Sharpshooter

Your ranged weapon attacks do not receive penalties from High Ground Rules.

Ranged weapon attacks with weapons you are Proficient with have a -5 penalty to their Attack Roll, but deal an additional 10 damage. (You can toggle this on or off).

Sharpshooter is a Feat in Baldur's Gate 3. Feats are special talents or expertises that provide special capabilities to characters. At certain levels, your character will get to choose between an Ability Score Improvement Feature or a Feat. (Note this feat is not available in EA and all info is subject to change.)

 

Sharpshooter Information

 

How to unlock Sharpshooter

You'll need to fulfill the following requirements to unlock Sharpshooter

 

Sharpshooter Tips & Notes

  • Works with Tavern Brawler and Dueling.
  • You can toggle this off for Battle Master, so you don't have to choose when to take sharpshooter shots and regular shots.
  • Notes & Tips go here

 

 

All Feats in Baldur's Gate 3
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    • Anonymous

      Point of order. This great ability has the most inappropriate name of any feat in the game. 'Sharpshooter" implies increased accuracy.

      Dear BG3 gods, please rename this feat as "Long Draw", which should also not work for crossbows, as they have their own feat.

      I look forward to your comments and downvotes.

      • Anonymous

        This is fun in Greater Invisibility + hand crossbows. Attacking from invis always have advantage, mitigating downside of losing accuracy. Ranged attack has main+bonus actions coupled in one pack for hand crossbows, which generally isn't a big deal, but there it means 1 less sneak check to lose invisibility.

        • Anonymous

          At least as of right now, the -5 accuracy penalty does not seem to apply to the bonus attack action you get for dual wielding hand crossbows (but the damage bonus still applies). I assume that isn't intentional and will likely get patched, but how it currently works is fun if a bit busted.

          Running it as part of a 'gunslinger' type Bard/Warlock build, and since the your full action is always occupied with spells/eldritch blast there's essentially no reason to ever turn the modal ability off. Never have to use the main hand attack that gets the penalty, but you get the off-hand/bonus action attack at full power basically for free every turn. That offhand attack often ends up being as if not more dangerous than whatever the 'full' action happened to be that turn (not to mention how satisfying it is to casually one-shot some poor goblin with the D&D crossbow equivalent of a .454 Casull after you've already eldritch blasted a couple of his buddies off ledges to their deaths earlier in the same turn).

          Even if/when they fix how the penalty is being applied, this is still going to be a super strong pick for any build running hand crossbows. There are lots of ways to mitigate the accuracy penalty, but taking the baseline damage from 1-6 to 11-16 is massive.

          • Anonymous

            Does this work with thrown weapons? I want to build a Eldritch knight that uses thrown weapons since with bound weapon they automatically come back every time. So does sharpshooter work with that idea or not?

            • Anonymous

              Bugé, with two hand crossbows it also works if the second one is already in use, so 2 booster shots for elite shooters without counting that for the second point crossbow the -5 precision malus does not apply.... I think it's made for a heavy ranged weapon.

              • Anonymous

                apparently its not a toggle for this or battlemaster, so you can no longer choose when to take sharpshooter shots and when your shots are reg, same with battlemaster, hopefully a bug

                • Anonymous

                  WTF happened to "Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls" i kno Larien likes to homebrew but this was not a gud nerf

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