The High Hall |
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ACT | Act 3 |
Location | Baldur's Gate |
Suggest Level | 12 |
The High Hall is a location at Baldur's Gate 3. You can only reach this location in the final part of the game, and can not return to previous regions. On this page, you can find the information about the map, quests, enemies, notable items and other useful tips about The High Hall.
The High Hall Map
Notes & Tips
- While fighting the followers of the Absolute, you can summon your allies with a standard action. (See Gather Your Allies quest for potential allies.)
- The High Hall Courtyard is filled with Absolutist cultists, goblins, Winged Horrors, Ogres, a Spectator, and several Mind Flayers. You can by pass the area by taking the sewers.
- The entrance to the Upper City Sewers a Metal Door at X264, Y128. This area provides you a short cut to High Hall, guarded by Death Knight Stalker Svignee and some other enemies.
- There are some hostages you can save in the locked building in northeast of courtyard.
- A Nautiloid will aim and bombard the area when you approach the Elder Brain. Stay away the marked area ASAP to avoid be killed.
Quests:
Sub-Areas:
Notable NPCs:
Depends on how many allies you gather previously, you could see following NPCs
- Arabella
- Beorn Wunterbrood
- Barcus / Wulbren Bongle
- Counsellor Florrick
- Dame Aylin
- Dammon
- Ethel
- Halsin
- Isobel
- Jaheira
- Koll the Red
- Nine-Fingers Keene
- Owlbear Cub
- Rolan
- Strange Ox
- Ulder Ravengard
- Ulma
- Valeria / Sarevok
- Volo
- Withers
- Yurgir
- Zevlor
Merchants:
- --
- Anonymous
The map is missing the north part the map where there is a metal door which leads underground to the upper city sewers around coordinate X260 Y140, there is a ledge you can jump down to which is pretty high so you might need feather fall
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There's a secret room behind a wall south of High Hall, how do I get in there ?
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