes alive gives you good reputation among the Ironhand gnomes, in Act 3 you will be able to solve their conflicts with the Gondians and get more allies in final battle. (Gather your Allies)
  • Notes & tips go here

 

 
Quests in Baldur's Gate 3
Acquire the Gauntlets for Helsik  ♦  Aid the Underduke  ♦  Ask the Goblin Priestess for Help  ♦  Avenge Glut's Circle  ♦  Avenge the Drowned  ♦  Avenge the Hag Survivors  ♦  Avenge the Ironhands  ♦  Blind the Absolute  ♦  Break Yurgi's Contract  ♦  Break Yurgir's Contract  ♦  Call of the Blood  ♦  Capture Isobel the Selunite Cleric  ♦  Confront the Elder Brain  ♦  Consider Gortash's Bargain  ♦  Control the Elder Brain  ♦  Cure the Poisoned Gnome  ♦  Deal with the Devil  ♦  Deal with the Gnomes  ♦  Defeat Ketheric Thorm  ♦  Defeat Mystic Carrion  ♦  Defeat the Duergar Intruders  ♦  Defeat the Goblins  ♦  Deliver Nere's Head  ♦  Destroy the Ancient Tome  ♦  Destroy the Elder Brain  ♦  Disable the Steel Watch  ♦  Discover the Artefact's Secrets  ♦  Discover the History of Prince Orpheus  ♦  Embrace Your Potential  ♦  Escape the Deal  ♦  Escape the Nautiloid  ♦  Explore the ruins  ♦  Feed the Mind Flayer  ♦  Find a Cure  ♦  Find a way into Wyrm's Rock fortress  ♦  Find Arabella's Parents  ♦  Find Doni  ♦  Find Dribbles the Clown  ♦  Find Explosives  ♦  Find Ketheric Thorm's Relic  ♦  Find Mol  ♦  Find Mystic Carrion's Servant  ♦  Find Rolan in the Shadows  ♦  Find the 'Stern Librarian' Ffion  ♦  Find the Blood of Lathander  ♦  Find the Githyanki Creche  ♦  Find The Missing Boots  ♦  Find the Missing Letters  ♦  Find the Missing Shipment  ♦  Find the Mushroom Picker  ♦  Find the Nightsong  ♦  Find your belongings  ♦  Find Zevlor  ♦  Finish the Masterwork weapon  ♦  Follow the Convoy  ♦  Forging a Heart  ♦  Free Counsellor Florrick  ♦  Free Lae'zel  ♦  Free Orpheus  ♦  Free the artist  ♦  Fulfill the Deal  ♦  Gather Your Allies  ♦  Get Gortash's Netherstone  ♦  Get Help from Auntie Ethel  ♦  Get Help from Healer Nettie  ♦  Get Orin's Netherstone  ♦  Get Past the Rubble  ♦  Help Kith'rak Voss  ♦  Help Omeluum Investigate the Parasite  ♦  Help the Cursed Monk  ♦  Help the Devilish Ox  ♦  Help the Hag Survivors  ♦  Help Your Protector  ♦  Hunt the Devil  ♦  Impress the Murder Tribunal  ♦  Infiltrate Moonrise Towers  ♦  Investigate Cazador's Palace  ♦  Investigate Kagha  ♦  Investigate the Beach  ♦  Investigate the House of Grief  ♦  Investigate the Murders  ♦  Investigate the Selunite Resistance  ♦  Investigate the Suspicious Toys  ♦  Kill Kagha  ♦  Kill Raphael's Old Enemy  ♦  Lift the Shadow Curse  ♦  Open your Scars  ♦  Protect the Myconid Circle  ♦  Punish the Wicked  ♦  Raid the Emerald Grove  ♦  Raid the Grove  ♦  Remove the Parasite  ♦  Rescue Orin's Victim  ♦  Rescue the Druid Halsin  ♦  Rescue the gnome  ♦  Rescue the Gnomes in Moonrise Towers  ♦  Rescue the Grand Duke  ♦  Rescue the Illithid's Captive  ♦  Rescue the survivors  ♦  Rescue the Tieflings  ♦  Rescue the Trapped Man  ♦  Rescue Volo  ♦  Rescue Wulbren  ♦  Resolve the Abduction  ♦  Retrieve Omeluum  ♦  Return Rakath's Gold  ♦  Return the Locket  ♦  Roveer's Storehouse  ♦  Save Arabella  ♦  Save Hope  ♦  Save Mayrina  ♦  Save the First Druid  ♦  Save the Goblin Sazza  ♦  Save the Gondians  ♦  Save the Grymforge Gnomes  ♦  Save the refugees  ♦  Save Vanra  ♦  Search the Cellar  ♦  Seek Protection from the Shadow Curse  ♦  Servant of None  ♦  Soft-Step Trial  ♦  Solve the Open Hand Temple Murders  ♦  Steal a Githyanki Egg  ♦  Steal the Sacred Idol  ♦  Stop the Presses  ♦  Surrender Shadowheart to Viconia  ♦  Talk to the Sentient Amulet  ♦  The Adamantine Forge  ♦  The Dark Cleric  ♦  The Knights of Shield  ♦  The Ritual  ♦  Travel through the Mountain Pass  ♦  Travel through the Underdark  ♦  Travel to Moonrise Towers  ♦  Unlock the Ancient Tome  ♦  Visit the Emperor's Old Hideout  ♦  Wake up Art Cullagh

 




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    • Anonymous

      You can break the rocks without wasting any explosives if you want. Just need to throw a weapon from the platform just above the rubbles while havingTavern Brawler feat, for some reason the game just counts the damage anyway, also, It's way faster if you have the returning pyke

      • Anonymous

        before blasting the rock, go up the ladder to the right of it and start a fight with the archer. every single enemy will come up the stairs looking for a fight and you can set traps and pick them off 1 by 1 as they come up. then you can do nere alone.

        • Anonymous

          I went to the adamantine forge, first before starting this quest or talking to the sergeant. I did the stuff there, and then rested at camp before making my way back to you. Talk to everybody and start whatever quest they would have for me. Upon my return nere was dead and no one else was there. Still got all of the loot except the gold.

          • Anonymous

            I didnt kill Nere in the Grymforge and he told me he will meet me at Moonrise towers... now I fought that Balthazar guy in the Gauntlet of Shar and he already killed Nere... I assume I can never get the boots now???

            • Anonymous

              On my run Nere teleported into the grate above the arena and stood up there casting shield again and again until he was killed by the dwarves. I had to use misty step to get up to loot his body. It was too heavy for mage hand to shove/throw.

              • Anonymous

                did no one just kill off all the other smaller pockets of dwarves first before the fight? i mean u get the option to get rid of everyone that is not otherwise in the main area. keep a few rebels to even the fight out then side with Nere and just attack all your "ALLIES" during the fight and u still get the exp and loot. keen Nere alive till the end then kill him off once u get his reward. This fight was so trivial cos the game is so exploitable lol

                • Anonymous

                  free him, i saved the gnomes and got his head afterwards. KIlled all of the enemies outsied the cave first, then use detect thoughts on nere, told him that i killed the duergar and a wisdom check appear "plant a thought in neres mind , the gnomes must be set free" , after that the mission is complete, got the parasite and beldron was still alive, so i just kill nere right there

                  • Anonymous

                    NOTE: If you're a warlock, eldritch blast does NOT ignite the powder/barrel. It just destroys but leaving a flame area still for a bit then ash.... you have to use an actual source of fire to set off the power/barrel

                    • Anonymous

                      To those having trouble killing the scrying eye without pissing everyone off, you can wait until it moves close to a cliff and shove it off.

                      • Anonymous

                        Is there any way to prevent Nere from punting that gnome in the lava? It really pisses me off i cant intervene from what i can tell.

                        • Anonymous

                          If you have glyph of warding, try putting down a couple under the big stack of people in the middle of the room before the fight ;)

                          • Anonymous

                            This quest is pretty easy to do all if you side with Brithvar. The only annoying part may be to try to talk to the Runepowder girl which involves the ochre jelly and if you avoid the beastmaster.

                            • Anonymous

                              What a BS quest. You free him and there's no way not to start the fight right after it. And if you are injured/out of spells when you receive this quest (you have no way to know you'll receive it before it triggers), resting kills him. Sometimes I think devs have zero consideration for player convenience.

                              • Anonymous

                                for anyone having trouble hitting the rocks without also hitting the gnomes, placing the bombs or vial down on the ground causes everyone to clear the rubble so that you can safely detonate the rocks

                                • Anonymous

                                  I think you can use eldritch blast to clear the rubble if you want to save the rune powder for the fight or later

                                  • Anonymous

                                    Get the powder before killing Nere, even if you don't use it, Philodough disappears bugging the quest of not. Hide past the ochre jellies if you want, its easy. Don't use her powder if you don't want, but get it.

                                    • Anonymous

                                      I've tried every way I can to use the Smokepowder satchel to blow up the rocks. Sometimes it injures everyone in the area, sometimes nothing happens at all. But the rocks never get cleared, never take damage.

                                      • Anonymous

                                        Jumped around the back and killed him, then blew up the entrance, everybody is just stood there and i cant interact with them

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