Wyrm's Rock

wyrmway art final release bg3 wiki guide
ACT Act 3
Location Baldur's Gate
Suggest Level 10-12

Wyrm's Rock is a location in Baldur's Gate 3. Wymr's Rock features a beautiful landscape and a fortress within an island. Beneath Wyrm's Rock lies Wyrmway and Dragon's Sanctum, the hideout of the ancient dragon Ansur. On this page, you can find related information about the map, quests, enemies, notable items and other useful tips about Wyrm's Rock.

 

Wyrm's Rock Map

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Quests in Wyrm's Rock BG3

Sub-Areas in Wyrm's Rock Baldur's Gate 3

 

Notable NPCs and Merchants in Wyrm's Rock BG3

  • Gortash

 

Wyrm's Rock Walkthrough BG3

Wyrm's Crossing

Upon arriving on the island, you will see 3 guards stationed at the bridge. Approach one of the guards named Blaze Elin, the one who is standing to the right to ask for passage into Wyrm's Rock. However, they will tell you that it's closed for the day and you can't be let through. You will get the following options to respond:

NOTE: Some dialogue interactions will be different depending on your character's class or race.

  1. What's special about today?
  2. [BALDURIAN] Baldur's Gate is my home. I don't need permission to enter.
  3. Investigator Valeria needs me in the Lower City- a serial killer's on the loose.
  4. [PERSUASION] Such a bother. What if I were to contribute to the 'Flaming First Orphans' Fund?'
  5. [WARLOCK] [DECEPTION] I am Lord Gortash's new occultist- let me pass or your name goes in the Book of Vile Darkness.

If you choose the 3rd one, Astarion will give you his approval and the guard will let you through as they don't want to mess about with a murder inquiry. They will tell you to go straight ahead across the bridge and should be easy to spot. This event Rock-Solid Alibi will inspire Astarion as well. The bridge behind the guards will be lowered and you will be allowed to go inside Wyrm's Rock.

 

Wyrm's Rock Fortress

As you head inside the fortress, you will immediately notice the stony structure and statues on the walls. There are guards stationed along the hallway and upon noticing your presence, a Steel Watcher will ask you to stop to tell you that Lord Gortash has been expecting you. After a short while, the watcher seems to pause and begins to speak with a different tone and poise. It is now speaking to you as 'Lord Enver Gortash'. He recognizes you as the Prism bearer and slayer of Ketheric Thorm. He welcomes you to Baldur's Gate and calls it 'his city' You will now get the following options to respond:

  1. This city will never be yours.
  2. A pleasure to meet you. Could we talk face-to-face?
  3. I'm going to find you, and I'm going to kill you.
  4. Attack.

If you choose the first one, he replies that it's already his but continues to invite you to go inside and see the city for yourself.  He formally invites you to his inauguration which will take place in the ceremonial hall. Now that you have a formal invite from Gortash, you shouldn't have more trouble with the guards. 

If you have Karlach as one of your companions, approach one of the steel watchers stationed along the hallway and you will find out that it recognizes her as one of them. The steel watcher continues to share that her 'unit' is a highly outdated model and will ask her to report to the Steel Watch Foundry. You will now get the following options to respond:

  1. It thinks you're one of them, Karlach. Why?
  2. Same thing Dammon said. Do you know how to fix this malfunctioning engine?
  3. Where is this Steel Watch Foundry?
  4. Leave.

The steel watcher will continue to tell you that the foundry is off-limits to visitors and though Karlach is not sure why it thinks she's one of them, she believes that what keeps them going may be similar to her tin can. When you are done with the conversation, enter the door to your left to reach the audience hall. A familiar face is seen here, Mizora, if you helped her escape in Mind Flayer Colony.

She tells you that Wyll is upstairs and ordaining Gortash as Archduke. Explore the Audience Hall and you will find that many of these people are busy and will not stop for a conversation. There is one lever found in a small corner at exactly (X:-40 Y:218) This lever will reveal a door that will lead outside to let you explore the side of the fortress to grab some plants and Dragon Egg mushrooms. Continue to go around the fortress and it should take you to the opposite side.

Climb up a wooden platform and you can interact with the Knotted Roots that will take you back to the fortress. The door will require you to pass a Dexterity check with a DC of 20. As you reach the hallway, you will find 2 Double Doors that will lead to the ceremonial hall where Gortash will be inaugurated. 

As you get closer to the ceremony, a Steel Watcher will stop you from moving forward. You will get the next options to respond:

  1. Point taken. I'll keep things peaceful.
  2. I'm not taking orders from a piece of metal.
  3. Prepare for battle.

If you choose the first one, the steel watcher will thank you for your cooperation and Astarion will give you his approval. In a short moment, Gortash will notice what's happening and turn his attention to you. He will greet and congratulate you for defeating Ketheric Thorm and then mentions the Netherstone that you acquired from him. He continues that it has become more difficult to have the elder brain under control because of the Netherstone that you are holding. He is worried of what will become of Faerun, should the elder brain be free from the crown. He wants to restore authority over the brain and you will get the following options to respond:

  1. What kind of understanding do you suggest?
  2. I'm not interested in bargaining with the likes of you.
  3. Why is the crown failing?
  4. You're a dead man. I can't let you take over the city.

If you choose the first one, you find out that Orin has been planning something of her own. As Bhaal's chosen, she wants to control all Netherstones for her lord. Gortash disapproves of this and he tells you that he wants to lead the city to glory. Gortash expresses also that Orin is interested in obtaining his and your blood. You will now get the following options to respond:

  1. What do you propose?
  2. You want me to believe you mean no harm to the city?
  3. It's going to take a lot to make me trust you.

If you choose the second one, he will tell you that he wants to propose a pact, that no harm will be done to you by him, and him to you.  Then, he continues to tell you to retrieve Orin's Netherstone and bring it back to Gortash. The other stone is yours to keep, but the goal is to reunite all 3 stones. He offers to rule Faerun together as the Absolute. Your next set of choices will look like this:

  1. As allies, it seems none of you can be trusted. You, Orin, Ketheric.
  2. I will defeat Orin and we shall be allies. You have my oath.
  3. I'll think about it. No promises.
  4. To the hells with your pact.
  5. [INSIGHT] Examine Gortash's body language and expressions. Can you trust him?
  6. [DETECT THOUGHTS] Probe Gortash's mind.

Attempting the Insight check will require you to pass a DC of 15. It will be revealed that he has the full intention of sharing the kingdom with you. Then, you will have the following options to respond to Gortash:

  1. As allies, it seems none of you can be trusted. You, Orin, Ketheric.
  2. I will defeat Orin and we shall be allies. You have my oath.
  3. I'll think about it. No promises.
  4. To the hells with your pact.

If you choose the third one, Gortash will reveal that there is one faceless among your camp. Orin is known to change her form quickly and may prove to be difficult to manage. He offers to help investigate in order to reveal the faceless. Then, he invites you to witness as he makes history as the first Archduke of Baldur's Gate. You will get the following options to respond:

  1. All right.
  2. I wouldn't dream of mis
  3. Fine. Let's get it over with.
  4. I have no interest in this sham of a ceremony.
  5. This stops now Gortash. I'm taking you out.

If you choose the second one, Karlach will give you her disapproval while Astarion gives his approval. Then, Gortash kneels before Duke Ulder Ravengard and proceeds with the ceremony. After the Duke is done with his words, he will now ask the guests for consent and you will have the following options to respond:

  1. Say nothing.
  2. Nod.
  3. Prepare to object.

If you choose the first one, Gortash will now be appointed as the Archduke of Baldur's Gate. When the ceremony is over, Karlach will speak to you about how you let Gortash become Archduke, and will ask what you think of him:

  1. He seemed like an absolute fraud ina very nice coat.
  2. Frankly, I'm impressed. He's wormed his way into the most powerful position in Baldur's Gate.
  3. I can't wait to flatten him.

If you choose the first one, Karlach will give you her approval and agrees that he has always had an expensive taste. She continues to ask how anyone in the hall could fall for this charade:

  1. Evidently not.
  2. When people are scared, they'll do whatever it takes to feel safe.
  3. People are mostly fools.

 Choosing the second here will anger Karlach even further and wished that people knew the truth about the Dead Three being behind all of this. She wants the people to know that Gortash isn't their salvation but the very monster at the gate.

 

Notes & Tips

  • The entrance to The Wyrmway can be accessed from Wyrm's Rock Prison.
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    Reading the Legend of Ansur gives you a clue, you need to hit 2 dragon-shaped lanterns with lightning damage to reveal the entrance.
  • There are 4 trials in The Wyrmway you need to complete to enter Dragon's Sanctum. The Chamber of Courage is a trial by combat, you need to survive 4 rounds against elementals.
  • The Chamber of Strategy is a chess puzzle, when you enter the room, it will randomly generate a chess endgame and you need to finish the Black King in limited moves. Below is one of the possible endgames:
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    Alternatively, you can hit the black king piece with lightning damage.
  • In the Chamber of Justice, there are paintings adorn the walls. They tell the tale of a man who was caught stealing. Now, you have to pronounce a sentence that's proportionate to the crime. Cast the Remove Curse spell on shadow-covered paintings, then insert The Cell into the empty plinth.
  • In the Chamber of Insight, you need to kill the advisor that would lead the city to ruin. Use Hold Monster on the flying books, then read all the books to learn about the three advisors. Kill Suelto to complete the trial.
  • Once all 4 trials are complete, you can enter the Dragon's Sanctum to face Ansur.

 

  

All Locations in Baldur's Gate 3
Angleiron's Cellar  ♦  Arcane Tower  ♦  Arfur's Mansion  ♦  Astral Plane  ♦  Basilisk Gate Barracks  ♦  Beehive General Goods  ♦  Bhaal Temple  ♦  Bhaalist Crypt  ♦  Blighted Village  ♦  Bloomridge Park  ♦  Bonecloak's Apothecary  ♦  Candulhallow's Tombstones  ♦  Cazador's Dungeon  ♦  Chromatic Scale  ♦  Chult  ♦  Circus of The Last Days  ♦  City Sewers  ♦  Cloister of Sombre Embrace  ♦  Crèche K'liir  ♦  Crèche Y'llek  ♦  Dank Crypt  ♦  Defiled Temple  ♦  Devil's Fee  ♦  Dragon's Sanctum  ♦  Druid Grove  ♦  Durinbold Mausoleum  ♦  Ebonlake Grotto  ♦  Emerald Grove  ♦  Felogyr's Fireworks  ♦  Flymm's Cobblers  ♦  Forest (Location)  ♦  Forge of the Nine  ♦  Fraygo's Flophouse  ♦  Gauntlet of Shar  ♦  Goblin Camp  ♦  Gorion Mausoleum  ♦  Grand Mausoleum  ♦  Grand Mausoleum (Lower City)  ♦  Graveyard  ♦  Grey Harbour Docks  ♦  guildhall  ♦  Gur Camp  ♦  Hall of Wonders  ♦  Heapside Prison  ♦  Hhune Mausoleum  ♦  Highberry's Home  ♦  House in Deep Shadows  ♦  House Of Grief  ♦  House of Healing  ♦  House of Hope  ♦  Iron Throne  ♦  Jaheira's Basement  ♦  Jungle  ♦  Ketheric City  ♦  Lady Jannath's Estate  ♦  Last Light Inn  ♦  Low Lantern  ♦  Lower City  ♦  Lower City Central Wall  ♦  Makeshift Prison  ♦  Mind Flayer Colony  ♦  Moonrise Towers  ♦  Moonrise Towers Prison  ♦  Morgue  ♦  Morphic Pool  ♦  Mortuary  ♦  Mountain Pass  ♦  Nautiloid  ♦  Open Hand Temple  ♦  Oubliette  ♦  Overgrown Tunnel  ♦  Owlbear Nest  ♦  Ravaged Beach  ♦  Reithwin Masons' Guild  ♦  Reithwin Town  ♦  Requisitioned Barn  ♦  Rivington  ♦  Rosymorn Monastery  ♦  Rosymorn Monastery Trail  ♦  Ruined Battlefield  ♦  Sanguine Laboratory  ♦  Secluded Cove  ♦  Selunite Outpost  ♦  Shadow Cursed Lands  ♦  Sharess' Caress  ♦  Sharran Sanctuary  ♦  Shattered Sanctum  ♦  Sorcerous Sundries  ♦  Sorcerous Vault  ♦  Stormshore Armoury  ♦  Sunlit Wetlands  ♦  Sword Coast Couriers  ♦  Temple of Bhaal  ♦  Temple of Shar  ♦  The Counting House  ♦  The Festering Cove  ♦  The Lodge  ♦  The Risen Road  ♦  The Waning Moon  ♦  The Wyrmway  ♦  Tiefling Hideout  ♦  Trielta Crags  ♦  Undercity Ruins  ♦  Underdark  ♦  Underground Passage  ♦  Upper City Sewers  ♦  Village Depths  ♦  Water Queen's Cellar  ♦  Waterdeep  ♦  Whispering Depths  ♦  Zhentarim Basement

 




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    • Anonymous

      You can also talk to the guards to let you into the fortress by going to sharess caress or whatever and going to that dryad that buffs you with rapture. In that room by the bathtub, there’s a coronation ticket thing you can pick up to show to the guard.

      • Anonymous

        Get into Gortash's quarters early:

        Use the FLY ability/spell with dash + movement speed increase to get to the top of the fortress without triggering events/dialogue. Once you're at the top, make your way down a ladder into Gortash's personal quarters and raid his coffers.

        There are 3 guards + a clockwork, but you can avoid detection by activating turn-based mode and using the CLOAK OF CUNNING BRUME (When the wearer Disengages, they also create a foggy cloud within 2m radius that last for 1 turn).

        Rogue thief sub-class for bonus dash + disengage and lock-picking is highly recommended.

        • Anonymous

          There's another way to gain entry to the fortress, if you blackmail the toymaker in Rivington after finding the evidence in his basement he'll give you an "Archducal Coronation Admission Pass" which can be shown to the guards at the bridge

          • Anonymous

            I ended up getting to skip the puzzles:

            first thing i did was I walked into the Chamber of insight and Shot Suelto without talking to the statue, it caused a bunch of Fallen Ranger/Wizard/fighter/Champions to spawn on me and aggro but then all the doors were unlocked and the puzzles unavailable

            • Anonymous

              I ended up getting to skip the puzzles:

              first thing i did was I walked into the Chamber of insight and Shot Suelto without talking to the statue, it caused a bunch of Fallen Ranger/Wizard/fighter/Champions to spawn on me and aggro but then all the doors were unlocked and the puzzles unavailable

              • Anonymous

                Navigate the fortress:
                Ground level: Next to the entrance of the Audience Hall. At (40, 215). There is a Lever that opens a gate to outside. After disabling steel watch, people here will auto become hostile. It will be more manageable to stealth move carefully to only contact part of the them
                Audience Hall: on the west side, there is a Passageway at (-13, 232) that goes to the level above where Gortash can be found.

                • Anonymous

                  if you have gale in your party when you do the chess puzzle he can just straight up tell you the answer cause he's a lovable chess dork

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