Help Omeluum Investigate the Parasite

Type Quest
Act Act 1
Location Underdark - Myconid Colony
Reward Item of Mind-Shielding

Help Omeluum Investigate the Parasite is a Quest in Baldur's Gate 3. Help Omeluum Investigate the Parasite can be acquired during Act 1 as one of the methods to Find a Cure, a Main Quest in BG3. Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3, as well as earning more loot and experience to become more powerful.

 

Help Omeluum Investigate the Parasite Objectives

Let Omeluum examine the parasite
  • We mentioned the parasite to Blurg, a hobgoblin. His colleague, a mind flayer named Omeluum, offered to examine it. Perhaps it can cure us?
 Ask Omeluum how to negate the tadpole's magic
  • The mind flayer couldn't extract the parasite, but offered us a way to negate the magic protecting it.
Find the mushrooms Omeluum requested
  • To help us, Omeluum requires a Tongue of Madness mushroom and some Timmask Spores. We can find both of these in the mysterious tower nearby.
  • We found the Tongue of Madness. We'll need to bring it back to Omeluum along with the Timmask Spores.
  • We found some Timmask Spores. We'll need to bring them back to Omeluum once we find the Tongue of Madness.
  • We lost some of the mushrooms that Omeluum asked for. We'll have to find some replacements before it can help us.
  • The tower belongs to a cleric of Mystra named Lenore. She is fond of gardening and experimenting on plants such as the Susser Tree.
Drink the potion Omeluum made
  • Before Omeluum can start the procedure, we'll need to drink a potion it made from the mushrooms we found. 
Get the Ring of Mind-Shielding from Omeluum
  • The potion Omeluum gave us only made the parasite stronger - unlocking a strange, new power. To calm it down, Omeluum is willing to trade us a Ring of Mind-Shielding. 
 Quest Complete Description
  • We've acquired Omeluum's Ring of Mind-Shielding. It might protect its wearer from the parasite's influence
  • We left the area before Omeluum could help. We'll need to find a cure somewhere else.
  • We picked a fight with the Society of Brilliance - Omeluum won't be helping us now.
  • Omeluum died. We'll have to keep looking for a way to deal with the parasite.

 

Help Omeluum Investigate the Parasite Walkthrough

Help Omeluum Investigate the Parasite is a subquest for Find a Cure.

In the Underdark, Myconid Colony, look for Blurg (X:100 Y:-89), speak to him and Omeluum, a mind flayer, will come into the conversation as well asking if you would like to get your parasite removed. This will give you the following dialogue options.

  1. Yes. Absolutely.
  2. A mind flayer?! Die.
  3. An illithid is your friend? How is that possible?
  4. Sorry, Omeluum. I'd rather not.

Choosing dialogue 1 will have Omeluum ask to examine you. This will give you the following dialogue options.

  1. Relax and let Omeluum's mind search your own.
  2. Never mind. I'm done with mind flayers touching me.

Choosing dialogue 1 will have Omeluum examine your mind with his, reveals to you that your parasite is different and is infused with strange magic. This will give you the following dialogue options.

  1. Can you extract the tadpole?
  2. What happens if that stasis goes away?

Choosing dialogue 1 will reveal that Omeluum cannot take out the parasite without great damage and trauma. This will give you the following dialogue options.

  1. That doesn't sound ideal.
  2. Don't waste my time. Say what you mean.

Choosing dialogue 1 reveals that if Omeluum performed the extraction, you could die. But he is willing to perform another examination if you transform. This will give you the following dialogue options.

  1. Tell Omeluum about the strange mind flayer ship you were on.
  2. Thanks for the information.
  3. All that probing was useless in the end.

Choosing dialogue 1 intrigues Omeluum, he talks about his time at the war ships. This gives you the remaining dialogue options. Choosing dialogue 2 will have Omeluum mention his idea on bypassing the stasis on the on parasite. This will give you the following dialogue options.

  1. Bypass? What kind of alchemy are we talking about?
  2. Isn't the stasis why the tadpole hasn't killed me yet?
  3. No, I'm done with all this.

Choosing dialogue 1 will have Omeluum have you acquire a fresh tongue of madness and timmask spores for him, he explains that those items are rare and could be dangerous to acquire. This will give you the following dialogue options.

  1. Eating those doesn't sound like a great idea.
  2. Lovely. So where do I find these mushrooms?
  3. That's too risky of an experiment for me. Count me out.
  4. Leave.

Choosing dialogue 2 will have Blurg explain where you can find them, and who you can talk to for the items. This will give you the following dialogue options.

  1. Why would a cleric have a bunch of dangerous mushrooms?
  2. Where does this Lenore live?
  3. All right. I'll come back when I find the mushrooms.
  4. Good to know. I have other priorities right now.
  5. Leave.

Choosing dialogue 2 will have Blurg tell you she was last seen in the southwest but has a tendency to move. This will give you the following dialogue options.

  1. Why would a cleric have a bunch of dangerous mushrooms?
  2. All right. I'll come back when I find the mushrooms.
  3. Good to know. I have other priorities right now.
  4. Leave.

Choosing dialogue 2 will have Omeluum dismiss you. Head down to the southwest until you reach the Arcane Tower, once you reach there, there will be turrets you will have to destroy, you will have to destroy them with lightning magic. Once thats complete, head to the back of the tower. You will see some Susser flowers, pick them up and it will create an anti magic field. Go through the door at the back of the tower, you will see a generator.  Put the susser flowers into the generator and start it up, this will light up the tower. Head upstairs to explore and pick up the mushrooms along the way. After picking the mushrooms, head back to Blurg and Omeluum, and interact with Omeluum, This will give you the following dialogue options.

  1. How did you escape your colony?
  2. How do you survive? Don't you need... Brains?
  3. Refresh my memory - what do you need for the potion?
  4. I found those mushrooms you were looking for.
  5. There's no trusting a mind flayer. Attack.
  6. Leave.

Choosing dialogue 4 will have Omeluum examines and prepares the potion. He tells you to drink the potion. This will give you the following dialogue options.

  1. Drink the potion.
  2. What exactly is this going to do to me?
  3. I need some time to prepare.

Choosing dialogue 1 will have you drink the entire bottle, Omeluum praises you for this. He tells you the precautions after drinking the potion. This will give you the following dialogue options.

  1. [SAVING THROW] Draw on your willpower and resist.
  2. [SAVING THROW] Focus on the present, not the illusions.
  3. Stare into the swirling abyss

Choosing dialogue 3 makes you feel the parasite going deeper into your brain. This will give you the following dialogue options.

  1. [SAVING THROW] Drown out the tadpole by focusing on a tune.
  2. [SAVING THROW] Resist the panic from within.
  3. [SAVING THROW] Wall off your mind from the psionic seizure.
  4. Let the terror take you.

Choosing dialogue 4 will cause the parasite to grow in power, it affects Omeluum as well, making him feel unsettled. This will give you the following dialogue options.

  1. I felt it grow inside me. There's more power than ever.
  2. That potion of yours could have killed me. The tadpole almost did the same.
  3. You were supposed to make it weaker, not stronger!

Choosing dialogue 1 will reveal that Omeluum did not expect this outcome. This will give you the following dialogue options.

  1. So I went through all this and the tadpole's still lodged in my brain?
  2. What's next? Cutting off my own head?
  3. I supposed it's not all bad. More power is better than less.

Choosing dialogue 1 reveals that Omeluum has another solution, but a temporary one. He continues to explain the Ring of Shielding that will limit the influence of the parasite. He further explains that the ring was a priceless gift and asks what you have to offer him in exchange. This will give you the following dialogue options.

  1. Why didn't you mention the ring before this potion debacle?
  2. I have gold. Will that suit?
  3. No, I want this power. Keep your ring.
  4. How about I tell you more about the nautiloid? Every last detail.
  5. [INTIMIDATE] Either give me the ring, or I'll run you through.
  6. [BARD][PERFORMANCE] Perform the tale of your adventures so far: 'The Ballad of Brains, Brine Pools and Balderdash.'
  7. Leave.

Option 2 will open a trading menu where the ring can be bought for 175 gold. Choosing option 5 and passing a DC20 Intimidation Charisma Check will result in you gaining the ring and Shadowheart's approval (+1). The same will be achieved by selecting option 4 and passing a DC15 check in either Performance Charisma or Intelligence. Option 5 and passing a D15 Performance Charisma Check results in you gaining the ring. All options end Help Omeluum Investigate the Parasite.

How to unlock Help Omeluum Investigate the Parasite

  • Help Omeluum Investigate the Parasite is a subquest for Find a Cure.

 

Help Omeluum Investigate the Parasite Rewards

Help Omeluum Investigate the Parasite Notes & Tips

  • Notes & tips go here

 

 

All Quests in Baldur's Gate 3
Acquire the Gauntlets for Helsik  ♦  Aid the Underduke  ♦  Ask the Goblin Priestess for Help  ♦  Avenge Glut's Circle  ♦  Avenge the Drowned  ♦  Avenge the Hag Survivors  ♦  Avenge the Ironhands  ♦  Blind the Absolute  ♦  Break Yurgi's Contract  ♦  Break Yurgir's Contract  ♦  Call of the Blood  ♦  Capture Isobel the Selunite Cleric  ♦  Confront the Elder Brain  ♦  Consider Gortash's Bargain  ♦  Control the Elder Brain  ♦  Cure the Poisoned Gnome  ♦  Deal with the Devil  ♦  Deal with the Gnomes  ♦  Defeat Ketheric Thorm  ♦  Defeat Mystic Carrion  ♦  Defeat the Duergar Intruders  ♦  Defeat the Goblins  ♦  Deliver Nere's Head  ♦  Destroy the Ancient Tome  ♦  Destroy the Elder Brain  ♦  Disable the Steel Watch  ♦  Discover the Artefact's Secrets  ♦  Discover the History of Prince Orpheus  ♦  Embrace Your Potential  ♦  Escape the Deal  ♦  Escape the Nautiloid  ♦  Explore the ruins  ♦  Feed the Mind Flayer  ♦  Find a Cure  ♦  Find a way into Wyrm's Rock fortress  ♦  Find Arabella's Parents  ♦  Find Doni  ♦  Find Dribbles the Clown  ♦  Find Explosives  ♦  Find Ketheric Thorm's Relic  ♦  Find Mol  ♦  Find Mystic Carrion's Servant  ♦  Find Rolan in the Shadows  ♦  Find the 'Stern Librarian' Ffion  ♦  Find the Blood of Lathander  ♦  Find the Githyanki Creche  ♦  Find The Missing Boots  ♦  Find the Missing Letters  ♦  Find the Missing Shipment  ♦  Find the Mushroom Picker  ♦  Find the Nightsong  ♦  Find your belongings  ♦  Find Zevlor  ♦  Finish the Masterwork weapon  ♦  Follow the Convoy  ♦  Forging a Heart  ♦  Free Counsellor Florrick  ♦  Free Lae'zel  ♦  Free Orpheus  ♦  Free the artist  ♦  Free True Soul Nere  ♦  Fulfill the Deal  ♦  Gather Your Allies  ♦  Get Gortash's Netherstone  ♦  Get Help from Auntie Ethel  ♦  Get Help from Healer Nettie  ♦  Get Orin's Netherstone  ♦  Get Past the Rubble  ♦  Help Kith'rak Voss  ♦  Help the Cursed Monk  ♦  Help the Devilish Ox  ♦  Help the Hag Survivors  ♦  Help Your Protector  ♦  Hunt the Devil  ♦  Impress the Murder Tribunal  ♦  Infiltrate Moonrise Towers  ♦  Investigate Cazador's Palace  ♦  Investigate Kagha  ♦  Investigate the Beach  ♦  Investigate the House of Grief  ♦  Investigate the Murders  ♦  Investigate the Selunite Resistance  ♦  Investigate the Suspicious Toys  ♦  Kill Kagha  ♦  Kill Raphael's Old Enemy  ♦  Lift the Shadow Curse  ♦  Open your Scars  ♦  Protect the Myconid Circle  ♦  Punish the Wicked  ♦  Raid the Emerald Grove  ♦  Raid the Grove  ♦  Remove the Parasite  ♦  Rescue Orin's Victim  ♦  Rescue the Druid Halsin  ♦  Rescue the gnome  ♦  Rescue the Gnomes in Moonrise Towers  ♦  Rescue the Grand Duke  ♦  Rescue the Illithid's Captive  ♦  Rescue the survivors  ♦  Rescue the Tieflings  ♦  Rescue the Trapped Man  ♦  Rescue Volo  ♦  Rescue Wulbren  ♦  Resolve the Abduction  ♦  Retrieve Omeluum  ♦  Return Rakath's Gold  ♦  Return the Locket  ♦  Roveer's Storehouse  ♦  Save Arabella  ♦  Save Hope  ♦  Save Mayrina  ♦  Save the First Druid  ♦  Save the Goblin Sazza  ♦  Save the Gondians  ♦  Save the Grymforge Gnomes  ♦  Save the refugees  ♦  Save Vanra  ♦  Search the Cellar  ♦  Seek Protection from the Shadow Curse  ♦  Servant of None  ♦  Soft-Step Trial  ♦  Solve the Open Hand Temple Murders  ♦  Steal a Githyanki Egg  ♦  Steal the Sacred Idol  ♦  Stop the Presses  ♦  Surrender Shadowheart to Viconia  ♦  Talk to the Sentient Amulet  ♦  The Adamantine Forge  ♦  The Dark Cleric  ♦  The Knights of Shield  ♦  The Ritual  ♦  Travel through the Mountain Pass  ♦  Travel through the Underdark  ♦  Travel to Moonrise Towers  ♦  Unlock the Ancient Tome  ♦  Visit the Emperor's Old Hideout  ♦  Wake up Art Cullagh

 




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    • Anonymous

      When you complete the potion trial successfully, you gain a unique psionic skill:

      Survival Instinct
      3d4 Healing, Action, Shortrest, 60ft
      Infuse a creature with psionic force. If it reaches 0 hitpoints, it heals instead of falling unconsious.

      • Anonymous

        Do you not get a debuff for trying to remove the parasite this way anymore? Or did that only happen if you failed the gauntlet of saving throws? I only did this once before so I don't exactly have a bevy of samples to work with.

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