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Ring of Elemental Infusion

Uncommon

Elemental Infusion: When you deal Acid, Cold, Fire, Lightning, or Thunder damage using a spell or cantrip, that element infuses your weapon.

Until the end of your next turn, you deal an additional 1d4 damage of that element on your first successful weapon attack.

infobox quote icon baldurs gate 3 wiki guide 24pxThe mysterious gem set in this ring seems to change hues whenever you aren't looking.

0.05 weight icon baldurs gate 3 wiki guide40 currency coin baldurs gate 3 wiki guide 24px

Ring of Elemental Infusion is one of the available Rings in Baldur's Gate 3. In BG3, there are two types of Accessories, which are Rings or Amulets. Once equipped, these Accessories may give the character certain bonuses, such as new Spells, resistance against certain kinds of damage, bonus AC, an increase to an Ability Score, or more.

 

The mysterious gem set in this ring seems to change hues whenever you aren't looking.

 

Ring of Elemental Infusion Information

Elemental Infusion: When you deal Acid, Cold, Fire, Lightning, or Thunder damage using a spell or cantrip, that element infuses your weapon.

Until the end of your next turn, you deal an additional 1d4 damage of that element on your first successful weapon attack.

  • weight icon baldurs gate 3 wiki guideWeight: 0.05 Kg.
  • value icon baldurs gate3 wiki guideValue: 40 Gp.

 

Ring of Elemental Infusion Location & Where to Find

  • Location: Crèche Y'llek, on a githyanki in the infirmary. (X1304, Y-810)

 

 

Ring of Elemental Infusion Notes & Tips

  • Carried by Gish Umra'a'ac in the Githyanki Infirmary 

 

 
All Rings in Baldur's Gate 3
A Sparking Promise  ♦  Absolute's Smite  ♦  Amethyst Ring  ♦  Band of the Mystic Scoundrel  ♦  Bracing Band  ♦  Bronze Ring  ♦  Burnished Ring  ♦  Callous Glow Ring  ♦  Carnelian Ring  ♦  Caustic Band  ♦  Copper Band  ♦  Copper Ring  ♦  Crypt Lord Ring  ♦  Dark Ring  ♦  Djinni Ring  ♦  Dowry Ring  ♦  Emerald Ring  ♦  Eversight Ring  ♦  Explorer's Ring  ♦  Family Ring  ♦  Fetish of Callarduran Smoothhands  ♦  Garnet Ring  ♦  Gold Band  ♦  Gold Ring  ♦  Guiding Light  ♦  Guild Ring  ♦  Hag's Ring  ♦  Hermit Crab  ♦  Keepsake Ring  ♦  Killer's Sweetheart  ♦  Mage's Friend  ♦  Obsidian Ring  ♦  Onyx Ring  ♦  Orin's Temple Ring  ♦  Orphic Ring  ♦  Peridot Ring  ♦  Poisoner's Ring  ♦  Polished Ring  ♦  Pyschic Bolstering Ring  ♦  Ring of Absolute Force  ♦  Ring of Arcane Synergy  ♦  Ring of Beguiling  ♦  Ring of Being Really Invisible  ♦  Ring of Blink  ♦  Ring of Colour Spray  ♦  Ring of Evasion  ♦  Ring of Exalted Marrow  ♦  Ring of Feywild Sparks  ♦  Ring of Fire  ♦  Ring of Free Action  ♦  Ring of Geniality  ♦  Ring of Infinite Wishes  ♦  Ring of Jumping  ♦  Ring of Mental Inhibition  ♦  Ring of Mind-Shielding  ♦  Ring of Poison Resistance  ♦  Ring of Psionic Protection  ♦  Ring of Regeneration  ♦  Ring of Resistance to Ants  ♦  Ring of Restorative Gravity  ♦  Ring of Salving  ♦  Ring of Self Immolation  ♦  Ring of Shadows  ♦  Ring of Spiteful Thunder  ♦  Ring of the Lekinesus  ♦  Ring of Truthfulness  ♦  Ring of Twilight  ♦  Rings of the Lekinesus  ♦  Risky Ring  ♦  Ruby Ring  ♦  Sandthief's Ring  ♦  Seemingly Gleaming Ring  ♦  Shadow Blade Ring  ♦  Shadow-Cloaked Ring  ♦  Shapeshifter's Boon Ring  ♦  Shifting Corpus Ring  ♦  Silver Band  ♦  Smuggler's Ring  ♦  Snowburst Ring  ♦  Spurred Band  ♦  Strange Conduit Ring  ♦  Sunwalker's Gift  ♦  Szarr Family Ring  ♦  Tarnished Ring  ♦  The Mage's Friend  ♦  The Sparkswall  ♦  The Whispering Promise  ♦  Til Death Do Us Part  ♦  Till Death Do Us Part  ♦  Tourmaline Ring  ♦  True Love's Caress  ♦  True Love's Embrace  ♦  Verdelite Ring



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    • Anonymous

      This ring needs one of these three things:

      1, found way earlier than the creche, when it's been very out-scaled

      2, needs to add 1d4 to ALL attacks until the end of your next turn. (so your eldritch knight could cantrip, bonus weapon attack with the 1d4, and then the next turn, attack, extra attack, improved extra attack, and action surge attack, each with the 1d4 applied)

      or
      3, needs to simply have a bigger die. maybe 1d8 on your first weapon attack.

      I SUSPECT the reason it seems so imbalanced is that it applies 1d4 to all attacks if you use multistrike moves for your "first attack." eg, flurry of blows (if they had a cantrip), or sword bards flourish. as someone else mentioned, when you use sneak attack with rogue, the 1d4 applies to both the attack roll and the sneak attack roll because it was one singular attack.

      building on that, in that creche there is also a longsword that has an aoe attack around the user. that might be good, because each person hit with it would take an extra 1d4.

      it's unfortunate then that the class its obviously made for -- eldritch knight -- has no mutli-attack skills.

      • Anonymous

        this ring also works if you have caustic band equiped and deal damage with smite, you will get +1d4 acid damage bonus, same goes for hitting a target if you have lightning charges and u hit with smite, thunderous smite storm sorc/tempest cleric?

        • Anonymous

          If your attack that would consume this is a Sneak Attack, the damage is added to both your attack AND your sneak attack. Meaning that Arcane Tricksters can use it to get a bonus 2d4 damage when alternating Cantrip and weapon attack (Or simply using Cantrip and off-hand sneak attack)

          • Anonymous

            Flame Blade from druids counts as spell fire damage when swinging normally. Could be a neat little damage increase for them when dual wielding, though you'd move on from that later in the game.

            • Anonymous

              okayish in the early-game. measly damage in mid-/late-game. should be buffed to 1d4 for ALL weapon attacks until the end of your next turn.

              • Anonymous

                does this work with the Flail of Elemental Ages? it comes with a spell that gives your weapon an extra elemental roll

                • Anonymous

                  If I'm understanding this right; you need to deal damage with an elemental spell or cantrip, and until the end of your next turn you deal 1d4 extra dmg of that element, but only on your first successful attack.


                  Okay, I tested this and that's exactly what it does. It's only 1d4 worth of extra dmg, and only after you successfully hit with an elemental spell. So to make use of this ring properly, you need to alternate spell and weapon use and not miss every time, all just for 1d4's worth of measly damage.


                  Yeah, a totally useless ring. You can use anything else and get more utility and use out of it. This ring is easily replaced and surpassed by just throwing down your torch before every fight, and dipping your weapons in it; this lasts for 10 turns for every weapon attack you make, and doesn't take up your precious ring slot.

                  • Anonymous

                    Neat ring to support the war magic feature of an Eldritch Knight fighter. It does not currently work with Armor of Agathys or Fire Shield and possibly other similar effects.

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