Magic Initiate: Cleric

Effect

Gain a spell slot of Level 1 that is restored on a long rest. Learn two cantrips and one 1st-level spell from the Cleric spell list. Your spellcasting modifier for these Spells is Wisdom.

Requirements

All Classes Lvl 4

Magic Initiate: Cleric is a Feats in Baldur's Gate 3. Feats are special talents or expertises that provide special capabilities to characters. At certain levels, your character will get to choose between an Ability Score Improvement Feature or a Feat.

 

Magic Initiate: Cleric Information

  • Gain a spell slot of Level 1 that is restored on a long rest. Learn two cantrips and one 1st-level spell from the Cleric spell list. Your spellcasting modifier for these Spells is Wisdom.

 

How to unlock Magic Initiate: Cleric

You'll need to fulfill the following requirements to unlock Magic Initiate: Cleric

 

Magic Initiate: Cleric Tips & Notes

  • Notes & Tips go here

 

 

All Feats in Baldur's Gate 3
Ability Improvements  ♦  Athlete  ♦  Defensive Duelist  ♦  Dual Wielder  ♦  Great Weapon Master  ♦  Heavily Armoured  ♦  Lightly Armoured  ♦  Magic Initiate: Warlock  ♦  Magic Initiate: Wizard  ♦  Martial Adept  ♦  Mobile  ♦  Moderately Armoured  ♦  Shield Master  ♦  Skilled  ♦  Tough  ♦  War Caster  ♦  Weapon Master



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