Conjure Minor ElementalLevel 4 Conjuration Spell Conjure a minor elemental to fight alongside you. 18m |
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Action Level 4 Spell Slot |
Conjure Minor Elemental is a Spell in Baldur's Gate 3. Conjure Minor Elemental is a Lvl 4 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Conjure Minor Elemental Information
- Description: Conjure a minor elemental to fight alongside you.
- Level: Lvl 4 spell
- School: Conjuration School
- Casting Time: Action
- Range: 18m
- Requires Concentration: No
- Saving Throw: No
Conjure Minor Elemental Variants
Azer
Conjure an azer from the Plane of Fire. It deals both Bludgeoning and Fire damage with its warhammer, and can Overheat
Str 17, Dex 12, Con 15, Int 12, Wis 13, Cha 10
Hit Points: 39, Armour Class: 20
Searing Smite: Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6 Fire damage and marks the target with Searing Smite.
Azer Warhammer: Deals 1d8 + Strength Modifier Bludgeoning. Hits with this weapon deal an additional 1d6 Fire damage.
Overheat: Release a fraction of your inner fire. All nearby creatures take damage and start Burning Fiercely. (Takes 1d10 Fire damage per turn.)
Ice Mephit
Conjure two ice mephits from the Elemental Chaos. They can Hurl and Exhale ice, and Explode when they die.
Str 7, Dex 13, Con 12, Int 9, Wis 11, Cha 12
Hit Points: 21, Armour Class: 11
Fly: Fly to a target position using your movement speed
Hurl: Hurl a sphere of energy that deals 2d8 Cold damage and creates an Ice Surface.
Death Burst: Explode in a burst of ice that damages all nearby creatures for 4d6 Cold damage.
Freezing Claws: Lash out with ice-cold claws. (1d4+1 plus 2d6 cold damage)
Mud Mephit
Conjure two ice mephits from the Elemental Chaos. They can Hurl and Exhale ice, and Explode when they die.
Str 8, Dex 12, Con 12, Int 9, Wis 11, Cha 7
Hit Points: 18, Armour Class: 11
Fly: Fly to a target position using your movement speed
Mud Fling: Throw a hunk of mud, dealing 1d4 + Dexterity Modifier Bludgeoning damage.
Mud Breath: Belch viscid mud at a foe to Restrain it.
Death Burst: Explode in a burst of sticky mud. It dries instantly on any nearby creatures not made of mud, Restraining and hurting them for 4d6 Bludgeoning damage.
Muddy Claws: Lash out with deadly fists, dealing 3d6 + Dexterity Modifier Bludgeoning damage.
How to Acquire Conjure Minor Elemental
- Conjure Minor Elemental can be acquired by the following classes:
- Conjure Minor Elemental can be cast by using the following Items:
- ???
Conjure Minor Elemental Tips & Notes
- Notes & Tips go here
- Anonymous
Azer
39hp, 20ac, 17str, 12dex, 15con, 9m move
Weapon Attack: 1d10+3 bludg +1d6fire
Searing Smite: 1/battle, 1d8+3 bludg, +1d6fire, +1d6fire/turn(x10)
Concussive Smash: 1/short, 1d8+3 bludg, 1d6 fire, +daze(con)
Weakening Strike: 1/short, 1d4+3 bludg, +weak grip(str)
Backbreaker: 1/short, 1d4+3 bludg, +prone(str)
Can dash, jump
Ice Mehpits x2
21hp, 11ac, 7str, 13dex, 12con, 9int, 11wis, 12cha, 9m move
Freezing Claws: melee 1d4+1 slash, +2d6 cold
Ice Breath: 5m cone, 2d6 cold, dex(half save)
Chromatic Orb Cold: 18m, 2m aoe, 2d8 cold + prone(dex)
Death Burst: 4d6 cold, dex(have save)
Can dash, fly
Mud Mephits x2
18hp, 11ac, 8str 12dex 12con 9int 11wis 7cha, 9m move
Muddy Claws: melee 3d6+1 bludg
Mud Fling: 14m, 1d4+1 bludg
Mud Breath: 5m cone, Restrain(x2turns), dex save
Death Burst: 3m aoe, 4d6 bludge + Restrain(x2turns) dex save
Best for backline is Ice.
Best for melee would appear to be Azer, but I've noticed the Azer spends most of his time trying to get to things my regular heroes can't already get to, and when he does, he misses a lot. While weaker than the Azer, Mud Mephits give more action economy and utility.
- Anonymous
- Anonymous
An extremely annoying thing is how neutral npcs will react to summons like undead/elemental summons by constantly following you.
- Anonymous
Scrolls of this spell are bugged. They don't bring up the menu to select variant, so they can't be used
- Anonymous
Your choices are:
2 mud mephits
2 ice mephits
1 Azer (fire dwarf basically)
Do they count as fiends for the Aura of Hate effect?
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