Crèche Y'llek

 
ACT Act 2
Location Rosymorn Monastery
Suggest Level 5-6

Crèche Y'llek is a location in Baldur's Gate 3Crèche Y'llek located direct under Rosymorn Monastery. On this page, you can find related information about the map, quests, enemies, notable items and other useful tips about Crèche Y'llek.

 

Crèche Y'llek Map

creche yllek map final release bg3 wiki guide min

 

Notes & Tips

  • Interacting with the Small Portrait of Vlaakith with Lae'zel and passing the History check to inspect the symbol more closely reveals that it is the symbol of Orpheus, a prince who rode a comet.
    • Choosing the correct dialogue choices with Youth Varryl will reveal that he is the one who drew the symbol.
  • You can let your main character use the Zaith'isk in the Githyanki infirmary and pass 3 checks to gain Awakened status. (All of your Illithid Powers cost Bonus Action instead of Standard Action. Failed in checks cost your Constitution and Int score permanently.)
  • The Githyanki egg is closely watched by Githyanki soldiers, but either the player or Lae'zel can convince Varsh Ko'kuu they are the best keeper or that the egg is not worthy.
    • If you convince Varsh to give you the egg, he will give you Varsh Ko'kuu's Boots which grant resistance to Acid Damage. 
  • There are 3 Mind Flayer Parasite Specimens in the infirmary.
  • At the Inquisitor's Chamber you can find Gloves of Belligerent Skies (inflict Reverberation for 2 turns after deals Thunder/Lighting/Radiant damage) at an Elegant Chess on the South-West corner of the room.
  • After you have defeated the inquisitor and returned from the Astral Plane, (otherwise, Laezel may turn hostile), go to the statues on the left. Turn one of them facing west and the other facing east (sunset and sunrise) to reveal the entrance to Secret Chamber.
    rosymorn monastery statue puzzle final release bg3 wiki guide min
  • Be careful of the dawn breakers in the corridor, and attack the energy sources to disable the light barriers.
    destory energy source final release bg3 wiki guide min
  • When you reach the secret chamber, place the Dawnmaster's Crest in the panel to claim the Blood of Lathander. Without the Dawnmaster's Crest, you will be locked within light barriers and the weapon located atop Rosymorn Monastery will activate. You will have to disable it and escape the monastery in 4 turns to avoid being killed.

 

Quests:

 

Sub-Areas:

 

Notable NPCs:

 

Merchants:

 

 

All Locations in Baldur's Gate 3
Angleiron's Cellar  ♦  Arcane Tower  ♦  Arfur's Mansion  ♦  Astral Plane  ♦  Basilisk Gate Barracks  ♦  Beehive General Goods  ♦  Bhaal Temple  ♦  Bhaalist Crypt  ♦  Blighted Village  ♦  Bloomridge Park  ♦  Bonecloak's Apothecary  ♦  Candulhallow's Tombstones  ♦  Cazador's Dungeon  ♦  Chromatic Scale  ♦  Chult  ♦  Circus of The Last Days  ♦  City Sewers  ♦  Cloister of Sombre Embrace  ♦  Crèche K'liir  ♦  Dank Crypt  ♦  Defiled Temple  ♦  Devil's Fee  ♦  Dragon's Sanctum  ♦  Druid Grove  ♦  Durinbold Mausoleum  ♦  Ebonlake Grotto  ♦  Emerald Grove  ♦  Felogyr's Fireworks  ♦  Flymm's Cobblers  ♦  Forest (Location)  ♦  Forge of the Nine  ♦  Fraygo's Flophouse  ♦  Gauntlet of Shar  ♦  Goblin Camp  ♦  Gorion Mausoleum  ♦  Grand Mausoleum  ♦  Grand Mausoleum (Lower City)  ♦  Graveyard  ♦  Grey Harbour Docks  ♦  guildhall  ♦  Gur Camp  ♦  Hall of Wonders  ♦  Heapside Prison  ♦  Hhune Mausoleum  ♦  Highberry's Home  ♦  House in Deep Shadows  ♦  House Of Grief  ♦  House of Healing  ♦  House of Hope  ♦  Iron Throne  ♦  Jaheira's Basement  ♦  Jungle  ♦  Ketheric City  ♦  Lady Jannath's Estate  ♦  Last Light Inn  ♦  Low Lantern  ♦  Lower City  ♦  Lower City Central Wall  ♦  Makeshift Prison  ♦  Mind Flayer Colony  ♦  Moonrise Towers  ♦  Moonrise Towers Prison  ♦  Morgue  ♦  Morphic Pool  ♦  Mortuary  ♦  Mountain Pass  ♦  Nautiloid  ♦  Open Hand Temple  ♦  Oubliette  ♦  Overgrown Tunnel  ♦  Owlbear Nest  ♦  Ravaged Beach  ♦  Reithwin Masons' Guild  ♦  Reithwin Town  ♦  Requisitioned Barn  ♦  Rivington  ♦  Rosymorn Monastery  ♦  Rosymorn Monastery Trail  ♦  Ruined Battlefield  ♦  Sanguine Laboratory  ♦  Secluded Cove  ♦  Selunite Outpost  ♦  Shadow Cursed Lands  ♦  Sharess' Caress  ♦  Sharran Sanctuary  ♦  Shattered Sanctum  ♦  Sorcerous Sundries  ♦  Sorcerous Vault  ♦  Stormshore Armoury  ♦  Sunlit Wetlands  ♦  Sword Coast Couriers  ♦  Temple of Bhaal  ♦  Temple of Shar  ♦  The Counting House  ♦  The Festering Cove  ♦  The Lodge  ♦  The Risen Road  ♦  The Waning Moon  ♦  The Wyrmway  ♦  Tiefling Hideout  ♦  Trielta Crags  ♦  Undercity Ruins  ♦  Underdark  ♦  Underground Passage  ♦  Upper City Sewers  ♦  Village Depths  ♦  Water Queen's Cellar  ♦  Waterdeep  ♦  Whispering Depths  ♦  Wyrm's Rock  ♦  Zhentarim Basement

 




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    • Anonymous

      This article could use an improvement, as others are talking about below. Some of the information is missing, and the hatchling section on the map is in the wrong spot.

      • Anonymous

        the map is wrong/incomplete, the place labeled hatchery is actually the infirmary; the hatchery is north of it.

        • Anonymous

          After they got hostile I knocked everyone out and stole all their gear and money and then vandalized the painting on my way out.

          Killing everyone - mid, unoriginal.

          Leaving them alive with 1 hp, naked, covered in grease, with all of their possessions stolen, everyone paired up to wake up with their crotches in each other's faces - hilarious, a tale to be told for generations to come, unfathomable levels of mental damage inflicted on the victims.

          • Anonymous

            If you can't pass the skill check attack the statue. I only discovered this because my game bugged out, refusing to let me pass any check and I accidentally had Karlach smack the damn thing.

            • Anonymous

              You can't turn both statues, one has a rusty mechanism that has an apparently impossible to pass athletics check. Don't see any other way to complete this

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