Break Yurgir's Contract

Type Quest
Act Act 2
Location Shadow Cursed Lands
Reward Boots of Brilliance, Justiciar's Scimitar, Justiciar's Great shield, Hidden Sharran Treasure (missable)

Break Yurgir's Contract is a Quest in Baldur's Gate 3. Break Yurgir's Contract can be acquired during Act 2.

This quest takes place in the Shadow Cursed Lands, more specifically in one of the ruined hallways in the Gauntlet of Shar.  This is done as an alternative subquest for the Kill Raphael's Old Enemy main quest.

Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3, as well as earn more loot and experience to become more powerful.

 

Break Yurgir's Contract Objectives

Investigate the Gauntlet of Shar for clues.
  • The orthon is bound by Raphael's contract and seeks a way to free himself from it.

 

Break Yurgir's Contract Walkthrough

  • After exiting your dialogue with Yurgir circle back to the T-junction (X:-684, Y:-754) just outside of the alcove/hallway off-shoot where you meet the devil.  With your back towards Yurgir veer to the right until you hit a broken floor.  Look to your left and you'll find a descending path you can walk downwards with.  Once you reach the bottom you'll notice a Cragged Rock you can interact with to travel even lower.  Make two more jumps down and click on the next Cragged Rock you find.  Hang right and you'll discover a book called "One Becomes Many," a Cracked Helm of Shar, and a Broken Effigy (X:-709, Y:-723).

 shar gauntlet broken effigy final release bg3 wiki guide min

  • Interact with the Broken Effigy.  Regardless of whether you pass the passive Arcana check you'll be presented with a dialogue cutscene with one of the many rats you've seen throughout the temple.  Using Speak with Animals on one of your party members, you'll want to then select the number 2 option "You're no ordinary rat, are you?  None of you are."  Following the rat's response choose the number 2 option again, "Are you telling me you're one person turned into a swarm of rats?  How can that be?"  After which you can finally select the 1st dialogue choice, "I don't usually bargain with rats.  If I let you live, what's in it for me?"

 

  • The rat will then offer to reveal the location of a secret stash of Sharran treasure.  If want to find the hidden Sharran treasure he offers AND also kill him, then simply select the 1st dialogue option, "All right.  Your lives for this treasure.  You'd better be level with me."  However, it is highly encouraged you save before the start of the dialogue in general or somewhere during as landing a killing blow on the rat while it's running around after the dialogue has ended can be difficult and you only have one shot at initiating the combat encounter to complete the quest.  Otherwise, all the rats in the temple will disappear, leaving the quest un-finishable.  

 

  • If you're not concerned with the treasure then all you need to do is choose the 2nd option "Attack."  At this point combat will immediately initiate and you'll face off against a swarm of roughly 40 or so rats.  Be mindful of the Soporific Rats if you're using melee characters, as the rat releases Narcoleptic Toxins upon death, which causes a Sleep spell to go off in a small radius around them.  AoE spells and abilities or Magic Missile are extremely effective for this encounter.

 

  • After killing all of them one of the rats will transform into the missing Dark Justiciar, Lyrthindor.  He is a level 7 adversary with 112 hit points and no resistances.  Be wary of his Sleep spell.  You'll be asked to enter another dialogue.  Here you're offered one final chance to back out of your hunt for the Dark Justiciar.  But for the purposes of completing this quest just pick the "Attack" option and continue combat until the Dark Justiciar is dead.

 

  • Upon his death make sure to loot his body; Lyrthindor will drop a Very Rare scimitar called Justiciar's Scimitar along with a Rare shield called Justiciar's Greatshield (item details below).

 

  • Know that upon completing the quest you will NOT receive the Infernal Metal as you would should you have chosen to kill Yurgir.  Also, your relationship with Astarion will be all but jeopardized if earlier on you agreed to help him discover the meaning of the scars on his back via parleying with Raphael.

 

 

 How to unlock Break Yurgir's Contract

  • Quest Giver: Yurgir / Location (X:-650, Y:-754)

 

Break Yurgir's Contract Rewards

  • Rewards from Yurgir:
    • Yurgir offers you anything leftover in his lair for you to scavenge, the most notable piece of loot being located in a chest (X:-633, Y:-719), which contains a Rare set of boots known as the Boots of Brilliance.
      • Boots of Brilliance (Rare) - Restore Bardic Inspiration (Class Action)
  • Loot from Lyrthindor's corpse:
    • Justiciar's Scimitar (Very Rare) -  6~11 Damage, 1d6+5 Slashing, Shadow-Binding: If you attack with Advantage, you have a chance to Blind your target.  Weapon Enchantment +2.  Weapon Actions: Backbreaker, Flourish, Shadowsoaked Blow (Short Rest) - 1d6+8 Slashing + 1d6 Psychic - "Strike an enemy, adding your Proficiency Bonus to the damage.  Moreover, if the attack hits, it deals an additional 1~6 Psychic damage.  This attack doesn't break concealment."
    • Justiciar's Greatshield (Rare) - +2 Armor, Item Reaction: Shield Bash, Item Class Bonus Action: Darkness Cloak (Short Rest) - 2m distance - Create a cloud of magical darkness and immediately attempt to Hide. - 2 turns

 

Break Yurgir's Contract Notes & Tips

  • You also have the option to simply tell the rat you won't kill it. This can be done without using Speak with Animals if you pass an Animal Handling check. This sub-quest will be marked as completed by using this option, all the rats will disappear and you will have to kill Yurgir if you want to complete Kill Raphael's Old Enemy (and get the Umbral Gem next to him).
  • Magic Missile and Spirit Guardians are the perfect choice of spells for multi-single target and AoE damage during the fight against the Swarm of Rats.
  • Even if you failed to help Yurgir here, you can still persuade him to join your cause when fighting Rapheal in House of Hope.

 

 
All Quests in Baldur's Gate 3
Acquire the Gauntlets for Helsik  ♦  Aid the Underduke  ♦  Ask the Goblin Priestess for Help  ♦  Avenge Glut's Circle  ♦  Avenge the Drowned  ♦  Avenge the Hag Survivors  ♦  Avenge the Ironhands  ♦  Blind the Absolute  ♦  Break Yurgi's Contract  ♦  Call of the Blood  ♦  Capture Isobel the Selunite Cleric  ♦  Confront the Elder Brain  ♦  Consider Gortash's Bargain  ♦  Control the Elder Brain  ♦  Cure the Poisoned Gnome  ♦  Deal with the Devil  ♦  Deal with the Gnomes  ♦  Defeat Ketheric Thorm  ♦  Defeat Mystic Carrion  ♦  Defeat the Duergar Intruders  ♦  Defeat the Goblins  ♦  Deliver Nere's Head  ♦  Destroy the Ancient Tome  ♦  Destroy the Elder Brain  ♦  Disable the Steel Watch  ♦  Discover the Artefact's Secrets  ♦  Discover the History of Prince Orpheus  ♦  Embrace Your Potential  ♦  Escape the Deal  ♦  Escape the Nautiloid  ♦  Explore the ruins  ♦  Feed the Mind Flayer  ♦  Find a Cure  ♦  Find a way into Wyrm's Rock fortress  ♦  Find Arabella's Parents  ♦  Find Doni  ♦  Find Dribbles the Clown  ♦  Find Explosives  ♦  Find Ketheric Thorm's Relic  ♦  Find Mol  ♦  Find Mystic Carrion's Servant  ♦  Find Rolan in the Shadows  ♦  Find the 'Stern Librarian' Ffion  ♦  Find the Blood of Lathander  ♦  Find the Githyanki Creche  ♦  Find The Missing Boots  ♦  Find the Missing Letters  ♦  Find the Missing Shipment  ♦  Find the Mushroom Picker  ♦  Find the Nightsong  ♦  Find your belongings  ♦  Find Zevlor  ♦  Finish the Masterwork weapon  ♦  Follow the Convoy  ♦  Forging a Heart  ♦  Free Counsellor Florrick  ♦  Free Lae'zel  ♦  Free Orpheus  ♦  Free the artist  ♦  Free True Soul Nere  ♦  Fulfill the Deal  ♦  Gather Your Allies  ♦  Get Gortash's Netherstone  ♦  Get Help from Auntie Ethel  ♦  Get Help from Healer Nettie  ♦  Get Orin's Netherstone  ♦  Get Past the Rubble  ♦  Help Kith'rak Voss  ♦  Help Omeluum Investigate the Parasite  ♦  Help the Cursed Monk  ♦  Help the Devilish Ox  ♦  Help the Hag Survivors  ♦  Help Your Protector  ♦  Hunt the Devil  ♦  Impress the Murder Tribunal  ♦  Infiltrate Moonrise Towers  ♦  Investigate Cazador's Palace  ♦  Investigate Kagha  ♦  Investigate the Beach  ♦  Investigate the House of Grief  ♦  Investigate the Murders  ♦  Investigate the Selunite Resistance  ♦  Investigate the Suspicious Toys  ♦  Kill Kagha  ♦  Kill Raphael's Old Enemy  ♦  Lift the Shadow Curse  ♦  Open your Scars  ♦  Protect the Myconid Circle  ♦  Punish the Wicked  ♦  Raid the Emerald Grove  ♦  Raid the Grove  ♦  Remove the Parasite  ♦  Rescue Orin's Victim  ♦  Rescue the Druid Halsin  ♦  Rescue the gnome  ♦  Rescue the Gnomes in Moonrise Towers  ♦  Rescue the Grand Duke  ♦  Rescue the Illithid's Captive  ♦  Rescue the survivors  ♦  Rescue the Tieflings  ♦  Rescue the Trapped Man  ♦  Rescue Volo  ♦  Rescue Wulbren  ♦  Resolve the Abduction  ♦  Retrieve Omeluum  ♦  Return Rakath's Gold  ♦  Return the Locket  ♦  Roveer's Storehouse  ♦  Save Arabella  ♦  Save Hope  ♦  Save Mayrina  ♦  Save the First Druid  ♦  Save the Goblin Sazza  ♦  Save the Gondians  ♦  Save the Grymforge Gnomes  ♦  Save the refugees  ♦  Save Vanra  ♦  Search the Cellar  ♦  Seek Protection from the Shadow Curse  ♦  Servant of None  ♦  Soft-Step Trial  ♦  Solve the Open Hand Temple Murders  ♦  Steal a Githyanki Egg  ♦  Steal the Sacred Idol  ♦  Stop the Presses  ♦  Surrender Shadowheart to Viconia  ♦  Talk to the Sentient Amulet  ♦  The Adamantine Forge  ♦  The Dark Cleric  ♦  The Knights of Shield  ♦  The Ritual  ♦  Travel through the Mountain Pass  ♦  Travel through the Underdark  ♦  Travel to Moonrise Towers  ♦  Unlock the Ancient Tome  ♦  Visit the Emperor's Old Hideout  ♦  Wake up Art Cullagh

 




Tired of anon posting? Register!
    • Anonymous

      Lyrthindor spawned and my party attacked. We killed him and looted his body, went back to Yurgir but the orthon does not acknowledge anything has changed. The quest journal still says I need to kill Lyrthindor but he is very much dead for me. What do I do? Is this bugged or am I missing something?

      • Anonymous

        Rat approached me BEFORE I met Yurgir. Didn't know the rat was linked to the quest so I let it go.
        Now I can't break the contract and will be forced to kill Yurgir (which I already did in another playthough).
        LAME.

        • This quest can be triggered by using Speak with Animals and talk to any rat roaming the place, the dialogue options will remain the same. Important, like the guide said, choosing to spare the rat for the treasure will break this quest, as all the rats will vanish from the area and there won't be any progression when you find the effigy later and the quest will be marked as completed. Always choose the Attack option because you can find the treasure vault through exploration later anyways

          • Anonymous

            Utterly broken on PS5

            The rats do not spawn after killing the rat at the altar, and when you try to climb back out a small group attacks you and your group bugs out, unable to take actions or move, just pass turns but nothing happens, you get a flee combat option but it just takes that character to camp for some reason

            • Anonymous

              Making a deal with Yurgir breaks Oath of Devotion. Did not test if killing the Justiciar first does the same.

              • Anonymous

                Bugged for me and I'm not sure why, followed all of the steps exactly as above but when I interact with the altar and get the dialogue with the rat, no matter whether I choose to attack him or ask for the treasure and then manually attack, I do not get the fight against the swarm. I just kill that one rat and nothing happens afterwards

                • Anonymous

                  Alchemists Fire. Throw one at each of the burrow holes. Easy and inexpensive way to deal with the swarm of rats.

                  • Anonymous

                    Quick tip, if you can't get Lyrthindor to spawn: you need to kill the last rat with physical damage (i.e. not leave a corpse too mangled by elemental/radiant/necro/etc damage)

                    • Anonymous

                      You can also steal the Infernal Iron from Yurgir if you choose to break his contract, rather than killing him for it. Just sneak up behind him once you've agreed to break his contract. He should walk to his body-bed and stand there looking towards the entrance.

                      • Anonymous

                        What if you already interacted with the Broken Effigy long before you reached Yurgir? I remember talking to a rat but it just ran off and despawned.

                        • Anonymous

                          If you're an arcane caster, you can use cloud of daggers to destroy the rat fight. Just stand in a cramped corner and block the way with a cloud, they'll all run into it and die as they spawn. A few missiles to round it out. The justiciar fight afterwards was a lot harder for me.

                          • Anonymous

                            A tip for anyone who don't want to miss valuable loots: You CAN investigate the ritual circle even after killing Yurgir, then kill the justiciar for his loot. Or you can visit the rat, kill him, return to Yurgir and force attack during the dialog to collect all their loots. :)

                            • Anonymous

                              Can you disarm Yurgir's landmines somehow? I grabbed them, put them in Chest of the Mundane and turned them into spoons then got fragged by spoons when the timer ran out.

                              • Anonymous

                                I cannot actually break his contract. I have tried retreating from Lyrthindor, knocked him unconscious, and done just about every other thing imaginable to keep him alive and "feed" him to Yurgir in order for him to fulfill the contract and not get sucked down into hell. Instead, Yurgir just says I haven't completed my task even though Lyrthindor is asleep on the ground 50 feet away O.o. If anyone has been successful in fulfilling the obligations of the contract to the letter as Raphael requires please let me know.

                                • Anonymous

                                  For those wondering whether to kill him or not, you miss a: Purple Hand Crossbow +2, Trait - Hellstalker: Possibly inflict Burning when hitting a creature with this weapon while Hiding or Invisible. And otherwise it grants Scorching Ray as a once a day use. You still get the Boots of Brilliance from the chest as well, unless there is future Yurgir content after the Gauntlet, you're strictly better off killing him. And its not that hard of a fight despite youtubers saying it is.

                                  • Anonymous

                                    The rat fight can be made super easy by having only a cleric enter the battle and casting spirit guardians. The rats all die in one instance of damage, so the fight autoplay in like 30 seconds

                                    • Anonymous

                                      The big question that thousands are asking is what the hell will happen to history after saving Yurgir, that is, what would be the consequences of saving the demon from Raphael.

                                    Load more
                                    ⇈ ⇈