Investigate Cazador's Palace is a Quest in Baldur's Gate 3. Investigate Cazador's Palace can be acquired during Act 3. Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3, as well as earning more loot and experience to become more powerful.
Investigate Cazador's Palace Objectives
Find the Szarr Palace
- We met a tribe of Gur people. Their leader Ulma, told us that a vampire called Cazador has been killing their people and kidnapping their children. She asked us to save the children and slay the vampire. We should find where Cazador resides.
Investigate Cazador's Palace Walkthrough
Continuing north to Gur Camp (X:93 Y:-18), you witness an ongoing mini ceremony. These individuals are a tribe of Monster Hunters, similar to the ones encountered in Hag's Swamp. Ulma halts the ceremony to approach you. She discloses her search for Astarion and initiates a conversation:
- What's your interest in Astarion?
- If you're looking to burn him on the pyre, I'm in favor.
- We're not interested in your affairs.
Choose the first option, and Ulma explains that Astarion took their children during his last visit. However, she notes that circumstances have changed: Astarion severed ties with his master and the binding spell. Astarion adds his perspective, and you can reply:
- Yes, Astarion is free now.
- It was luck more than skill.
- Why do you care about this matter?
Opt for the second choice, and Ulma acknowledges their misfortune. Despite their efforts to rescue the children from Cazador Szarr's well-guarded palace, they've been unsuccessful. Ulma speculates that if one of his offspring approached, he might believe he could control Astarion, thus allowing his entry. Astarion disputes this, knowing Cazador's merciless nature. He's convinced the children are deceased. You can interject with:
- We'll do our best to save them.
- You might be right, but it's worth trying.
- How can you be so certain, Astarion?
Select the third option, prompting Astarion to explain his history of offering victims to his master over the past two centuries, resulting in their consumption on the same night. Ulma persists, urging you to rescue them or seek vengeance. Respond with:
- If Astarion won't assist, I will.
- Astarion owes them revenge at the very least.
- There's nothing more to discuss if we can't help.
Choose the second option, leading Astarion to agree. This update progresses the quest "A Pale Elf." and "Investigate Casador's Palace".
Upon arriving at Wyrm's Crossing, X:-13 Y:58, proceed to Fraygo's Flophouse, X:-16 Y:76, where a cutscene unfolds featuring Dalyria and Pale Petras engaged in a dispute about securing more marks for their master during the Black Mass. Pale Petras reveals that the other mark is designated for himself, granting him freedom after the Master's approval. Suddenly, Astarion intervenes, his sarcasm evident as he questions if Cazador truly promised them freedom and whether they believed such a pledge. Dalyria expresses astonishment at Astarion's return, given his previous freedom. You have the option to step in with:
- Our objective is to eliminate Cazador. Only then can you gain your freedom.
- Provide us with information about the ritual. What do you know?
- Hold your tongue.
Opt for the second choice, and Pale Petras assumes that Astarion's return indicates his desire to ascend alongside them. Astarion's anger flares at Petras, and he curses at him. He seizes Petras, issuing threats. Dalyria pleads with Astarion to stop. You can respond with:
- Speak or suffer the flames. The choice is yours.
- Say nothing.
- [Persuasion] Astarion, Stop!
Choose the first option, and Dalyria discloses that the Master is preparing the Black Mass in a tainted chapel beneath his palace. Astarion releases Petras, resolving to thwart Cazador. Petras expresses astonishment, questioning Astarion's transformation. Astarion cryptically states that he has evolved beyond his former self, unafraid of anything. The sun's constraints and Cazador's influence no longer bind him. He asserts his unique capability to confront Cazador. Astarion instructs them to leave, and they vanish abruptly. Respond to Astarion with:
- I commend your compassion for sparing them.
- They might alert Cazador to our approach.
- We should have eliminated them.
Upon selecting the second option, Astarion concurs, acknowledging their likely warning and resultant trepidation. He empathizes with their coerced compliance under Cazador's will. He references Seven Sigils held by seven spawns, with Cazador in possession of six. Confronting him becomes imperative to seize the power. Your response can be:
- Sacrificing your siblings? Are you willing?
- Why not maintain distance? Cazador's ritual hinges on finding you.
- 'Ourselves'? Perhaps you mean yourself.
- At times, your intimidation surpasses the elder brain's.
- Let's proceed.
Opt for the third choice, and Astarion concurs. He asserts that by augmenting his power, the entire team benefits. He queries if you remain steadfast. Respond:
- We're a team. I've got your back.
- What if this is a trap?
- I'm uncertain.
- Shall we go? We've obtained what's needed – the ritual's location beneath the palace.
Choosing the second option prompts Astarion to assert that collectively, you will address the situation.
- While exploring Fraygo's Flophouse you can overhear 2 vampires discussing a party in Cazador's Palace.
- The leader of the Tribe of Gur asks you to save their children in Cazador's Palace.
- The entrance to the Szarr Palace South Tower locates near the Lower City waypoint. (X:-68; Y:-53.)
- In order to open the Sinister Door in Cazador's Palace, you need to find Kozakuran Dictionary in a necrotic room and Szarr Family Ring on Godey. Both are on the 1st floor of the palace.
(Kozakuran Dictionary in a Wardrobe on the 1st floor of the palace.)
(Szarr Family Ring can be found on Godey) - In Cazador's dungeon, you can find the skull of his master, the ancient vampire Velioth. Succeed in 3 Wisdom checks to learn about Cazador's Ritual.
- There's a Pelorsun Blade on the lower level of the dungeon.
- Astarion's former master has Sunlight Hypersensitivity, spells like Sunburst deals 20 radiant damage each turn if he starts his turn in sunlight. He also has a disadvantage on attack rolls and ability checks while under the sun's glare.
- Several thralls are entrapped via magical runes. Cazador's HP and necrotic damage are buffed while he's feeding on them.
- Once you drafted Cazador, you need to decide whether or not to let Astarion complete the ritual. If the ritual is complete, Astarion will become a Vampire Ascendant, gaining the Ascendant Bite and Gaseous Form abilities, as well as bonus 1-10 necrotic damage for his attacks.
- When you leave the area, the Gur Tribe, a group of monster hunters, will accost you. If you let Astarion finished the ritual, they will believe he is a monster and attack. If not, they will let you leave peacefully, and joins you as allies in quest Gather Your Allies.
How to unlock Investigate Cazador's Palace
- You can acquire this quest from the Tribe of Gur.
Investigate Cazador's Palace Rewards
- Rewards
Investigate Cazador's Palace Notes & Tips
- Astarion can show up here if you kill him in the early parts of the story
- Anonymous
Cast Daylight on Cazador's coffin (enchant item version) and the radiant damage will kill him without even starting combat. You'll need to mop up the smaller enemies, but they're a cakewalk compared to big Caz
- Anonymous
I never met Astarion until fighting him in this chamber. After I killed the boss, I returned to the camp and all the people were just gone. No explanation. I guess another bug?
- Anonymous
The difficulty of the fight varies a lot depending on how you start it. If you walk up and let a conversation begin then he kidnaps Astarion and starts the fight with 70 temp hp and a huge boost to his spell damage while you're down a party member you have to rescue. Launching a sneak attack with Astarion from range meant keeping all four party members together and useable and Cazador didn't get any temp HP or any boost to spell damage, he barely even got a turn.
- Anonymous
If you're having trouble killing cazador :
Lure him to the edge of the platform and push him off or use telekinesis to throw him off. Or any of the number of forced movement abilities.
- Anonymous
If you killed astarion when he tries to bite you at the beginning of the game he shows up as a zombie during the boss fight. You can't talk to him or anything. This whole area is pretty buggy. Honestly, most of baldurs gate is buggy, especially the city and it's quests. Dialogue breaks, continuity errors from your branching decisions, clipping issues, items not working, graphical bugs, audio bugs, dialogue bugs of every kind fathomable...
Anyway, you can decide to let the vampire spawn live at the end and the vampire hunters get mad at you. They won't attack you but they won't join your army either. The vampire spawn in the boss arena are thankful despite not having voice lines or moving mouths. Just dialogue boxes and options as you look at their blank stares. The item drops at the end are the epitome of meh.
The dagger cazador has on his body is decent, HOWEVER! You don't receive it obvious or normal way. You have to open the coffin after killing him to kill him again. THEN after that cutscene you have to open the coffin and take his body OUT of the coffin and then you can loot his corpse.
There is a stone bust in the palace, picturing Mordoc Selanmere, which was the final boss in Baldur's Gate : Dark Alliance II.
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