Discover the Artefact's Secrets

Type Quest
Act Act I
Location __location__
Reward __reward__

Discover the Artefact's Secrets is a Personal Quest in Baldur's Gate 3. Discover the Artefact's Secrets can be acquired during Act I. Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3, as well as earning more loot and experience to become more powerful.

 

Discover the Artefact's Secrets Objectives

  • Objective 1: Find out more about the artefact.
    • Dror Ragzlin, the goblin king, spoke of the artefact we carry. He is trying to gain information about its whereabouts from a dead mind flayer. It must be powerful. We should find out more about it.
    • Shadowheart carries a strange artefact. It seemed to protect us from a horrible voice. She stubbornly avoids the subject. We should find out more about it.
  • Objective 2: Find the Githyanki Creche.
    • The githyanki are looking for the artefact we carry. They mentioned a Githyanki Creche nearby. Perhaps we can learn more about what the artefact is there.
  • Objective 3: Find the captain of the Githyanki Creche.
    • A guard inside the Githyanki Creche told us to report to the captain.
    • The guards at the entrance to the Githyanki Creche mentioned a captain. We should talk to these guards to find out more about what they're doing.
  • Objective 4: Talk to the captain of the Githyanki Creche.
    • The captain is looking for the artefact we carry. We should speak to her and see what we can find out.
  • Objective 5: Talk to the inquisitor in the Githyanki Creche.
    • The inquisitor is displeased with the lack of progress on the hunt for the artefact. We should speak to him to find out more - the githyanki seem desperate to find it.
  • Objective 6: Defeat the inquisitor in the Githyanki Creche.
    • The inquisitor demanded that we hand over the artefact, but we refused. Our only option now is to defeat him and his guards.
    • The inquisitor called the artefact the 'Astral Prism'. We communicated with the lich queen Vlaakith, who told us there is someone inside the artefact - and that we should kill them. We can combine the artefact with the planecaster to enter it.
  • Objective 7: Enter the Astral Prism.
    • The inquisitor called the artefact the 'Astral Prism.' We communicated with the lich queen Vlaakith, who told us there is someone inside the artefact - and that we should kill them. We can combine the artefact with the planecaster to enter it.
  • Objective 8: Find the being in the Astral Prism.
    • We entered the Astral Prism. Now to find who's in here.
  • Objective 9: Leave the Astral Prism.
    • There is indeed a being inside the artefact. We spoke to them and decided not to kill them. We can leave the Astral Prism.

 

Discover the Artefact's Secrets Walkthrough

  • Walkthrough

 

 How to unlock Discover the Artefact's Secrets

  • Quest Giver / Location

 

Discover the Artefact's Secrets Rewards

  • Rewards

 

Discover the Artefact's Secrets Notes & Tips

  • Notes & tips go here

 

 
All Quests in Baldur's Gate 3
Acquire the Gauntlets for Helsik  ♦  Aid the Underduke  ♦  Ask the Goblin Priestess for Help  ♦  Avenge Glut's Circle  ♦  Avenge the Drowned  ♦  Avenge the Hag Survivors  ♦  Avenge the Ironhands  ♦  Blind the Absolute  ♦  Break Yurgi's Contract  ♦  Break Yurgir's Contract  ♦  Call of the Blood  ♦  Capture Isobel the Selunite Cleric  ♦  Confront the Elder Brain  ♦  Consider Gortash's Bargain  ♦  Control the Elder Brain  ♦  Cure the Poisoned Gnome  ♦  Deal with the Devil  ♦  Deal with the Gnomes  ♦  Defeat Ketheric Thorm  ♦  Defeat Mystic Carrion  ♦  Defeat the Duergar Intruders  ♦  Defeat the Goblins  ♦  Deliver Nere's Head  ♦  Destroy the Ancient Tome  ♦  Destroy the Elder Brain  ♦  Disable the Steel Watch  ♦  Discover the History of Prince Orpheus  ♦  Embrace Your Potential  ♦  Escape the Deal  ♦  Escape the Nautiloid  ♦  Explore the ruins  ♦  Feed the Mind Flayer  ♦  Find a Cure  ♦  Find a way into Wyrm's Rock fortress  ♦  Find Arabella's Parents  ♦  Find Doni  ♦  Find Dribbles the Clown  ♦  Find Explosives  ♦  Find Ketheric Thorm's Relic  ♦  Find Mol  ♦  Find Mystic Carrion's Servant  ♦  Find Rolan in the Shadows  ♦  Find the 'Stern Librarian' Ffion  ♦  Find the Blood of Lathander  ♦  Find the Githyanki Creche  ♦  Find The Missing Boots  ♦  Find the Missing Letters  ♦  Find the Missing Shipment  ♦  Find the Mushroom Picker  ♦  Find the Nightsong  ♦  Find your belongings  ♦  Find Zevlor  ♦  Finish the Masterwork weapon  ♦  Follow the Convoy  ♦  Forging a Heart  ♦  Free Counsellor Florrick  ♦  Free Lae'zel  ♦  Free Orpheus  ♦  Free the artist  ♦  Free True Soul Nere  ♦  Fulfill the Deal  ♦  Gather Your Allies  ♦  Get Gortash's Netherstone  ♦  Get Help from Auntie Ethel  ♦  Get Help from Healer Nettie  ♦  Get Orin's Netherstone  ♦  Get Past the Rubble  ♦  Help Kith'rak Voss  ♦  Help Omeluum Investigate the Parasite  ♦  Help the Cursed Monk  ♦  Help the Devilish Ox  ♦  Help the Hag Survivors  ♦  Help Your Protector  ♦  Hunt the Devil  ♦  Impress the Murder Tribunal  ♦  Infiltrate Moonrise Towers  ♦  Investigate Cazador's Palace  ♦  Investigate Kagha  ♦  Investigate the Beach  ♦  Investigate the House of Grief  ♦  Investigate the Murders  ♦  Investigate the Selunite Resistance  ♦  Investigate the Suspicious Toys  ♦  Kill Kagha  ♦  Kill Raphael's Old Enemy  ♦  Lift the Shadow Curse  ♦  Open your Scars  ♦  Protect the Myconid Circle  ♦  Punish the Wicked  ♦  Raid the Emerald Grove  ♦  Raid the Grove  ♦  Remove the Parasite  ♦  Rescue Orin's Victim  ♦  Rescue the Druid Halsin  ♦  Rescue the gnome  ♦  Rescue the Gnomes in Moonrise Towers  ♦  Rescue the Grand Duke  ♦  Rescue the Illithid's Captive  ♦  Rescue the survivors  ♦  Rescue the Tieflings  ♦  Rescue the Trapped Man  ♦  Rescue Volo  ♦  Rescue Wulbren  ♦  Resolve the Abduction  ♦  Retrieve Omeluum  ♦  Return Rakath's Gold  ♦  Return the Locket  ♦  Roveer's Storehouse  ♦  Save Arabella  ♦  Save Hope  ♦  Save Mayrina  ♦  Save the First Druid  ♦  Save the Goblin Sazza  ♦  Save the Gondians  ♦  Save the Grymforge Gnomes  ♦  Save the refugees  ♦  Save Vanra  ♦  Search the Cellar  ♦  Seek Protection from the Shadow Curse  ♦  Servant of None  ♦  Soft-Step Trial  ♦  Solve the Open Hand Temple Murders  ♦  Steal a Githyanki Egg  ♦  Steal the Sacred Idol  ♦  Stop the Presses  ♦  Surrender Shadowheart to Viconia  ♦  Talk to the Sentient Amulet  ♦  The Adamantine Forge  ♦  The Dark Cleric  ♦  The Knights of Shield  ♦  The Ritual  ♦  Travel through the Mountain Pass  ♦  Travel through the Underdark  ♦  Travel to Moonrise Towers  ♦  Unlock the Ancient Tome  ♦  Visit the Emperor's Old Hideout  ♦  Wake up Art Cullagh



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    • Anonymous

      I showed the artefact, killed Inquisitor, did Blood quest, then no Captain. No astral. No "lich queen". Fked?

      • Anonymous

        After completing the quest and looting the whole room, you can find the entrance to the blood of lathander by spinning the two statues, the one on the right facing the stairs and the other one facing the opposite side. You need to use a grease bottle so it doesn't jam.
        Also, after all of that you can go slowly back to the hall and kill the quartermaster for a very rare shortsword (was pretty easy for me as I got level 7 after the fight and the XP for finding blood of lathander, basically one/twoshotting every guard as a Ranger). Go through the corridor and keep left, you only need to kill 4 guards I think.

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