maneuvre commanders strike action bg3 wiki guide 150px

Commander's Strike

Class Actions

Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack.

1 turn

range icon bg3 wiki guide9m

 action icon baldursgate3 wiki guide 25pxActionbonus action icon baldursgate3 wiki guide 25pxBonus Actionsuperiority die bg3 wiki guideSuperiority Die  

Commander's Strike (Action) is a Class Action in Baldur's Gate 3. Commander's Strike (Action) is action provided with the passive Feature, Commander's Strike one of the Manoeuvres that can be adopted as Battle MasterActions can be used in both exploration and combat to maneuver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class and Equipment.

 

Commander's Strike (Action) Information

  • Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. 
  • 1 turn
  • Range: range icon bg3 wiki guide9m
  • Type: action icon baldursgate3 wiki guide 25pxAction bonus action icon baldursgate3 wiki guide 25pxBonus Action superiority die bg3 wiki guideSuperiority Die

 

How to unlock Commander's Strike (Action)

Commander's Strike (Action) can be unlocked by the following classes:

 

Commander's Strike (Action) Tips & Notes

  • Notes & Tips go here
 
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Myrmidon  ♦  Wild Shape: Wolf  ♦  Wolf Companion (Action)  ♦  Wolf Spider Companion  ♦  Wounding Ray  ♦  Wrath of the Storm: Lightning  ♦  Wrath of the Storm: Lightning (Reaction)  ♦  Wrath of the Storm: Thunder  ♦  Wrath of the Storm: Thunder (Reaction)  ♦  Zephyr Flash



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    • Anonymous

      Note for Patch#3:
      The ability correctly only allows the user to make melee weapon attacks... however:
      If a fighter uses this on a monk that does not have a melee weapon equipped. They cannot use their action to make an attack on their turn. It replaces the melee attack button until you use your reaction to activate the ability.

      • Anonymous

        This seems oddly useful. I thought it was not as practical as the other maneuvers. Now that I'm experimenting with it as a lvl 12 fighter, I found that it also gives your target ally bonus damage with their weapon attack. It boosted all of my Bardadin's weapon attacks (either melee or ranged weapon) by 1d10 damage (divine smite, main hand attacks, Bard: College of Sword attacks, any weapon attack...) Wtf? I'm wondering why it doesn't say that in the in-game tooltip.

        I think this maneuver could be good if you need your heavy-hitting melee allies to quickly take an enemy down. With the level 12 fighter, I think it's a good trade-off for my playstyle of supporting my melee allies, sacrificing 1 of your actions & your bonus action since you have action surge (lvl 2), and the x2 extra attacks (lvl 5, 10) that comes with a pure fighter.

        Take my comment with a grain of salt, it's just my limited observation since I just started using this maneuver.

        • Anonymous

          This move is actually broken it does not allow you to make an attack immediately like the description says

          • Anonymous

            Not only do you lose your action and bonus action, your ally loses their reaction. Maybe I can see this being useful if you'd never reach a target for whatever reason, or have an abysmal chance to hit. But this seems so situational it is not worth it. Can someone confirm if it flies by 5e rules where you give up an ATTACK instead of your whole action?

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