Simple Melee Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Weapons are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or are dropped by Enemies or Bosses. You can find detailed information on its location and properties on each individual page linked below.
All Simple Melee Weapons in Baldur's Gate 3
Baldur's Gate 3 Simple Melee Weapons Comparison Table
You can search by Name, Rarity, Proficiency, or Weapon Skills. Just type into the search box what you are looking for.
Quick Search of All Simple Melee Weapons
Name |
Damage |
Proficiency |
Quality |
Type |
Range |
Qualities |
Weapon Skills |
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1d6+1 Bludgeoning |
Simple | Rare | Melee Weapon | 1.5m | Dippable | Diamondsbane: If an adamantine weapon hits an Lethal Weapon: This weapon ignores Bludgeoning Weapon Enchantment +1 |
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1d4 Piercing |
Simple | Uncommon | Melee Weapon | 1.5m | Deathly Slumber: Deals an additional 1~4 Necrotic Damage to creatures that are Knocked Out or Sleeping. Weapon Enchantment +1 Piercing Strike |
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1d6 Piercing |
Simple | Common | Melee Weapon | 1.5m | Dippable | Equip item in main hand to gain: Piercing Strike Action |
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1d4 Piercing 1d4 Necrotic |
Simple | Legendary | Melee Weapon | 1.5m | Improved Critical: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Main Hand Only Off-Hand Only Armour Class -1 |
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1d4 Bludgeoning |
Simple | Common | Melee Weapon | 1.5m | Light Dippable |
Equip item in main hand to gain: Concussive Smash Action |
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1d6 Slashing |
Simple | Common | Melee Weapon | 1.5m | Dippable | Equip item in main hand to gain: Lacerate Action |
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1d4 Bludgeoning |
Simple | Common | Melee Weapon | 1.5m | Light Dippable |
The Holder of this Item gains: Concussive Smash Action |
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1d4+1Piercing +1d4 Cold |
Simple | Rare | Melee Weapon | 1.5m | Light Finesse Thrown |
Off-Hand Only Chilling Counter: When a creature misses you with an attack, it must succeed a DC 13 Constitution Saving Throw or be Chilled for 2 turns. Armour Class +1 Weapon Enchantment +1 Piercing Strike |
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1d6 Slashing |
Simple | Uncommon | Melee Weapon | 1.5m | Weapon Enchantment +1 Lacerate |
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1d6 Bludgeoning |
Simple | Common | Melee Weapon | 1.5m | Dippable | The Holder of this Item gains: Concussive Smash Action |
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1d4 Piercing |
Simple | Common | Melee Weapon | 1.5m | Light Finesse Dippable |
Equip item in main hand to gain: Piercing Strike Action |
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Simple | Uncommon | Melee Weapon | 1.5m | Light |
The Holder of this Item gains: Equip item in main hand to gain: |
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1d4+2Piercing |
Simple | Rare | Melee Weapon | 1.5m | Light Finesse Thrown |
Weapon Enchantment +2 Piercing Strike |
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1d6 Bludgeoning +1d8 Radiant |
Simple | Legendary | Melee Weapon | 1.5m | Weapon Enchantment +3 | Main Hand Only Healing Incense Aura (Class Action) |
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Simple | Uncommon | Melee Weapon | 1.5m | Light |
The Holder of this Item gains: Equip item in main hand to gain: Lacerate Action |
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1d4+2Piercing |
Simple | Rare | Melee Weapon | 1.5m | Light Finesse Thrown |
Dread Iron Ambush: While its wielder is hidden, this weapon deals an extra 1~6 Necrotic damage Weapon Enchantment +1 Piercing Strike |
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Simple | Uncommon | Melee Weapon | 1.5m | Light | Non-Lethality: This weapon deals only Non-Lethal Damage. Weapon Enchantment +1 Backbreaker Concussive Smash Weakening Strike |
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Simple | Very Rare | Melee Weapon | 1.5m | Gleamdance Dagger: Glowing: This object shines with a glowing light in a radius of 6m. Gleamdancer: When this dagger is wielded in the off-hand, the wielder gains a +1 bonus to Armour Class. Weapon Enchantment +2 Piercing Strike |
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Simple | Uncommon | Melee Weapon | 1.5m | Goblin's Undoing: Goblins have Disadvantage on Attack Rolls against the wielder. Weapon Enchantment +1 Piercing Strike |
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1d4 Piercing |
Simple | Uncommon | Melee Weapon | 1.5m | Goblin's Undoing: Goblins have Disadvantage on attack Rolls against the wielder. Piercing Strike Action |
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1d6 Slashing |
Simple | Common | Melee Weapon | 1.5m | Light Dippable |
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1d6+1 Slashing |
Simple | Uncommon | Melee Weapon | 1.5m | Light Dippable |
Weapon Enchantment +1 |
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1d6+1 Bludgeoning +1d6 Poison damage |
Simple | Very Rare | Melee Weapon | 1.5m | N/A | Weapon Enchantment +2 |
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1d4+1Piercing |
Simple | Uncommon | Melee Weapon | 1.5m | Rupturing: On a hit, the target must succeed a DC 13 Constitution Saving Throw or become Ruptured. Weapon Enchantment +1 Piercing Strike Lacerate Flourish |
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1d6 Piercing |
Simple | Common | Melee Weapon | 1.5m | Dippable |
The Holder of this Item gains: Rush Attack Action |
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1d8 Bludgeoning |
Simple | Common | Melee Weapon | 1.5m | Light Dippable |
Concussive Smash Action |
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1d4+1 Bludgeoning |
Simple | Uncommon | Melee Weapon | 1.5m | Light Dippable |
Weapon Enchantment +1 |
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Simple | Uncommon | Melee Weapon | 1.5m | Light |
Weapon Enchantment +1 |
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1d6 Bludgeoning +1d6 Necrotic damage (Conditional) |
Simple | Uncommon | Melee Weapon | 1.5m | Dippable | The Holder of this Item gains: |
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1d6 Bludgeoning |
Simple | Common | Melee Weapon | 1.5m | Dippable | Equip item in main hand to gain: Concussive Smash |
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1d6+1 Bludgeoning |
Simple | Uncommon | Melee Weapon | 1.5m | Dippable | Weapon Enchantment +1 Equip item in main hand to gain: |
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Simple | Uncommon | Melee Weapon | 1.5m | Weapon Enchantment +1 Piercing Strike |
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Murderous Cut |
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Simple | Uncommon | Melee Weapon | 1.5m | Prey Upon the Weak: This weapon deals an additional 1~4 Piercing damage against targets with 50% of their hit points or fewer. Weapon Enchantment +1 Piercing Strike Lacerate Flourish |
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1d4+3 Piercing |
Simple | Common | Melee Weapon | 1.5m | Piercing Strike Action | |
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Simple | Uncommon | Melee Weapon | 1.5m | Shadow Blade: You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade. Weapon Enchantment +1 Piercing Strike |
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1d6 Slashins |
Simple | Uncommon | Melee Weapon | 1.5m | Light Dippable |
The Holder of this Item gains: The Scourage Mistress' Bane: Change to inflict a 1d4 penalty to Attack Rolls and saving Throws on target. If the attacker still has 25% or more hit Points, they take 1d6 Piercing damage themselves. Equip item in main hand to gain: Lacerate Action |
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1d4 Piercing |
Simple | Uncommon | Melee Weapon | 1.5m | Light Finesse Dippable |
The Holder of this Item gains: Blood Sacrifice Bonus ActionThe Pain Maiden's Blessing Equip item in main hand to gain: Piercing Strike Action |
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1d4 Bludgeoning |
Simple | Common | Melee Weapon | 1.5m | Light | Concussive Smash Action 6 Camp Supplies |
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Simple | Rare | Melee Weapon | 1.5m | Light | Conjure Shadow Lantern Wraith Weapon Enchantment |
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Simple | Uncommon | Melee Weapon | 1.5m | Weapon Enchantment +1 Piercing Strike |
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1d6+2 Bludgeoning |
Simple | Rare | Melee Weapon | 1.5m | Dippable | Weapon Enchantment +2 |
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1d4Bludgeoning +1d4 Radiant |
Simple | Uncommon | Melee Weapon | 1.5m | Light Weapon Enchantment +1 Concussive Smash |
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1d4 Slashing |
Simple | Common | Melee Weapon | 1.5m | Light Dippable |
Equip item in main hand to gain: Lacerate Action |
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1d4 Slashing |
Simple | Rare | Melee Weapon | 1.5m | Light Dippable |
Equip item in main hand to gain: Lacerate Action |
Stillmaker |
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Simple | Very Rare | Melee Weapon | 1.5m | Hold Person (Lvl 3) Weapon Enchantment +2 Pommel Strike Lacerate Piercing Strike |
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1d4+1 Piercing |
Simple | Uncommon | Melee Weapon | 1.5m | Light Finesse Dippable |
The Holder of this Item gains: Weapon Enchantment +1 Equip item in main hand to gain: Piercing Strike Action |
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1d4+1 Slashing |
Simple | Uncommon | Melee Weapon | 1.5m | Light Dippable |
The Holder of this Item gains: Equip item in main hand to gain: Lacerate Action |
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1d6+3+STR Modifier Bludgeoning |
Simple | Legendary | Melee Weapon | 1.5m | Weapon Enchantment +3 | Lathander's Blessing: Once per Long Rest, when your hit points are reduced to 0, you regain 2~12 hit points. Allies Within 9m also regain 'l ~6 hit points. Lathander's Light: Sheds holy light in a 6m radius. In combat, fiends and undead standing in the light are Blinded, unless they succeed a Constitution Saving Throw. Sunbeam (Lvl 6 Evocation Spell) |
The Spellsparkler |
1d8 Bludgeoning (Two Handed) |
Simple | Rare | Two-Handed Melee Weapon | 2m | Two Handed | Electric Veins: When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges. Topple |
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1d4 Bludgeoning + 1d4 Fire |
Simple | Common | Melee Weapon | 1.5m | Light Dippable |
Equip item in main hand to gain: Concussive Smash ActionBurning: Takes 1d4 Fire damage per turn. |
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1d4+1 Bludgeoning + 1d4 Radiant |
Simple | Very Rare | Melee Weapon | 1.5m | Light | Weapon Enchantment +1 |
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1d4 Bludgeoning |
Simple | Common | Melee Weapon | 1.5m | Light Dippable |
Equip item in main hand to gain: Concussive Smash Action |
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1d4+2 Slashing +1d4 Cold |
Martial | Rare | Melee Weapon | 1.5m | Light | Watery Guidance: This weapon has Advantage against Wet creatures. Weapon Enchantment +2 Lacerate |
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1d4 Bludgeoning |
Simple | Common | Melee Weapon | 1.5m | Light Dippable |
Concussive Smash Action |
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1d4 Piercing |
Simple | Uncommon | Melee Weapon | 1.5m | Light Finesse Dippable |
The Holder of this Item gains: Goblin's Undoing: Goblins have Disadvantage on attack Rolls against the wielder. Equip item in main hand to gain: Piercing Strike Action |
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1d6 Bludgeoning |
Simple | Rare | Melee Weapon | 1.5m | Dippable | The holder of this item gains: Equip item in main hand to gain: |
Baldur's Gate 3 Simple Melee Weapons Gallery