devotees mace baldurs gate 3 wiki guide 150px

Devotee's Mace

Legendary

5~17 Damage

1d6 icon bg3 wiki guide 11d8 radiant dice icon baldursgate3 wiki guide 40px1d6+3damage blunt icoin bg3 wiki guideBludgeoning
+1d8damage radiant icon bg3 wiki guideRadiant

weapon enchantment icon bg3 wikiguide 48pxWeapon Enchantment +3

Main Hand Only
healing incense aura baldurs gate 3 wiki guide 64pxHealing Incense Aura

icon proficiency bg3 wiki guideProficiency with this weapon type unlocks:
concussive smash actions bg3 wiki guide 45px backbreaker icon

infobox quote icon baldurs gate 3 wiki guide 24pxThis weapon is favoured by celestial devas, the vanguards of the divine ranks of paradise.

icon weapon type bg3 wiki guideMace

  1.8 weight icon baldurs gate 3 wiki guide 640 currency coin baldurs gate 3 wiki guide 24px

Devotee's Mace is one of the Mace Weapons in Baldur's Gate 3Devotee's Mace can only be obtained if you have a level 10 Cleric in your party. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc.).  Characters need to master certain Proficiency before using a weapon, and sometimes gain special Actions while holding it.

 

This weapon is favoured by celestial devas, the vanguards of the divine ranks of paradise.

 

BG3 Devotee's Mace Information

 

BG3 Devotee's Mace Location & Where to Find

Reach Level 10 with a Cleric, pick Divine Intervention: Arm Thy Servant and cast it to obtain Devotee's mace.

  • Location:  Rewarded from the "Arm Thy Servant" option of Divine Intervention.

 

 

Devotee's Mace Notes & Tips for BG3

  • Rarity: Legendary
  • Value: 640 Gp.
  • Weight: 1.8 Kg.
  • ID: MAG_Cleric_Devotees_Mace
  • UUID: f8578a13-a857-4043-91e4-8101c9e7c004

 

 
All Weapons in Baldur's Gate 3
Adamantine Longsword  ♦  Adamantine Mace  ♦  Adamantine Scimitar  ♦  Air Myrmidon Flail  ♦  Allandra's Whelm  ♦  Ambusher  ♦  Arcane Absorption Dagger  ♦  Arduos Flame Blade  ♦  Artificial Leech  ♦  Assassin's Shortsword  ♦  Assassin's Touch  ♦  Balduran's Giantslayer  ♦  Battle-Worn Blade  ♦  Battleaxe  ♦  Battleaxe +1  ♦  Battleaxe +2  ♦  Belm  ♦  Bigboy's Chew Toy  ♦  Blackguard's Sword  ♦  Blade of Oppressed Souls  ♦  Blade of the First Blood  ♦  Blightbringer  ♦  Blood-Bound Blade  ♦  Blooded Greataxe  ♦  Bloodsoaked Greataxe  ♦  Bloodthirst  ♦  BOOOAL's Arms  ♦  Bow of Awareness  ♦  Bow of the Banshee  ♦  Breaching Pikestaff  ♦  Broken Club  ♦  Cacophony  ♦  Caitiff Staff  ♦  Ceremonial Battleaxe  ♦  Charge-Bound Warhammer  ♦  Cleaver  ♦  Clown Hammer  ♦  Club  ♦  Club +1  ♦  Club of Hill Giant Strength  ♦  Cold Snap  ♦  Combination Axe  ♦  Comeback Handaxe  ♦  Corellon's Grace  ♦  Corpsegrinder  ♦  Corrosive Flail  ♦  Creation's Echo  ♦  Crimson Mischief  ♦  Crossbow of Arcane Force  ♦  Crude Mace  ♦  Cruel Sting  ♦  Cultist Brand (Club)  ♦  Cultist Brand (Greataxe)  ♦  Dagger  ♦  Dagger +1  ♦  Dagger of Shar  ♦  Dart  ♦  Deep Delver  ♦  Defender Greataxe  ♦  Despair of Athkatla  ♦  Doom Axe  ♦  Dragon's Grasp  ♦  Dragons's Grasp  ♦  Drakethroat Glaive  ♦  Dread Iron Dagger  ♦  Duellist's Prerogative  ♦  Duke Ravengard's Longsword  ♦  Dwarven Thrower  ♦  Enforcer Club  ♦  Everburn Blade  ♦  Executioner Sword  ♦  Exterminator's Axe  ♦  Fabricated Arbalest  ♦  Faithbreaker  ♦  Firestoker  ♦  Flail  ♦  Flail +1  ♦  Flail of Ages  ♦  Flail of Dread Skulls  ♦  Fleshrender  ♦  Foebreaker  ♦  Gandrel's Aspiration  ♦  Giantbreaker  ♦  Githyanki Crossbow  ♦  Githyanki Greatsword  ♦  Githyanki Longsword  ♦  Githyanki Shortsword  ♦  Glaive  ♦  Glaive +1  ♦  Glaive +2  ♦  Gleamdance Dagger  ♦  Goblin Bow  ♦  Goblin Scimitar  ♦  Goblinbane Dagger  ♦  Gold Wyrmling Staff  ♦  Gontr Mael  ♦  Greataxe  ♦  Greataxe +1  ♦  Greataxe +2  ♦  Greatclub  ♦  Greatclub (Minotaur)  ♦  Greatclub +1  ♦  Greatclub +2  ♦  Greatsword  ♦  Greatsword +1  ♦  Greatsword +2  ♦  Halberd  ♦  Halberd +1  ♦  Halberd +2  ♦  Halberd of Vigilance  ♦  Hamarhraft  ♦  Hammer of the Just  ♦  Hand Crossbow  ♦  Hand Crossbow +1  ♦  Hand Crossbow +2  ♦  Handaxe  ♦  Handaxe +1  ♦  Handmaiden's Mace  ♦  Harmonic Dueller  ♦  Harmonium Halberd  ♦  Harper Sacredstriker  ♦  Heavy Crossbow  ♦  Heavy Crossbow +1  ♦  Heavy Crossbow +2  ♦  Heavy Spiked Club  ♦  Hellbeard Halberd  ♦  Hellfire Engine Crossbow  ♦  Hellfire Greataxe  ♦  Hellrider Longbow  ♦  Hollow's Staff  ♦  Hoppy  ♦  Hunter's Dagger  ♦  Incandescent Staff  ♦  Infernal Longsword  ♦  Infernal Mace  ♦  Infernal Rapier  ♦  Infernal Spear  ♦  Infernal Warhammer  ♦  Intransigent Warhammer  ♦  Jagged Spear  ♦  Javelin  ♦  Javelin +1  ♦  Javelin +2  ♦  Jorgoral's Greatsword  ♦  Justiciar's Scimitar  ♦  Katana  ♦  Ketheric's Warhammer  ♦  Kurwin's Cauteriser  ♦  Larethian's Wrath  ♦  Least Expected  ♦  Light Crossbow  ♦  Light Crossbow +1  ♦  Light Crossbow +2  ♦  Light Crossbow of Speed  ♦  Light Hammer  ♦  Light Hammer +1  ♦  Light Hammer +1 (Searing Smite)  ♦  Light Hammer +2  ♦  Light of Creation  ♦  Lightning Jabber  ♦  Longbow  ♦  Longbow +1  ♦  Longbow +2  ♦  Longsword  ♦  Longsword +1  ♦  Longsword +2  ♦  Loviatar's Scourge  ♦  Mace  ♦  Mace +1  ♦  Mace +2  ♦  Magical Hand Crossbow  ♦  Makeshift Bow  ♦  Makeshift Crossbow  ♦  Markoheshkir  ♦  Maul  ♦  Maul +1  ♦  Maul +2  ♦  Melf's First Staff  ♦  Merregon Halberd  ♦  Mind Sundering Dagger  ♦  Monster Slayer Glaive  ♦  Monsterslayer Glaive  ♦  Moonlantern  ♦  Moonlight Glaive  ♦  Morningstar  ♦  Morningstar +1  ♦  Morningstar +2  ♦  Mourning Frost  ♦  Murderous Cut  ♦  Myrkulite Scourge  ♦  Nature's Snare  ♦  Ne'er Misser  ♦  Needle of the Outlaw Rogue  ♦  Orphic Hammer  ♦  Orphic Hammer (Common)  ♦  Pale Oak  ♦  Paleoak  ♦  Pelorsun Blade  ♦  Pelorsun_Blade  ♦  Phalar Aluve  ♦  Pickaxe  ♦  Pike  ♦  Pike +1  ♦  Pike +2  ♦  Pitchfork  ♦  Planeslayer Flail  ♦  Polished Dagger  ♦  Poo-Scraper  ♦  Practice Sword  ♦  Promise  ♦  Punch-Drunk Bastard  ♦  Quarterstaff  ♦  Quarterstaff +1  ♦  Quarterstaff +2  ♦  Rain Dancer  ♦  Rapier  ♦  Rapier +1  ♦  Rapier +2  ♦  Rat Bat  ♦  Ravengard's Scourger  ♦  Rebound Battleaxe  ♦  Reinforced Greatsword  ♦  Render of Mind and Body  ♦  Render of Scrumptious Flesh  ♦  Returning Pïke  ♦  Rhapsody  ♦  Ritual Axe  ♦  Ritual Dagger  ♦  Ritual Staff  ♦  Rupturing Blade  ♦  Rusty Dagger  ♦  Salami  ♦  Sanguine Blade  ♦  Scimitar  ♦  Scimitar +1  ♦  Scimitar +2  ♦  Scrap Sword  ♦  Sethan  ♦  Shadow Battleaxe  ♦  Shadow Blade  ♦  Shadow Lantern  ♦  Shar's Spear of Evening  ♦  Shar's Sting  ♦  Sharran Crossbow  ♦  Shattered Flail  ♦  Shining Staver-of-Skulls  ♦  Shortbow  ♦  Shortbow +1  ♦  Shortbow +2  ♦  Shortsword  ♦  Shortsword +1  ♦  Shortsword +2  ♦  Shortsword of First Blood  ♦  Sickle  ♦  Sickle +1  ♦  Sickle of BOOOAL  ♦  Silver Sword of the Astral Plane  ♦  Skybreaker  ♦  Slicing Shortsword  ♦  Sling  ♦  Sorrow  ♦  Soulbreaker Greatsword  ♦  Spear  ♦  Spear +1  ♦  Spear +2  ♦  Speedy Reply  ♦  Spellthief  ♦  Spiderstep Staff  ♦  Staff  ♦  Staff of a Mumbling Wizard  ♦  Staff of Accretion  ♦  Staff of Arcane Blessing  ♦  Staff of Cherished Necromancy  ♦  Staff of Crones  ♦  Staff of Interruption  ♦  Staff of Spell Power  ♦  Staff of the Emperor  ♦  Staff of the Ram  ♦  Steadfast Maul  ♦  Steelforged Sword  ♦  Stillmaker  ♦  Sussur Dagger  ♦  Sussur Greatsword  ♦  Svartlebee's Woundseeker  ♦  Sword of Chaos  ♦  Sword of Clutching Umbra  ♦  Sword of Justice  ♦  Sword of Life Stealing  ♦  Sword of Light Stealing  ♦  Sword of Screams  ♦  Sword of the Emperor  ♦  Sylvan Scimitar  ♦  The Baneful  ♦  The Blood of Lathander  ♦  The Clover  ♦  The Dancing Breeze  ♦  The Dead Shot  ♦  The Impaler  ♦  The Joltshooter  ♦  The Long Arm of the Gur  ♦  The Sacred Star  ♦  The Sparky Points  ♦  The Undead Bane  ♦  The Watcher's Guide  ♦  Thermodynamo Axe  ♦  Titanstring Bow  ♦  Torch  ♦  Torch of Revocation  ♦  Torch of True Revocation  ♦  Tough Sunrises  ♦  Trident  ♦  Trident +1  ♦  Trident +2  ♦  Trident of the Waves  ♦  Twist of Fortune  ♦  Twisting Branch  ♦  Undead Slayer Crossbow  ♦  Vicious Battleaxe  ♦  Vicious Shortbow  ♦  Vicious Shortsword  ♦  Vision of the Absolute  ♦  Voss' Silver Sword  ♦  War Pick  ♦  War Pick +1  ♦  War Pick +2  ♦  Warhammer  ♦  Warhammer +1  ♦  Warhammer +2  ♦  Wavemother's Sickle  ♦  Whipping Cane  ♦  Woe  ♦  Worgfang  ♦  Xyanyde

 




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    • Anonymous

      Can I respec every single character + all possible companions in and out of cleric to get a bunch of these and just sell all but one?

      • Anonymous

        Healing Incense Aura: Emanate a soothing aura. You and nearby allies regain 1~4 hit points at the start of your turn for 10 TURNS. /// Hellrider's Pride Gloves - Helm's Protection: Everyone that's healed gets resistance to Bludgeoning - Piercing - Slashing /// The Whispering Promise Ring - Blessed Mercy: Bless for everyone healed! Just put these three items on your Cleric, and you are good to take on the World.

        • Anonymous

          SPOILERS

          It's worth noting that the cleric level 10 spell to summon this weapon is a ONE TIME deal, meaning that it's the only thing that you god will grant you out of the four options available;

          That being said, with the respec system currently in place; you can, as of date/time of this post respec a character into cleric, get to use this on each companion AND hireling (you can only use the spell once per character, respeccing away and back into cleric does not give the spell back).

          You may not want four of these maces in a group, but that does mean you can use the provisions blessing to get a bunch of high-end potions and a good amount fo camp food supplies. You could even use your hirelings to get the amount of maces/supplies you need and then use the AoE damage or AoE rez + long rest blessing on your actualy party cleric for when it's needed.

          • Anonymous

            I summoned this and it actually replaced my The Blood of Lathander. I didnt realise till the end, I just thought the mace had disapeared when I dismissed my cleric and ti went with them.

            • Anonymous

              For the sake of spoilers I will be vague, but I got a high level cleric "ally" who had the spell that creates this weapon. She got disarmed and my main character took the weapon. After she went her way, my character (rogue) kept the weapon forever.

              • Anonymous

                Would have been great if this weapon had a different class action depending on the domain of your cleric.

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