The Counting House |
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ACT | 3 |
Location | Baldur's Gate |
Suggest Level | 10-12 |
The Counting House is a sub-location in Baldur's Gate 3. It is located in Baldur's Gate - Lower City. On this page, you can find related information about the map, quests, enemies, notable items and other useful tips about The Counting House.
The Counting House Map
Notes & Tips
- The High-Security Vault Code is 1-3-5-6
- Alternatively, when you reach the end of the Vault, use Water + Lightning to disable the gate to the lower level.
- Several keys for the various vaults and safes can be found throughout Baldur's Gate (the city). Accessing the safes may require teleportation of some kind (e.g. Dimension Door, Misty Step) or hitting the switches in the room with a bow. (Note, there are two separate types of Vault keys.)
- There is a "secret area" behind the bank that you can reach from the back of Flymm Cargo, containing a bunch of extra loot.
Regular Vault Keys:
- Counting House Vault n1 Key from Captain Grisly, the Blushing Mermaid basement
- ...
High-security Vault Keys:
- “Heavy Iron Key” is used to open High Security Vault #1 [Obtained where?]
- Counting House Vault n2 Key from Jannath
- Counting House Vault n3 Key from Cazador's Coffin
- Counting House Vault n4 Key from Water Queen's House, chest in the restricted area upstairs
- Counting House Vault n5 Key from Gortash's Safe, hid behind a painting
- Counting House Vault n6 Key from the Iron Throne, northwest corner (contains Mind Flayer Parasite Specimen)
- Counting House Vault n7 Key from Nine-Fingers Keene, can be pickpocketed - must pass a 7 Sleight of Hand Check
- Counting House Vault n8 Key from Jewellery Box, Cloister of Sombre Embrace
- Counting House Vault n9 Key pickable from Rakath Glitterbeard's pocket, or received after giving back the money
Safe Keys:
- Counting House Safe #1 Key from Office in Szarr Palace
- Counting House Safe #2 Key from rat Skittle in Heapside Prison
- ...
- Counting House Safe #4 Key can be pickpocketed from the Head Clerk in the main floor of the bank
- ...
- Counting House Safe #6 Key from Smugglers house south of Baldur's Mouth. Shoot the lever in the basement to open a secret cove area, key is in backpack next to bed
- Counting House Safe #7 Key can be pickpocketed from the Trader in Beehive General Goods
- Counting House Safe #8 Key from mailbox above Revealed Entrance to Guild (X:63, Y:-95)
Quests:
Sub-Areas:
- The Counting House - Vaults
Notable NPCs:
- Minsc (during Aid the Underduke)
- Rakath Glitterbeard
Merchants:
- --
- Anonymous
Mage hand can't reach buttons in the first vault area. God this game is full of "gamey" bullshit.
- Anonymous
I LOOTED EVERY SAFE.. and killed all the guards around the bank. TOOK EVERYTHING ! (I left 2 safes in room with iron fancy fence (in the first room to right.)
TOTAL PROFIT: at least 25 000 gold
-~ 12000 pure gold
-~ 4000 in gems
-~ min 4000 in spell scrolls
- maybe 5000 in magic items
+ and all the equip of the guards ~2000 ? but drop that trash, you are Bill Gates after this heist anyway, amirate?
- Anonymous
why was this so easy to heist. i put invisibility on astarion and gave him bardics but i don't think i even needed to keep him invis LMAO
- Anonymous
All of a sudden the entire place went off after my dad. He clicked a button by accident. We have thr vault pass. Who know all it takes is a miss click to upset the whole place?
- Anonymous
If you have the right modifiers etc you honestly dont need any of the keys just pick the locks
Couldn't find the safe contents anywhere, here's what's in them:
1 - 128g and a heavy chest with 100g, ruby, and agate.
2 - Shortsword + 2, Greataxe + 2, Triumphal Helm, and a stuffed Owlbear head.
3 - Pouch with 91g, Sylvan Stone, Pegasus Feather, Elixir of Vigilance, Fire Resistance, and Darkvision. Plus, empty alchemy supplies, Elixir of Batlemage's Power, Supreme Arcane Cultivation, and Universal Resistance.
4 - Nothing.
5 - Gilded chest with 508g.
6 - 23g, potions of Feather Fall, Wizard's Bane, Diminution, and a disguise kit.
7 - Open crate with a few outfits found elsewhere.
8 - 560g, 2 silver ingots, 4 gold ingots.
- Anonymous
Counting House Safe #5 Key can be pickpocketed from Harvard Willoughby the comedian in Elfsong Tavern.
- Anonymous
- Anonymous
Counting House Safe #3 is in the elf song tavern, in the owner
- Anonymous
i went cat as druid or jaheira to just jump in through the holes lol using tele is a waste otherwise
- Anonymous
Just use knock with misty step for the vaults. No need to get keys
I pickpocketed a Counting House Vault n°6 from Chromatic Scale vendor chick
I got Gortash Key It said Counting House Vault 5, but Avery's key said Counting House Vault n°5 with the same n° marking as the safe keys, so probably just a bug.
Counting House vault #5 I pickpocketed from Avery Shonsal at Felogyl's fireworks. It says vault key, maybe it is the safe key?
- Anonymous
There is a "secret area" behind the bank that you can reach from the back of Flymm Cargo. Tons of guards and tons of chests full of treasure.
Hard to stay hidden due to patrolling and how bad greater invisibility works.
- Anonymous
So, appearently, you're supposed to teleport to the safes, which is quite ressources consuming.
I didn't know that before and tried to fly in instead. And I could. But now I can't fly out....
- Anonymous
- Anonymous
Counting House Safe Key #7 can be pickpocketed from the Trader in Beehive General Goods
- Anonymous
Counting House Safe Key #4 can be pickpocketed from the Head Clerk in the main floor of the bank
- Anonymous
Vault 1 Key from Captain Grisly is for the NORMAL vaults, contrary to what is written. Basement Vault 1 Key is from Lorroakan
- Anonymous
I think I got Vault Key No 6 from Iron Throne in a locked chest that I had to lockpick. I am not 100% sure, but I believe it was there!
- Anonymous
Just Bardic inspiration on Astarion and lock picked every vault gate, the gaurd wont stop you.
- Anonymous
This area is bugged for me and I have no idea what caused it.
Trying to do Jaheira's/The Stone Lord quest, but this area is completely aggressive to me. As soon as I step foot near the entrance, the guards immediately enter combat. I have no clue what caused this to happen. Looking online and I've seen several other people discussing the issue.
What track plays in the vault at the end?
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