Magic Initiate: Wizard

You learn 2 cantrips and a Level 1 spell from the wizard spell list. You can cast the Level 1 spell once per Long Rest. Your Spellcasting Ability for all 3 spells is Intelligence.

Magic Initiate: Wizard is a Feats in Baldur's Gate 3. Feats are special talents or expertises that provide special capabilities to characters. At certain levels, your character will get to choose between an Ability Score Improvement Feature or a Feat.

 

Magic Initiate: Wizard Information

 

How to Unlock Magic Initiate: Wizard

You'll need to fulfill the following requirements to unlock Magic Initiate: Wizard

 

Magic Initiate: Wizard Tips & Notes

  • Notes & Tips go here
  • This is a good option to get familiars for non-Wizards, Rangers, and Warlocks, or you may get the feat Ritual Caster.

 

 

All Feats in Baldur's Gate 3
Ability Improvements  ♦  Actor  ♦  Alert  ♦  Athlete  ♦  Charger  ♦  Crossbow Expert  ♦  Defensive Duellist  ♦  Dual Wielder  ♦  Dungeon Delver  ♦  Durable  ♦  Elemental Adept  ♦  Great Weapon Master  ♦  Heavily Armoured  ♦  Heavy Armour Master  ♦  Lightly Armoured  ♦  Lucky (Feat)  ♦  Mage Slayer  ♦  Magic Initiate: Bard  ♦  Magic Initiate: Cleric  ♦  Magic Initiate: Druid  ♦  Magic Initiate: Sorcerer  ♦  Magic Initiate: Warlock  ♦  Martial Adept  ♦  Medium Armour Master  ♦  Mobile  ♦  Moderately Armoured  ♦  Observant  ♦  Performer  ♦  Polearm Master  ♦  Resilient  ♦  Ritual Caster  ♦  Savage Attacker  ♦  Sentinel  ♦  Sharpshooter  ♦  Shield Master  ♦  Skilled  ♦  Spell Sniper  ♦  Tavern Brawler  ♦  Tough  ♦  Unstable Blood  ♦  War Caster  ♦  Weapon Master



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    • Anonymous

      This feat looks really good for Moondruids taking Mage Armor. No need to dip into Dragon Sorcerer that costs you a feat.

      • Anonymous

        Spells learned from this feat overwrites/deletes same learned spells from Gale's spellbook despite tooltip saying I already have that spell but I will have access to both. Is this a bug or is the tooltip wrong?

        • Anonymous

          Keep in mind that spells learned via this feat cannot be cast has ritual for some obscure reasons. So if you take this feat to use ''Enhance Leap'', ''Longstrider'' or Feather Fall on your party it won't be viable.

          • Anonymous

            This can be very useful in the beta. With the circlet that sets int to 18, any class can have any lv 1 wizard spell without issues to hit. Me, I chose thunderwave for my warlock and it's a blast (pun intended).

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