The Wyrmway

wyrmway art final release bg3 wiki guide
ACT Act 3
Location Wyrm's Rock
Suggest Level 10-12

The Wyrmway is a location in Baldur's Gate 3The Wyrmway is a sub-location of Wyrm's Rock. On this page, you can find related information about the map, quests, enemies, notable items and other useful tips about The Wyrmway.

 

The Wyrmway Map

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Notes & Tips

  • The entrance to The Wyrmway can be accessed from Wyrm's Rock Prison.
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    Reading the Legend of Ansur gives you a clue, you need to hit 2 dragon-shaped lanterns with lightning damage to reveal the entrance.
  • There are 4 trials in The Wyrmway you need to complete to enter Dragon's Sanctum.
  • The Chamber of Courage is a trial by combat, you need to survive 4 rounds against elementals, and keep the torch holder alive, you may cast Sanctuary to keep the character safe until the trial is finish.
  • The Chamber of Strategy is a chess puzzle, when you enter the room, it will randomly generate a chess endgame and you need to finish the Black King in limited moves. If you have Gale, he will comment that he played "Lanceboard" a lot and will provide you with two different solutions. Below is one of the possible endgame:
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    wyrmway puzzles3 final release bg3 wiki guide min
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    Alternatively, you can hit the black king piece with lightning damage.
  • In the Chamber of Justice, there are paintings adorning the walls. They tell the tale of a man who was caught stealing. Now, you have to pronounce a sentence that's proportionate to the crime. Cast Remove Curse spell on the first shadow-covered painting seen from entering the room, then insert The Cell into the empty niche. Alternatively, you can cast banishment on the Judge.
  • In the Chamber of Insight, you need to kill the advisor that would lead the city to ruin. Use Hold Monster on the flying books, then read all the books to learn about the three advisors. Kill Suelto to complete the trial. 
  • Once all 4 trials are complete, you can enter the Dragon's Sanctum to face Ansur.

 

Quests:

 

Sub-Areas:

 

Notable NPCs:

  • --

 

Merchants:

  • --

 

 

All Locations in Baldur's Gate 3
Angleiron's Cellar  ♦  Arcane Tower  ♦  Arfur's Mansion  ♦  Astral Plane  ♦  Basilisk Gate Barracks  ♦  Beehive General Goods  ♦  Bhaal Temple  ♦  Bhaalist Crypt  ♦  Blighted Village  ♦  Bloomridge Park  ♦  Bonecloak's Apothecary  ♦  Candulhallow's Tombstones  ♦  Cazador's Dungeon  ♦  Chromatic Scale  ♦  Chult  ♦  Circus of The Last Days  ♦  City Sewers  ♦  Cloister of Sombre Embrace  ♦  Crèche K'liir  ♦  Crèche Y'llek  ♦  Dank Crypt  ♦  Defiled Temple  ♦  Devil's Fee  ♦  Dragon's Sanctum  ♦  Druid Grove  ♦  Durinbold Mausoleum  ♦  Ebonlake Grotto  ♦  Emerald Grove  ♦  Felogyr's Fireworks  ♦  Flymm's Cobblers  ♦  Forest (Location)  ♦  Forge of the Nine  ♦  Fraygo's Flophouse  ♦  Gauntlet of Shar  ♦  Goblin Camp  ♦  Gorion Mausoleum  ♦  Grand Mausoleum  ♦  Grand Mausoleum (Lower City)  ♦  Graveyard  ♦  Grey Harbour Docks  ♦  guildhall  ♦  Gur Camp  ♦  Hall of Wonders  ♦  Heapside Prison  ♦  Hhune Mausoleum  ♦  Highberry's Home  ♦  House in Deep Shadows  ♦  House Of Grief  ♦  House of Healing  ♦  House of Hope  ♦  Iron Throne  ♦  Jaheira's Basement  ♦  Jungle  ♦  Ketheric City  ♦  Lady Jannath's Estate  ♦  Last Light Inn  ♦  Low Lantern  ♦  Lower City  ♦  Lower City Central Wall  ♦  Makeshift Prison  ♦  Mind Flayer Colony  ♦  Moonrise Towers  ♦  Moonrise Towers Prison  ♦  Morgue  ♦  Morphic Pool  ♦  Mortuary  ♦  Mountain Pass  ♦  Nautiloid  ♦  Open Hand Temple  ♦  Oubliette  ♦  Overgrown Tunnel  ♦  Owlbear Nest  ♦  Ravaged Beach  ♦  Reithwin Masons' Guild  ♦  Reithwin Town  ♦  Requisitioned Barn  ♦  Rivington  ♦  Rosymorn Monastery  ♦  Rosymorn Monastery Trail  ♦  Ruined Battlefield  ♦  Sanguine Laboratory  ♦  Secluded Cove  ♦  Selunite Outpost  ♦  Shadow Cursed Lands  ♦  Sharess' Caress  ♦  Sharran Sanctuary  ♦  Shattered Sanctum  ♦  Sorcerous Sundries  ♦  Sorcerous Vault  ♦  Stormshore Armoury  ♦  Sunlit Wetlands  ♦  Sword Coast Couriers  ♦  Temple of Bhaal  ♦  Temple of Shar  ♦  The Counting House  ♦  The Festering Cove  ♦  The Lodge  ♦  The Risen Road  ♦  The Waning Moon  ♦  Tiefling Hideout  ♦  Trielta Crags  ♦  Undercity Ruins  ♦  Underdark  ♦  Underground Passage  ♦  Upper City Sewers  ♦  Village Depths  ♦  Water Queen's Cellar  ♦  Waterdeep  ♦  Whispering Depths  ♦  Wyrm's Rock  ♦  Zhentarim Basement

 




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    • Anonymous

      the chess puzzle is not well thought through. winnable in 2 turns? actually their solution is wrong, it only works because the black player takes the tower with the bishop. if he just moves the king top right, then the game does not end within the required 2 turns. I call bullshit on this. I never had guessed the "correct" solution as it is just not correct. -.-

      • Anonymous

        You can also grab the flying books by clicking on them and passing a Sleight of Hand check (iirc DC 15?), but using turn-based mode and shooting them with a ranged attack is arguably much less frustrating. Don't waste the spell slot / scroll Hold Monster like it says above.

        • Anonymous

          I fail one of the trials, enemy comes flocking, I killed them all easily, and the door opened. tho i think it might have given slightly more exp if you solve it

          • Anonymous

            A single scroll of dome of invulnerability made the survival test much easier, but you still have one turn to hold firm, as it only lasts 3 turns (might be better to only cast it on turn 2, avoiding the hardest part of the fight afterwards).

            • Anonymous

              There's another way to access the paintings in the Chamber of Justice. You can use banishment on the judge, the darkness just disappears with him.
              And on top of that the statue says something along the lines of "You've banished the unrightful judge"

              • Anonymous

                so my friend inserted the freedom painting in the chamber of justice, which is wrong. some mobs spawned and we killed them, the door opened and we didnt have to complete the rest of the trials at all. when we talked to the statue after the trial rooms, astarion said we cheated our way through which is maybe smarter than completing the trials normally. i guess xD

                • Anonymous

                  Has anyone run into this issue? I have passed through the Wyrmway door once already and wanted to buy more scrolls/potions before taking on the boss fight. Now I can't get back through the door again. It just keeps saying "can't get here" even after the torches are lit and the door is open. Is this intentional like not allowing you to travel away before the boss fight? Or is it a bug?

                  • Anonymous

                    You can enter turn-based mode and used throw to pick up the flying books and throw them on the ground. Then you can read them

                    • Anonymous

                      Is there any way to do the Chambers of Justice and Insight without Remove Curse/Hold Monster? It seems odd that they'd require specific spells you may not have, considering the other two chambers don't require anything special to complete.

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