Undercity Ruins

undercity ruins art final release bg3 wiki guide
ACT Act 3
Location Lower City
Suggest Level 11-12

Undercity Ruins is a location in Baldur's Gate 3Undercity Ruins is a sub-location of Lower City, you can reach this area through City Sewers. On this page, you can find related information about the map, quests, enemies, notable items and other useful tips about Undercity Ruins.

 

Undercity Ruins Map

undercity ruins map final release bg3 wiki guide min

 

Notes & Tips

  • You can find Dribbles' Head on your way to Bhaal's Temple.
  • You can find Sarin's Skull in a pouch behind the Penitent Trader. (Near X-157, Y943) . 
    sarin skull final release bg3 wiki guide min
  • Put the skull back into Sarin's coffin (Near X-122, Y831). And you get the reward Magic Amulet. (Bring back Sarin' skull may trigger a fight with the mad mage.) 
    sarin skull2 final release bg3 wiki guide min

 

Quests:

 

Sub-Areas:

  • Bhaal's Temple

 

Notable NPCs:

  • ??
  • ??

 

Merchants:

  • ??
  • ??

 

 

All Locations in Baldur's Gate 3
Angleiron's Cellar  ♦  Arcane Tower  ♦  Arfur's Mansion  ♦  Astral Plane  ♦  Basilisk Gate Barracks  ♦  Beehive General Goods  ♦  Bhaal Temple  ♦  Bhaalist Crypt  ♦  Blighted Village  ♦  Bloomridge Park  ♦  Bonecloak's Apothecary  ♦  Candulhallow's Tombstones  ♦  Cazador's Dungeon  ♦  Chromatic Scale  ♦  Chult  ♦  Circus of The Last Days  ♦  City Sewers  ♦  Cloister of Sombre Embrace  ♦  Crèche K'liir  ♦  Crèche Y'llek  ♦  Dank Crypt  ♦  Defiled Temple  ♦  Devil's Fee  ♦  Dragon's Sanctum  ♦  Druid Grove  ♦  Durinbold Mausoleum  ♦  Ebonlake Grotto  ♦  Emerald Grove  ♦  Felogyr's Fireworks  ♦  Flymm's Cobblers  ♦  Forest (Location)  ♦  Forge of the Nine  ♦  Fraygo's Flophouse  ♦  Gauntlet of Shar  ♦  Goblin Camp  ♦  Gorion Mausoleum  ♦  Grand Mausoleum  ♦  Grand Mausoleum (Lower City)  ♦  Graveyard  ♦  Grey Harbour Docks  ♦  guildhall  ♦  Gur Camp  ♦  Hall of Wonders  ♦  Heapside Prison  ♦  Hhune Mausoleum  ♦  Highberry's Home  ♦  House in Deep Shadows  ♦  House Of Grief  ♦  House of Healing  ♦  House of Hope  ♦  Iron Throne  ♦  Jaheira's Basement  ♦  Jungle  ♦  Ketheric City  ♦  Lady Jannath's Estate  ♦  Last Light Inn  ♦  Low Lantern  ♦  Lower City  ♦  Lower City Central Wall  ♦  Makeshift Prison  ♦  Mind Flayer Colony  ♦  Moonrise Towers  ♦  Moonrise Towers Prison  ♦  Morgue  ♦  Morphic Pool  ♦  Mortuary  ♦  Mountain Pass  ♦  Nautiloid  ♦  Open Hand Temple  ♦  Oubliette  ♦  Overgrown Tunnel  ♦  Owlbear Nest  ♦  Ravaged Beach  ♦  Reithwin Masons' Guild  ♦  Reithwin Town  ♦  Requisitioned Barn  ♦  Rivington  ♦  Rosymorn Monastery  ♦  Rosymorn Monastery Trail  ♦  Ruined Battlefield  ♦  Sanguine Laboratory  ♦  Secluded Cove  ♦  Selunite Outpost  ♦  Shadow Cursed Lands  ♦  Sharess' Caress  ♦  Sharran Sanctuary  ♦  Shattered Sanctum  ♦  Sorcerous Sundries  ♦  Sorcerous Vault  ♦  Stormshore Armoury  ♦  Sunlit Wetlands  ♦  Sword Coast Couriers  ♦  Temple of Bhaal  ♦  Temple of Shar  ♦  The Counting House  ♦  The Festering Cove  ♦  The Lodge  ♦  The Risen Road  ♦  The Waning Moon  ♦  The Wyrmway  ♦  Tiefling Hideout  ♦  Trielta Crags  ♦  Underdark  ♦  Underground Passage  ♦  Upper City Sewers  ♦  Village Depths  ♦  Water Queen's Cellar  ♦  Waterdeep  ♦  Whispering Depths  ♦  Wyrm's Rock  ♦  Zhentarim Basement

 




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    • Anonymous

      This page is mislabeled. This is not a map of the undercity, but rather just a portion of it dedicated to the Bhall area/quests, so should be labeled accordingly. I haven't gone into this area yet, and what I HAVE explored of the Undercity is already twice as large as what is labeled here as being "the" Undercity map.

      • Anonymous

        This page is mislabeled. This is not a map of the undercity, but rather just a portion of it dedicated to the Bhall area/quests, so should be labeled accordingly. I haven't gone into this area yet, and what I HAVE explored of the Undercity is already twice as large as what is labeled here as being "the" Undercity map.

        • Anonymous

          After entering Bhall Temple, there is a trial waiting for you and you need to kill the ritual master quickly, while assassins are under constant sanctuary protection (they can still be killed by AOE) ataccking from high ground and in building.

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