Visit the Emperor's Old Hideout

Type Quest
Act Act 3
Location Lower City
Reward Sword of the Emperor
Cerebral Citadel Armour (In Emperor's Wardrobe)
Cerebral Citadel Gloves (In Emperor's Wardrobe)

Visit the Emperor's Old Hideout is a Quest in Baldur's Gate 3. Visit the Emperor's Old Hideout can be acquired during Act 3. Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3, as well as earning more loot and experience to become more powerful.

 

Visit the Emperor's Old Hideout Objectives

  • Continue exploring the Elfsong Tavern Basement.
  • Delve further into the Elfsong Tavern Basement.
  • Explore the hideout.
  • Quest Complete

 

Visit the Emperor's Old Hideout Walkthrough

  • The entrance to Emperor's hideout is in the Elfsong Tavern Basement. After you clear the rats here, press the button to open the passage.
    visit the emperor's old hideout final release bg3 wiki guide min
  • A Githyanki inquisitor (Ch'r'ai Har'rak) and several warriors are waiting to ambush you in the hideout. Close the portals ASAP or there will be more enemies joining the fight.
  • Once all the gith are defeated, loot the bodies and press the button behind the large statue to reveal another hidden room.
    visit the emperor's old hideout2 final release bg3 wiki guide min
  • There are lots of valuable equipment in that hidden room, along with some trinkets of the Emperor's old life. You can learn more history about this guardian of yours. These items include:
    • Unique Shell (X:-726, Y:586)
    • Emperor's Wardrobe (X:-727, Y:590)
    • Butter Fork (X:-731, Y:596)
    • Stelmane's Portrait (X:-732, Y:597)
    • Sword of the Emperor (X:-734, Y:589)
    • Chains (X:-739, Y:594)
    • Empty Brain Jar (X:-745, Y:593)
    • Recipe for Fiddlehead Soup (X:-744, Y:587)
    • Dog Collar (X:-742, Y:584)
  • The hatchin hideout leads to city sewers.

 

 How to unlock Visit the Emperor's Old Hideout

  • You can acquire this quest when you reach Elfsong Tavern.

 

Visit the Emperor's Old Hideout Rewards

 

Visit the Emperor's Old Hideout Notes & Tips

  • Notes & tips go here

 

 
All Quests in Baldur's Gate 3
Acquire the Gauntlets for Helsik  ♦  Aid the Underduke  ♦  Ask the Goblin Priestess for Help  ♦  Avenge Glut's Circle  ♦  Avenge the Drowned  ♦  Avenge the Hag Survivors  ♦  Avenge the Ironhands  ♦  Blind the Absolute  ♦  Break Yurgi's Contract  ♦  Break Yurgir's Contract  ♦  Call of the Blood  ♦  Capture Isobel the Selunite Cleric  ♦  Confront the Elder Brain  ♦  Consider Gortash's Bargain  ♦  Control the Elder Brain  ♦  Cure the Poisoned Gnome  ♦  Deal with the Devil  ♦  Deal with the Gnomes  ♦  Defeat Ketheric Thorm  ♦  Defeat Mystic Carrion  ♦  Defeat the Duergar Intruders  ♦  Defeat the Goblins  ♦  Deliver Nere's Head  ♦  Destroy the Ancient Tome  ♦  Destroy the Elder Brain  ♦  Disable the Steel Watch  ♦  Discover the Artefact's Secrets  ♦  Discover the History of Prince Orpheus  ♦  Embrace Your Potential  ♦  Escape the Deal  ♦  Escape the Nautiloid  ♦  Explore the ruins  ♦  Feed the Mind Flayer  ♦  Find a Cure  ♦  Find a way into Wyrm's Rock fortress  ♦  Find Arabella's Parents  ♦  Find Doni  ♦  Find Dribbles the Clown  ♦  Find Explosives  ♦  Find Ketheric Thorm's Relic  ♦  Find Mol  ♦  Find Mystic Carrion's Servant  ♦  Find Rolan in the Shadows  ♦  Find the 'Stern Librarian' Ffion  ♦  Find the Blood of Lathander  ♦  Find the Githyanki Creche  ♦  Find The Missing Boots  ♦  Find the Missing Letters  ♦  Find the Missing Shipment  ♦  Find the Mushroom Picker  ♦  Find the Nightsong  ♦  Find your belongings  ♦  Find Zevlor  ♦  Finish the Masterwork weapon  ♦  Follow the Convoy  ♦  Forging a Heart  ♦  Free Counsellor Florrick  ♦  Free Lae'zel  ♦  Free Orpheus  ♦  Free the artist  ♦  Free True Soul Nere  ♦  Fulfill the Deal  ♦  Gather Your Allies  ♦  Get Gortash's Netherstone  ♦  Get Help from Auntie Ethel  ♦  Get Help from Healer Nettie  ♦  Get Orin's Netherstone  ♦  Get Past the Rubble  ♦  Help Kith'rak Voss  ♦  Help Omeluum Investigate the Parasite  ♦  Help the Cursed Monk  ♦  Help the Devilish Ox  ♦  Help the Hag Survivors  ♦  Help Your Protector  ♦  Hunt the Devil  ♦  Impress the Murder Tribunal  ♦  Infiltrate Moonrise Towers  ♦  Investigate Cazador's Palace  ♦  Investigate Kagha  ♦  Investigate the Beach  ♦  Investigate the House of Grief  ♦  Investigate the Murders  ♦  Investigate the Selunite Resistance  ♦  Investigate the Suspicious Toys  ♦  Kill Kagha  ♦  Kill Raphael's Old Enemy  ♦  Lift the Shadow Curse  ♦  Open your Scars  ♦  Protect the Myconid Circle  ♦  Punish the Wicked  ♦  Raid the Emerald Grove  ♦  Raid the Grove  ♦  Remove the Parasite  ♦  Rescue Orin's Victim  ♦  Rescue the Druid Halsin  ♦  Rescue the gnome  ♦  Rescue the Gnomes in Moonrise Towers  ♦  Rescue the Grand Duke  ♦  Rescue the Illithid's Captive  ♦  Rescue the survivors  ♦  Rescue the Tieflings  ♦  Rescue the Trapped Man  ♦  Rescue Volo  ♦  Rescue Wulbren  ♦  Resolve the Abduction  ♦  Retrieve Omeluum  ♦  Return Rakath's Gold  ♦  Return the Locket  ♦  Roveer's Storehouse  ♦  Save Arabella  ♦  Save Hope  ♦  Save Mayrina  ♦  Save the First Druid  ♦  Save the Goblin Sazza  ♦  Save the Gondians  ♦  Save the Grymforge Gnomes  ♦  Save the refugees  ♦  Save Vanra  ♦  Search the Cellar  ♦  Seek Protection from the Shadow Curse  ♦  Servant of None  ♦  Soft-Step Trial  ♦  Solve the Open Hand Temple Murders  ♦  Steal a Githyanki Egg  ♦  Steal the Sacred Idol  ♦  Stop the Presses  ♦  Surrender Shadowheart to Viconia  ♦  Talk to the Sentient Amulet  ♦  The Adamantine Forge  ♦  The Dark Cleric  ♦  The Knights of Shield  ♦  The Ritual  ♦  Travel through the Mountain Pass  ♦  Travel through the Underdark  ♦  Travel to Moonrise Towers  ♦  Unlock the Ancient Tome  ♦  Wake up Art Cullagh

 




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    • Anonymous

      Not sure if it's a requirement for Lae'Zel to be in your party to bring up this option, but I with [Intimidation] "Strike me and die, a failed warrior forgotten by your people." and a DC 18 check I was able to avoid the fight entirely. Got 1070 exp for it.

      • Looks like the fight gave some players a "headache". In reality, this is a much easier encounter with Gith warriors.

        Some Tips (you don't need to employ any tricks, such as preemptive strikes, darkness, silence, etc.)

        1) Do have a chat: Do not give up a precious rare chance chatting with a high-ranking Gith paladin.
        2) Don't give up 2,000 XP by destroying the two portals.
        3) Do ambush the ambushers: After combat starts, do not leave the entrance area until everything is under control.
        4) At the start of combat, take out the paladin by the end of the 1st round (ideally before she takes actions).

        Some details:
        The ambushing party consists of:
        - Paladin: L11, 189HP
        - Fighter 1: L9, 110HP
        - Fighter 2: L9, 110HP
        - Archer: L9, 74HP
        -Gate Master 1: L5, 31HP
        -Gate Master 2: L5, 31HP

        Reinforcements from the portals:
        - Up to 8 warriors/archers: L5

        Note:
        - If the game master loses concentration (because distracted, injured or killed), his portal dies.
        - Every kill here is worth 250XP, except for the paladin, whose death rewards 320XP.
        - Player can get up to 3,620XP from this fight (Again: do not close the portals yourself).

        • On Tactician difficulty: Astarion + Karlach (both L10) are more than good enough to take down the entire ambushing party. They should stay near the entrance for a few turns to avoid being surrounded. Combat naturally starts with these two companions, due to their high initiatives. During the 1st round, have them work together to take down the Gith paladin (L11, 189HP). After that, nothing is remotely hard. Do not close the portals, as the kills of those stepping out of the portals are worth a total of 2,000XP. Don't give up on that huge bonus XP.

          • Anonymous

            Tatical: From stealth: Took out the lights. Killed the portal guys. Teleported on the left and killed another gith while 2 were searching for me.Watered the middle area. Lightning was my friend. Group lost about 15% health (group: rogue, shadowheart, gale and karlach). But not at first try ;)

            • Anonymous

              i went in from the sewer and the game is kinda break. all dialogue from the emperor are in reverse, like he said sentence in reverse order not talk in reverse.

              • Anonymous

                You can avoid the gith fight to access the hideout by going from the back way. Flamefist structure east to tavern -> prison underneath -> toilet -> sewer -> misty step or fly to avoid the toxic gas, open the door then u ll encounter a npc and get to the hideout. Soery i don't play in Englishg so i dunno the exact name.

                • Anonymous

                  Be warned that this is a superboss-level fight if you are not innately immune to fear and blindness; Almost every enemy can inflict both, has teleport and jump buff, and are wearing heavy armor. Several of them have Paladin auras, and two enemies with unbreakable Concentration will summon more every turn. The AI in the fight is enhanced and will intentionally ignore summons to kill the main party, and will stay in cover to afflict you with as many debuffs as possible before coming into melee. The ranged enemies will use Oil of Diminuation along with multishot arrows to debuff your entire party.

                  • Anonymous

                    Can confirm the button near the door behind the statue is bugged, always save after the Githyanki fight and before rolling for Perception. It may not show up even if all characters pass the check. Just keep reloading until it pops into existence with a success.

                    • Anonymous

                      So if you fail your perception checks you just can't access the room? Even though the Emperor is literally telling you how to get there? Ok

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