Athlete

Your Strength or Dexterity increases by 1, to a maximum of 20.

When you are Prone, standing up uses significantly less movement. Your Jump distance also increases by 50%.

Athlete is a Feats in Baldur's Gate 3. Feats are special talents or expertises that provide special capabilities to characters. At certain levels, your character will get to choose between an Ability Score Improvement Feature or a Feat.

 

Athlete Information

  • Your Strength or Dexterity increases by 1, to a maximum of 20. When you are Prone, standing up uses significantly less movement. Your Jump distance also increases by 50%.
  • Class Features  Athlete: Standing Up

 

How to unlock Athlete

You'll need to fulfill the following requirements to unlock Athlete

 

Athlete Tips & Notes

  • Jump is a very efficient mode of mobility in BG3 and a 50% increase is a huge boost, particularly when used in conjunction with high Strength and/or Enhance Leap that triples your jump distance. Given this feat also increases an attribute by +1, this is a solid option if it gets you an even number in Strength or Dexterity.
  • This feat works with all forms of Wild Shape.
  • Works great with Monk's Step of the Wind Dash. With this feat, the jump will no longer cost a Bonus Action per turn.

 

 

All Feats in Baldur's Gate 3
Ability Improvements  ♦  Actor  ♦  Alert  ♦  Charger  ♦  Crossbow Expert  ♦  Defensive Duellist  ♦  Dual Wielder  ♦  Dungeon Delver  ♦  Durable  ♦  Elemental Adept  ♦  Great Weapon Master  ♦  Heavily Armoured  ♦  Heavy Armour Master  ♦  Lightly Armoured  ♦  Lucky (Feat)  ♦  Mage Slayer  ♦  Magic Initiate: Bard  ♦  Magic Initiate: Cleric  ♦  Magic Initiate: Druid  ♦  Magic Initiate: Sorcerer  ♦  Magic Initiate: Warlock  ♦  Magic Initiate: Wizard  ♦  Martial Adept  ♦  Medium Armour Master  ♦  Mobile  ♦  Moderately Armoured  ♦  Observant  ♦  Performer  ♦  Polearm Master  ♦  Resilient  ♦  Ritual Caster  ♦  Savage Attacker  ♦  Sentinel  ♦  Sharpshooter  ♦  Shield Master  ♦  Skilled  ♦  Spell Sniper  ♦  Tavern Brawler  ♦  Tough  ♦  Unstable Blood  ♦  War Caster  ♦  Weapon Master

 




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    • Anonymous

      An excellent choice for melee characters, especially short races that have reduced movement points. Allows you to essentially jump across the entire battlefield. Also great for getting to secret areas. Just a lot of fun in general

      • Anonymous

        This feat is insanely good on Monk! Step of the Wind: Dash makes Jump no longer costs a bonus action, so you can just jump to your heart's content. Even using the default stats on Monk, I could jump 14m for just a cost of 3m!

        Spoiler warning:
        In chapter 3, there is a scenario in which a caster across a chasm starts chanting a spell, and you have 5 turns to stop him before he brings the pain. The only path to get to him is a long, thin bridge that puts you in range of several snipers. It is intended for your party to take multiple turns and get worn down by the archers to reach the caster... I reached the caster in one turn.

        • Anonymous

          Love this feat for level 4 Laezel and Karlac

          Even if you re-spec it later the early game mobility it grants along with a +1 to strength is very fun.

          Give them a cape for bonus lols (all the cloaks look like they could be found in Supermans closet)

          • Anonymous

            This feat now has it uses, since the jump distance was added. I use it for Karlach together with the Eagle Heart subclass. Secures reaching high ground for your diving strike and fixes escaping the prone status. Prone now affects all movement costs, jump included, therefore a normal character with base movement speed and without this feat can't jump out of grease, ice and other difficult terrain. With this thats not a problem.

            • Anonymous

              Jump around
              Jump around
              Jump around
              Jump up, jump up, and get down


              Jump! Jump! Jump! Jump!
              Jump! Jump! Jump! Jump!
              Jump! Jump! Jump! Jump!
              Jump! Jump! Jump! Jump! Jump!

              • Anonymous

                While it sounds weak, the extra jumping distance adds a lot of mobility to melee classes. Because jumping costs a fixed amount of movement, no matter how far you can jump. With that skill my champion has basically an at-will 18m teleport during combat.

                And with Enhanced Jump (spell) on top you can reach almost any hidden location in the game by simply jumping across half the map.

                • Anonymous

                  A relatively mediocre feat to pick. Ability improvements is simply better than this. Prone is the worst CC in the game as it does not prevent action and does not even fully nullify movement and you are much better off getting movement (jumping is movement and athletics) from items.

                  • Anonymous

                    Looks like a weak-sauce implementation.

                    It is a nerfed version of the tabletop Athlete where climbing doesn't cost extra movement (in BG3 free for all). Nor does it allow you to jump longer as it should. To compensate Larian should make it increase jump distance and reduce fall damage.


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