Overgrown Tunnel

 
ACT 1
Location Sunlit Wetlands
Suggest Level 4

Overgrown Tunnel is a Location in Baldur's Gate 3 (BG3). On this page, you can find the information about the map, quests, enemies, notable items and other useful tips about Overgrown Tunnel.

 

Baldur's Gate 3 Overgrown Tunnel Map

over grown tunnel map final release bg3 wiki guide min

 

Overgrown Tunnel Sub-Areas in Baldur's Gate 3

  • Acrid Workshop
  • Ancient Abode

 

Baldur's Gate 3 Overgrown Tunnel Notable NPCs and Merchants

 

Items in Baldur's Gate 3 Overgrown Tunnel

 

Baldur's Gate 3 Overgrown Tunnel Quests

 

Baldur's Gate 3 Overgrown Tunnel Walkthrough

The Overgrown Tunnel can be accessed from the Gnarled Teahouse in the Sunlit Wetlands. If you approach the fireplace, your party will roll automatic Investigation Checks. Anyone who succeeds will notice that the fireplace isn't real and that you can walk through it. Walk into the Fireplace and down the Wooden Steps to reach the Overgrown Tunnel. When you make it through, Auntie Ethel will appear before you in her true form and demand that you leave.

You can roam around the area and interact with the various items and skulls here to learn the fates of Auntie Ethel's previous victims. If you head further in to the southeast, you'll trigger a cutscene when you approach the face-looking door. You can ask it what happened the last time it opened and it will show you flashbacks of it's previous experiences. If you insist on going through the door, your character will roll an automatic Arcana Check. Pass, and you'll notice that the door is transparent. You will then have the following dialogue options:

  1. I can see through you. I can just walk right in.
  2. [INTIMIDATION] Open up, or I'll burn you to ashes.
  3. [PERSUASION] If I kill the hag, you'll be free.
  4. Leave.

The door will show you another vision begging you not to go through is you choose the first option. Before you head through, you can find a Whispering Mask on the floor to the right of the door. If you failed your checks earlier, you can equip this mask to gain passage through the door. Do note that while wearing this mask, you will be controlled by Auntie Ethel. You can cast Protection from Evil and Good before, or shortly after equipping the mask to prevent the hag from taking control off whoever is wearing the mask.

You can also speak to Lorin found to the left of the door. If you ask him if he's alright, your character will roll an Arcana Check, which if they pass, will make them realise that the elf is under an illusion. The dialogue choices you have when speaking to him does not seem to matter much as he continues to think you are a threat to him, but during the last set of choices, if you choose to take a deep breath - and ROAR, you will gain approval from Astarion and Shadowheart.

Head through the door, moving your camera behind it and clicking into the void for your character to move past the door. As you head deeper into this area, you'll find and be forced into combat against several Hag's Pawns and get a tutorial on Non-Lethal Attacks. Knock out all the pawns in the area and you'll be able to loot their bodies. Don't loot their Whispering Masks, however, as this kills them. Alternatively, if you're wearing the Whispering Mask when you encounter the four pawns, they won't be hostile towards you and will let you pass peacefully.

Continue forward, and you'll eventually make it to a waterfall. Jump into the waterfall to get to a cavern filled with noxious fumes and traps. To get through relatively safely, Jump over to the edge of vine bridge in front of you, then jump down the the lower platform that's lit up with a torch. Walk down to the next vine bridge, scaling down the eastern edge. Disarming the vent ahead will stop remove the Noxious Fumes, however, you will have to pass a DC 30 Sleight of Hand Check to disarm the trap. Continue west to reach the Ancient Abode.

Once you enter, your party will roll automatic Perception Checks. Anyone who succeeds will know that there is an ambush waiting. Approach the cage in the middle of the room, and you'll start the fight against Auntie Ethel. She sets Mayrina's cage on fire, so you'll have to be quick. You do not have to kill Auntie Ethel to finish the fight - take her to low health and she'll surrender, offering you power. You can demand both Mayrina and Auntie Ethel's Hair through a DC 20 Intimidation or Deception Check, after which Auntie Ethel frees Mayrina and disappears. Alternatively, you can simply kill Auntie Ethel even after she surrenders.

Though you've saved Mayrina, she becomes furious that you've broken the deal between her and Auntie Ethel to bring her husband back and storms off. Head to the northwestern part of the room and through the door to reach the Acrid Workshop. There are two chests in this room, one containing multiple Scrolls, the other multiple Rings. You can also find several custom potions on a shelf in the right of the room. Make sure to pick up The Ever-Seeing EyeBitter Divorce, and the Staff of Crones from the table. If you read the description for Bitter Divorce, you'll see that it has something to do with Connor, Mayrina's husband. You can then leave the Overgrown Tunnel by stepping into the glowing teleporter at the other side of the room.

 

BG3 Overgrown Tunnel Notes & Tips

  • overgrown tunnel bg3 wiki guide
    Inside the Overgrown Tunnel, there's a portal that can teleport you to the Underdark.

 

 

Locations
Angleiron's Cellar  ♦  Arcane Tower  ♦  Arfur's Mansion  ♦  Astral Plane  ♦  Basilisk Gate Barracks  ♦  Beehive General Goods  ♦  Bhaal Temple  ♦  Bhaalist Crypt  ♦  Blighted Village  ♦  Bloomridge Park  ♦  Bonecloak's Apothecary  ♦  Candulhallow's Tombstones  ♦  Cazador's Dungeon  ♦  Chromatic Scale  ♦  Chult  ♦  Circus of The Last Days  ♦  City Sewers  ♦  Cloister of Sombre Embrace  ♦  Crèche K'liir  ♦  Crèche Y'llek  ♦  Dank Crypt  ♦  Defiled Temple  ♦  Devil's Fee  ♦  Dragon's Sanctum  ♦  Druid Grove  ♦  Durinbold Mausoleum  ♦  Ebonlake Grotto  ♦  Emerald Grove  ♦  Felogyr's Fireworks  ♦  Flymm's Cobblers  ♦  Forest (Location)  ♦  Forge of the Nine  ♦  Fraygo's Flophouse  ♦  Gauntlet of Shar  ♦  Goblin Camp  ♦  Gorion Mausoleum  ♦  Grand Mausoleum  ♦  Grand Mausoleum (Lower City)  ♦  Graveyard  ♦  Grey Harbour Docks  ♦  guildhall  ♦  Gur Camp  ♦  Hall of Wonders  ♦  Heapside Prison  ♦  Hhune Mausoleum  ♦  Highberry's Home  ♦  House in Deep Shadows  ♦  House Of Grief  ♦  House of Healing  ♦  House of Hope  ♦  Iron Throne  ♦  Jaheira's Basement  ♦  Jungle  ♦  Ketheric City  ♦  Lady Jannath's Estate  ♦  Last Light Inn  ♦  Low Lantern  ♦  Lower City  ♦  Lower City Central Wall  ♦  Makeshift Prison  ♦  Mind Flayer Colony  ♦  Moonrise Towers  ♦  Moonrise Towers Prison  ♦  Morgue  ♦  Morphic Pool  ♦  Mortuary  ♦  Mountain Pass  ♦  Nautiloid  ♦  Open Hand Temple  ♦  Oubliette  ♦  Owlbear Nest  ♦  Ravaged Beach  ♦  Reithwin Masons' Guild  ♦  Reithwin Town  ♦  Requisitioned Barn  ♦  Rivington  ♦  Rosymorn Monastery  ♦  Rosymorn Monastery Trail  ♦  Ruined Battlefield  ♦  Sanguine Laboratory  ♦  Secluded Cove  ♦  Selunite Outpost  ♦  Shadow Cursed Lands  ♦  Sharess' Caress  ♦  Sharran Sanctuary  ♦  Shattered Sanctum  ♦  Sorcerous Sundries  ♦  Sorcerous Vault  ♦  Stormshore Armoury  ♦  Sunlit Wetlands  ♦  Sword Coast Couriers  ♦  Temple of Bhaal  ♦  Temple of Shar  ♦  The Counting House  ♦  The Festering Cove  ♦  The Lodge  ♦  The Risen Road  ♦  The Waning Moon  ♦  The Wyrmway  ♦  Tiefling Hideout  ♦  Trielta Crags  ♦  Undercity Ruins  ♦  Underdark  ♦  Underground Passage  ♦  Upper City Sewers  ♦  Village Depths  ♦  Water Queen's Cellar  ♦  Waterdeep  ♦  Whispering Depths  ♦  Wyrm's Rock  ♦  Zhentarim Basement

 




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    • Anonymous

      If you use Basilisk Oil on Efrin the petrified Dwarf, he will be free of stone but will die after some dialogue due to his disease.

      • Anonymous

        If you save then walk around the fumes and pass a perception check, you can see the vents. Then you can throw heavy rocks onto them, covering it so the fumes disperse. You get two rocks from the previous area, then you can cast Resistance cantrip if you have it to try get through the rest. You still have to mind the flower bomb traps though.

        • Anonymous

          Breaking the mirror in the first room with Ethel's victims will give the character that broke it the 'Bane' status debuff until long rest.

          • Anonymous

            You can completely skip the Ethel fight if you shoot an Arrow of Roaring Thunder, or any other spell that will push her while out of combat, behind her and knock her into the chasm. You lose the loot she can drop but don't have to deal with her fight.

            • Anonymous

              You can access underdark by wearing the mask and going through the 2nd Gnarled door. Grants 80 exp for entering the room.

              • Anonymous

                This is the most thorough info I've come across yet for BG3 but perhaps there should not be plot spoilers?

                • Anonymous

                  Here's a tech tip for you guys, throw a water bottle on the burning cage at the beginning of the fight and Mayrina is good to go for the rest of the battle.

                  • 4.1.1. Snuck into the tunnels without talking with Ethel.
                    Found the girld at the end in the cage, even though she was supposed to be eating cake.
                    Near the control orb Ethel appeared and a battle started anyway.

                    • Anonymous

                      The masks will also allow you to open the 2nd hidden gnarled door to the Underdark portal. I succeeded the arcana check at the first door and never tried the masks, took me a while to figure out that I needed the masks to open the 2nd.

                      • Anonymous

                        If you have any void bulbs left you can save the girl from burning cage and kill the witch.

                        When the witch is close to the chasm just throw the bomb close to the edge. You will see a skull icon which indicates that she will die after this throw.

                        Throw the second bomb on the ground close to the cage. This will suck the girl out and only deal her 1 damage.

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