Way of the Sun Soul

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Initial Way of the Sun Soul Features

  • Deflect Missiles

Inherited Monk Features

  • Class feats

Initial Spells/Actions

  • Initial Spells

Way of the Sun Soul is a Subclass of Monk in Baldur's Gate 3. Monks primary ability is Dexterity & Wisdom, their saving throw proficiencies are Strength & Dexterity and they have a Hit Dice of 1d8 per monk level.  hey have proficiency with Simple weaponsshortswords. 

 

Monks of the Way of the Sun Soul are obsessed with the meaning and mechanics of dying.

  

Way of the Sun Soul Subclass Initial Features

  • Radiant Sun Bolt: 

    Starting when you choose this tradition at 3rd level, you can hurl searing bolts of magical radiance.

    You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.

    When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the special attack twice as a bonus action.

    When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.

  • Searing Arc Strike:

    At 6th level, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the Burning Hands spell as a bonus action.

    You can spend additional ki points to cast Burning Hands as a higher level spell. Each additional ki point you spend increases the spell's level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level.

  • Searing Sunburst: 

    At 6th level, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the Burning Hands spell as a bonus action.

    You can spend additional ki points to cast Burning Hands as a higher level spell. Each additional ki point you spend increases the spell's level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level.

  • Sun Shield: 

    At 17th level, you become wreathed in a luminous, magical aura. You shed bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish or restore the light as a bonus action.

    If a creature hits you with a melee attack while this light shines, you can use your reaction to deal radiant damage to the creature. The radiant damage equals 5 + your Wisdom modifier.

 

Monk Class Initial Features

  • Class feats

  

 

Way of the Sun Soul Progression

  • Note that a __dice__ (__number__ sided die) is rolled and the number you rolled plus your Constitution Modifier are added to your total Health every level up.
  • Note that Monks must pick a Subclass immediately upon Character Creation/must pick a Subclass at level x.

 

Level 1

Monk Features

  • classfeats

Pick 3 Cantrips From

  • Cantrips

Prepare 3 Spells From

You may only prepare spells you have already learned

  • ?????

Way of the Sun Soul Features & Spells

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Level 2

 

Monk Features

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Prepare 5 Spells from

  • ????

Monk Actions

  • ?????

Light Domain Features & Spells

  • ??



Level 3

Monk Features

  • ????

Prepare 6 Spells From

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Way of the Sun Soul Features & Spells

  • ??

 

 

Level 4

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Level 5

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Level 6

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Level 7

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Level 8

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Level 9

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Level 10

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Way of the Sun Soul Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Arcane Trickster  ♦  Barbarian  ♦  Bard  ♦  Battle Master  ♦  Beast Master  ♦  Berserker  ♦  Circle of the Land  ♦  Circle of the Moon  ♦  Cleric  ♦  College of Lore  ♦  College of Valour  ♦  Draconic Bloodline  ♦  Druid  ♦  Eldritch Knight  ♦  Fighter  ♦  Hunter  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sorcerer  ♦  Tempest Domain  ♦  The Fiend  ♦  The Great Old One  ♦  Thief  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Wild Magic  ♦  Wizard



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