Spells in Baldur's Gate 3 are regulated forms of magic energy. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls.
All Lvl 2 Spells in Baldur's Gate 3
You can search by Name, Level, School, Casting Time and Class. Just type into the search box what you are looking for.
Quick Search of All Lvl 2 Spells
Spell | School | Casting Time | Concentration | Description | Classes |
---|---|---|---|---|---|
|
Abjuration | Action Level 2 Spell Slot |
No | 5 Healing Heal your allies and increase their hit point maximum by 5 hit points. Until Long Rest 9m 9m |
|
|
Abjuration | Action Level 2 Spell Slot |
No | Close a door or container with a magical lock.It can no longer be lockpicked or opened with Knock. 10 Turns Melee |
Wizard |
|
Transmutation | Action Level 2 Spell Slot |
Yes | Protect a creature from attacks: increase its Armour Class up to 16. Until Long Rest MeleeConcentration |
|
|
Necromancy | Action Level 2 Spell Slot |
No | Limit a foes sight range. It is easier to hit, and the creature will miss more often. Attack Rolls against it have Advantage and the foe attacks with Disadvantage. 10 turns 18mCON Save |
|
|
Illusion | Action Level 2 Spell Slot |
Yes | Attackers have Disadvantage on Attack rolls against you. Doesn't affect creatures that don't rely on sight or that can see through illusions. 10 turns Concentration |
|
|
Evocation | Action Bonus Action Level 2 Spell Slot |
Yes | +2d6 Radiant Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. 10 turns MeleeCON SaveConcentration |
Oath of Devotion, Oath of the Ancients |
|
Enchantment | Action Level 2 Spell Slot |
Yes | Suppress strong emotions in an area, making all humanoids immune to being Charmed or Frightened. 10 turns 18m 6mConcentration |
Bard, Cleric |
|
Conjuration | Action Level 2 Spell Slot |
Yes | 4~16 Damage |
|
|
Enchantment | Action Level 2 Spell Slot |
Yes | Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. |
|
|
Evocation | Action Level 2 Spell Slot |
Yes | Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. 10 turns 5m 18m Concentration |
|
|
Transmutation | Action Level 2 Spell Slot |
No | Grant a creature the ability to see in the dark out to a range of 12m. Until Long Rest Melee |
|
|
Divination | Action Level 2 Spell Slot |
Yes | Focus your mind to read the thoughts of certain creatures while talking to them. Until Long Rest Concentration |
|
|
Transmutation | Action Level 2 Spell Slot |
Yes | Bestow a magical enhancement upon an ally. They gain Advantage on Ability Checks with a chosen Ability. |
Bard, Sorcerer, Cleric, Druid |
|
Transmutation | Action Level 2 Spell Slot |
Yes | Make a creature larger or smaller to affect their weapon damage and Strength Checks and Saving Throws. 9mCON SaveConcentration |
|
|
Evocation | Bonus Action Level 2 Spell Slot |
Yes | Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. |
|
|
Conjuration | Action Level 2 Spell Slot |
Yes | 2~12 Damage |
|
|
Evocation | Action Level 2 Spell Slot |
No | Summon a strong wind that clears all clouds and pushes creautes back 5m, forcing them Off Balance. 1 Turn 12mSTR Save |
|
|
Transmutation | Action Level 2 Spell Slot |
Yes | 2~16 Damage 18mCON SaveConcentration |
Bard, Druid |
|
Enchantment | Action Level 2 Spell Slot |
Yes | Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits. |
|
|
Illusion | Action Level 2 Spell Slot |
Yes | Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage. 10 turns Condition ends early if the creature attacks or casts a spell. MeleeConcentration |
|
|
Transmutation | Action Level 2 Spell Slot |
No | Unlock an object that is held shut by a mundane lock. 18m |
Sorcerer, Bard, Wizard |
|
Abjuration | Action Level 2 Spell Slot |
No | Cure a creature from disease, poison, paralysis or blindness. Melee |
Bard, Oath of Devotion, Oath of the Ancients, Ranger, Cleric, Druid |
|
Transmutation | Action Level 2 Spell Slot |
Yes | Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rolls. Until Long Rest MeleeConcentration |
|
|
Evocation | Action Level 2 Spell Slot |
No | 4~16 + 2~8(Delayed) 4d4 Acid + 2d4 Acid (Delayed) Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. 1 turn On Missing: Target still takes half the initial damage. 18m |
|
|
Illusion | Action Level 2 Spell Slot |
No | Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3. Whenever you successfully evade an attack, one of the duplicates disappears. 10 turns |
|
|
Conjuration | Bonus Action Level 2 Spell Slot |
No | Surrounded by silver mist, you teleport to an unoccupied space you can see. 18m |
Oath of the Ancients, Warlock, Circle of the Land, Sorcerer, Wizard |
|
Evocation | Action Level 2 Spell Slot |
Yes | 2~20 Damage |
|
|
Abjuration | Action Level 2 Spell Slot |
Yes | Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks. Until Long Rest Concentration |
Ranger, Druid |
|
Illusion | Action Level 2 Spell Slot |
Yes | 1~6 Damage Range: 18INT SaveConcentration |
Bard, Sorcerer, The Great Old One, Wizard |
|
Evocation | Action Level 2 Spell Slot |
No | 2~16 Healing 2d8 Heal all allies you can see. 9m9m |
|
|
Abjuration | Action Level 2 Spell Slot |
No | Touch a creature to neutraise all poisons affecting it, and grants it protection against poisonous influences. |
Oath of Devotion, Oath of the Ancients, Ranger, Cleric, Druid |
|
Necromancy | Action Level 2 Spell Slot |
Yes | Weaken a Foe: they deal half damage with weapon attacks using Strength. 10 Turns 18m Concentration |
|
|
Divination | Action Level 2 Spell Slot |
No | Become able to see Invisible creatures, and possibly reveal them to others. Untial Long Rest 9mDex Save |
Bard, Sorcerer, Wizard |
|
Evocation | Bonus Action Level 2 Spell Slot |
No | Summon a floating, spectral weapon that attacks your enemies alongside you. 10 turns 18m |
Cleric |
|
Evocation | Action Level 2 Spell Slot |
No | 6~48 Damage 6d6 Fire Hur1 3 rays offire. Each ray deals 2∼12 Fire damage. 18m |
|
|
Evocation | Action Level 2 Spell Slot |
No | 3~24 Damage |
|
|
Illusion | Action Level 2 Spell Slot |
Yes | Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. |
|
|
Transmutation | Action Level 2 Spell Slot |
Yes | 2~8 Damage 100 turns |
|
|
Conjuration | Action Level 2 Spell Slot |
Yes | Cover an area in thick, flammable webbing that slows creatures within and possibly Enwebs them. 18m4mDEX SaveConcentration |
|
|
Enchantment | Action Level 2 Spell Slot |
Yes | Reduce a creature's peripheral vision and make it look at you. 10 turns Range: 6m |
|
|
Evocation | Action |
No | 6d6 Thunder 12m STR Save Short Rest |
Nyrulna |
|
Abjuration | Action Level 2 Spell Slot |
No | Ward an ally. They gain Resistance to all damage, and a +1 bonus to their Armour Class and Saving Throws Until Long Rest Melee |
Cleric |
Lvl 2 Spells Gallery in Baldur's Gate 3