evardsblacktentacles spell bg3 wiki guide 150px

Evard's Black Tentacles

Level 4 Conjuration Spell

3~18 Damage

1d6 slashing icon bg3 wiki 48px3d6bludgeoning icon baldurs gate 3 wiki guideBludgeoning

Tentacles sprout from the ground, turning the area into Difficult Terrain, attacking and Smothering creatures within.

10 turns

radius icon action bg3 wiki 48px6m range icon baldursgate3 wiki guide 25px18m con icon baldursgate3 wiki guide 48pxSTR Save concentration icon 1 baldursgate3 wiki guide 25pxConcentration

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 4 Spell Slot  

Evard's Black Tentacles is a Spell in Baldur's Gate 3. Evard's Black Tentacles is a Lvl 4 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.

Evard's Black Tentacles Information

  • Description: Tentacles sprout from the ground, turning the area into Difficult Terrain, attacking and Smothering creatures within.
  • Level: Lvl 4 spell
  • School: Conjuration School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: 18m, 6m radius
  • Requires Concentration: Yes
  • Saving Throw: WIS Save

 How to Acquire Evard's Black Tentacles

Evard's Black Tentacles Tips & Notes

  • Notes & Tips go here

 

 
Lvl 4 Spells
Banishment  ♦  Blight  ♦  Confusion  ♦  Conjure Minor Elemental  ♦  Conjure Woodland Beings  ♦  Death Ward  ♦  Dimension Door  ♦  Dominate Beast  ♦  Fire Shield  ♦  Freedom of Movement  ♦  Gargoyle's Countenance  ♦  Grasping Vine  ♦  Greater Invisibility  ♦  Guardian of Faith  ♦  Ice Storm  ♦  Kereska's Favour  ♦  Otiluke's Resilient Sphere  ♦  Phantasmal Killer  ♦  Polymorph  ♦  Staggering Smite  ♦  Stoneskin  ♦  Wall of Fire

 




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    • Anonymous

      The nice thing about Hunger is that there's no save for the blind effect or the cold damage, so you get pretty good utility against a wide range of enemies.

      Evard's is more of a save-or-suck, great if they blow the save and bad if they don't.

      If you're only taking one, I would recommend Evard's if you're loading up on spell DC boosts and Hunger if you aren't.

      • Anonymous

        As of 4.1.1.3696083 on Sept. 5, 2023, Evard's spell save DC confirmed to still be stuck at DC 12. After research, several sources mention Larian hard-coded all difficult terrain to spell save DC 12. Thus, if you step on a web or ice in the game world, you get the same save DC as if you step into Grease, Web, or Evard's Black Tentacles.

        I tested Evard's, Grease, and Web, finding this to be the case. All three spells have a save DC of 12 no matter what your spell save DC is. These spells are now mostly worthless past Act 1. Larian hasn't addressed this anywhere yet, and I suspect it will be a difficult fix. I've submitted a bug report and several others in Reddit threads have too, and no one has heard back that I know of.

        One modder trying to improve the Web spell mentions how this works in the game files and mentions a janky "fix" that increases the spell save DC for all difficult terrain in the entire game, friend or foe. No way to scale save DCs that I know of, though a more experienced modder might figure it out.

        This may affect other spells. I have only personally tested it for Grease, Web, and Evard's Black Tentacles.

        • Anonymous

          It's not in the patch notes, but as for patch 2 (4.1.1.3686210) this spells is listed as a STR save and is getting the full DC even though the tooltip does not list it correctly (eg mine says 8 base + 3 proficiency = 15, the extra 4 comes from my int). Looks like the devs can't be bothered to track what they fix so keep checking the wikis for user feedback before you mess up your builds!

          • Anonymous

            The spell seems to be bugged currently like some other field effects, the DC is only 12 making the spell pretty garbage :(

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