banishment spell bg3 wiki guide 150px

Banishment

Level 4 Abjuration Spell

Temporarily Banish your target to another plane of existence.

banishment spell bg3 wiki guide 64px2 turns.

icon range bg3 wiki guide18mcon icon baldursgate3 wiki guide 48px CHA Save icon concentration bg3 wiki guideConcentration

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 4 Spell Slot  

Banishment is a Spell in Baldur's Gate 3. Banishment is a Lvl 4 Spell from the Abjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

 

 

Banishment Information

  • Description: Temporarily Banish your target to another plane of existence.
  • Level: Lvl 4 spell
  • School: Abjuration School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: icon range bg3 wiki guide18m
  • Requires Concentration: Yes
  • Saving Throw: con icon baldursgate3 wiki guide 48px CHA Save

 

 How to Acquire Banishment

  • Banishment can be acquired by the following classes:
  • Banishment can be cast by using the following Items:
    • ???

 

Banishment Tips & Notes

  • Notes & Tips go here

 

Lvl 4 Spells
Blight  ♦  Confusion  ♦  Conjure Minor Elemental  ♦  Conjure Woodland Beings  ♦  Death Ward  ♦  Dimension Door  ♦  Dominate Beast  ♦  Evard's Black Tentacles  ♦  Fire Shield  ♦  Freedom of Movement  ♦  Gargoyle's Countenance  ♦  Grasping Vine  ♦  Greater Invisibility  ♦  Guardian of Faith  ♦  Ice Storm  ♦  Kereska's Favour  ♦  Otiluke's Resilient Sphere  ♦  Phantasmal Killer  ♦  Polymorph  ♦  Staggering Smite  ♦  Stoneskin  ♦  Wall of Fire

 




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    • Anonymous

      Morningstar's ability Heartstopper makes the enemy skip its turn (requires save), deals damage recharges on a short rest. Nerfed banishment deals no damage, spends a spell slot and requires a save. So it's basically worse than a common morningstar ability, that you get at the beginnning of the game.
      I really hope they will introduce some balance to the game.

      • Anonymous

        I banished an enemy and the fight ended while they were still banished and they didn't return. So it seems that if you cast it close to the end of the fight, it's essentially an instant way how to get rid of the enemy

        • Anonymous

          Best use of banish ? Use on a steel watcher starting self detonation. It still dies, but doesn't do any aoe damage. helps prevent unwanted bystander casualties.

          • Anonymous

            a bit rough to use since enemies still get a turn when they end their banishment, so you need to plan around for that. At the end of the day an upcasted Command spell feels more useful since you can still smack enemies around in the one turn they're actually CC'd.

            • Anonymous

              Spolier :
              If you use it on the Magma Elemental in the Maleforge you get an Inspiration pont for Karlach as the game thinks you killed it.
              Shame the spell doesn't do as in 5e and banish it for good If concentration is maintained.

              • Anonymous

                frequently simply does not work. enemies will instantly receive then lose the banished condition when they fail their save

                • Anonymous

                  It doesn't even last two turns because it ends at the end of your caster's second turn, the target is only banished for a single turn.

                  • Anonymous

                    Does this work work for people? For me, the banished target comes back after a few seconds real time, even if you didn't even end your turn...

                    • Anonymous

                      dont forget it works the other way around, if some enemy archmage banished you, now you still have a fighting chance. espc for low CHA player character (which would be majority).

                      • Anonymous

                        The Nerf to two turns really hurts the primary use case for banishment, but it makes sense from a balance standpoint.

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