Magic Initiate: Cleric

You learn 2 cantrips and a Level 1 spell from the cleric spell list. You can cast the Level 1 spell once per Long Rest. Your Spellcasting Ability for all 3 spells is Wisdom.

Magic Initiate: Cleric is a Feats in Baldur's Gate 3. Feats are special talents or expertises that provide special capabilities to characters. At certain levels, your character will get to choose between an Ability Score Improvement Feature or a Feat.

 

Magic Initiate: Cleric Information

 

How to Unlock Magic Initiate: Cleric

You'll need to fulfill the following requirements to unlock Magic Initiate: Cleric

 

Magic Initiate: Cleric Tips & Notes

  • If you have a spell equipped, and decided to take this feat and also equip the same spell that you have already learned, you will get the message saying: "You already know this spell. This spell is a different version of the one you already know. You will have access to both."
  • Notes & Tips go here

 

 

All Feats in Baldur's Gate 3
Ability Improvements  ♦  Actor  ♦  Alert  ♦  Athlete  ♦  Charger  ♦  Crossbow Expert  ♦  Defensive Duellist  ♦  Dual Wielder  ♦  Dungeon Delver  ♦  Durable  ♦  Elemental Adept  ♦  Great Weapon Master  ♦  Heavily Armoured  ♦  Heavy Armour Master  ♦  Lightly Armoured  ♦  Lucky (Feat)  ♦  Mage Slayer  ♦  Magic Initiate: Bard  ♦  Magic Initiate: Druid  ♦  Magic Initiate: Sorcerer  ♦  Magic Initiate: Warlock  ♦  Magic Initiate: Wizard  ♦  Martial Adept  ♦  Medium Armour Master  ♦  Mobile  ♦  Moderately Armoured  ♦  Observant  ♦  Performer  ♦  Polearm Master  ♦  Resilient  ♦  Ritual Caster  ♦  Savage Attacker  ♦  Sentinel  ♦  Sharpshooter  ♦  Shield Master  ♦  Skilled  ♦  Spell Sniper  ♦  Tavern Brawler  ♦  Tough  ♦  Unstable Blood  ♦  War Caster  ♦  Weapon Master



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    • Anonymous

      Just a note, tested as of the date of this post:

      If, for example, you are a cleric with Healing Word equiped, and decide to take this feat and also equip Healing Word, while it will say the following.
      "You already know this spell. This spell is a different version of the one you already know. You will have access to both."

      It's clear on how its supposed to function, but as of this message, this is not the case. You will only have 1 version of Healing Word in your spellbook, being the "once per long rest" version, and not the normal spell version.

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