Magic Initiate: Wizard

Effect

Gain a spell slot of Level 1 that is restored on a long rest. Learn two cantrips and one 1st-level spell from the Wizard spell list. Your spellcasting modifier for these Spells is Intelligence.

Requirements

All Classes Lvl 4

Magic Initiate: Wizard is a Feats in Baldur's Gate 3. Feats are special talents or expertises that provide special capabilities to characters. At certain levels, your character will get to choose between an Ability Score Improvement Feature or a Feat.

 

Magic Initiate: Wizard Information

  • Gain a spell slot of Level 1 that is restored on a long rest. Learn two cantrips and one 1st-level spell from the Wizard spell list. Your spellcasting modifier for these Spells is Intelligence.

 

How to unlock Magic Initiate: Wizard

You'll need to fulfill the following requirements to unlock Magic Initiate: Wizard

 

Magic Initiate: Wizard Tips & Notes

  • Notes & Tips go here

 

 

All Feats in Baldur's Gate 3
Ability Improvements  ♦  Athlete  ♦  Defensive Duelist  ♦  Dual Wielder  ♦  Great Weapon Master  ♦  Heavily Armoured  ♦  Lightly Armoured  ♦  Magic Initiate: Cleric  ♦  Magic Initiate: Warlock  ♦  Martial Adept  ♦  Mobile  ♦  Moderately Armoured  ♦  Shield Master  ♦  Skilled  ♦  Tough  ♦  War Caster  ♦  Weapon Master



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    • Anonymous

      15 Feb 2021 19:47  

      This can be very useful in the beta. With the circlet that sets int to 18, any class can have any lv 1 wizard spell without issues to hit. Me, I chose thunderwave for my warlock and it's a blast (pun intended).

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