Meenlock

?? level 
IMG

Stats

hp icon baldurs gate 3 wiki guideHealth: ??
armorp icon baldurs gate 3 wiki guideAC: ??
movement speed icon baldurs gate 3 wiki guideBase Speed: ??

Location: __location__

Meenlock is an Enemy in Baldur's Gate 3. In BG3, each type of Enemy has different attacks, resistances, and immunities.  Players must defeat Enemies to advance Quests, earn experience or obtain loot.

 

Meenlocks can be encountered in the basement of the Last Light Inn in the Selûnite shrine.

 

Meenlock general information

race icon baldurs gate 3 wiki guideRace: Fey
hp icon baldurs gate 3 wiki guideHealth: 49
armorp icon baldurs gate 3 wiki guideAC: 16
movement speed icon baldurs gate 3 wiki guideBase speed: 30ft
size icon baldurs gate 3 wiki guideSize: Small
weight icon baldurs gate 3 wiki guideWeight: 100lbs
attitude icon baldurs gate 3 wiki guideAttitude: Hostile

 

 

Meenlock abilities

strength ability baldursgate3 wiki guide 75pxStrength: 7
dexterity ability baldursgate3 wiki guide 75pxDexterity: 17
constitution ability baldursgate3 wiki guide 75pxConstitution: 14
intelligence ability baldursgate3 wiki guide 75pxIntelligence: 11
wisdom ability baldursgate3 wiki guide 75pxWisdom: 12
charisma ability baldursgate3 wiki guide 75pxCharisma: 8

  • Proficiency Bonus: ??
  • Initiative: ??

  

Meenlock Resistances

damage slashing icon bg3 wiki guideSlashing: ???
damage piercing icon bg3 wiki guidePiercing: ???
damage blunt icoin bg3 wiki guideBludgeoning: ???
damage fire icon bg3 wiki guideFire: ???
damage lightning icon bg3 wiki guideLightning: ???
damage psychic icon bg3 wiki guidePsychic: ???
damage poison icon bg3 wiki guidePoison: ???

 

Meenlock Attacks, Spells & Features

  • attack1
  • attac2
  • spell1
  • spell2

 

Meenlock Rewards

  • Experience: ????
  • Loot: ?????

 

Meenlock Notes & Tips

  • Notes and tips go here

   

All Enemies in Baldur's Gate 3
Air Elemental  ♦  Ancient Mud Mephit  ♦  Anders (Enemy)  ♦  Andorn  ♦  Animated Armour  ♦  Arcane Turret  ♦  Artimetz  ♦  Auntie Ethel (Enemy)  ♦  Azer  ♦  Bao'ek'nuk  ♦  Barton  ♦  Bloated Hyena  ♦  Brakkal  ♦  Brawler Brek  ♦  Brawler Gresh  ♦  Brawler Gurd  ♦  Brawler Rot  ♦  Buthir  ♦  Buthir (Enemy)  ♦  Captured Thrall  ♦  Captured Thrall (Caster)  ♦  Cazador Szarr  ♦  Cefrey  ♦  Ch'r'ai Har'rak  ♦  Charismatic Sentinel  ♦  Chock (Enemy)  ♦  Chult Alioramus  ♦  Cloaker  ♦  Commander Zhalk  ♦  Cursed Imp  ♦  Cursed Skull  ♦  Cyrel (Enemy)  ♦  D'hak  ♦  Daddy  ♦  Death Shepherd  ♦  Devout Mezzka  ♦  Displacer Beast  ♦  Doggy  ♦  Doppelganger  ♦  Drider  ♦  Dror Ragzlin (Enemy)  ♦  Entombed Scribe  ♦  Entombed Warrior  ♦  Ettercap  ♦  Fank (Enemy)  ♦  Fetid Ooze  ♦  Fist of Bane  ♦  Flind (Enemy)  ♦  Gandrel (Enemy)  ♦  Gate Master Ri'zel  ♦  Gate Master Zyrlak  ♦  Ghast  ♦  Ghoul  ♦  Gilded Imp  ♦  Gilded Minotaur  ♦  Gimblebock  ♦  Gnoll Fang of Yeenoghu  ♦  Gnoll Flesh Gnawer  ♦  Gnoll Hunter  ♦  Goblin Brawler  ♦  Goblin Sharp-eye  ♦  Goblin Warrior  ♦  Gremishka  ♦  Grukkoh  ♦  Grukkoh (enemy)  ♦  Grym  ♦  Guard Gurgon  ♦  Harpy  ♦  Haseid  ♦  Hellsboar  ♦  Hollow Armour  ♦  Hook Horror  ♦  Hyena  ♦  Imp  ♦  Intellect Devourer  ♦  Intellect Glutton  ♦  Intelligent Sentinel  ♦  Justiciar Avenger  ♦  Justiciar Crusader  ♦  Justiciar Soulhunter  ♦  Karlach (Enemy)  ♦  Klaw  ♦  Kobold  ♦  Kressa Bonedaughter  ♦  Krolla (Enemy)  ♦  Large Giant Spider  ♦  Larger Giant Spider  ♦  Lava Elemental  ♦  Lesser Hellsboar  ♦  Lesser Imp  ♦  Lookout Grush  ♦  Lump the Enlightened (Enemy)  ♦  Magma Mephit  ♦  Mari  ♦  Mask of Regret  ♦  Mask of Servitude  ♦  Mask of Terror  ♦  Mask of Vengeance  ♦  Merregon Legionnaire  ♦  Mimic  ♦  Minotaur  ♦  Mummy  ♦  Necromite  ♦  Neothelid  ♦  Nessa  ♦  Newborn Gnoll  ♦  Novice Bolt  ♦  Novice Clack  ♦  Novice Crusher (Enemy)  ♦  Novice Cry  ♦  Novice Gnat  ♦  Novice Greez  ♦  Novice Huk  ♦  Novice Kagran  ♦  Novice Mrak  ♦  Novice Muzul  ♦  Novice Narvass  ♦  Novice Roo  ♦  Novice Shekt  ♦  Novice Tozad  ♦  Ochre Jelly  ♦  Ogre Brute  ♦  Orc  ♦  Owlbear  ♦  Owlbear Cub  ♦  Phase Spider  ♦  Phase Spider Matriarch  ♦  Phase Spiderling  ♦  Polma  ♦  Poltergeist  ♦  Quelenna  ♦  Rage Queller  ♦  Raider G'r'ath  ♦  Redcap  ♦  Redcap Blood Sage  ♦  Rozzak  ♦  Rurik (Enemy)  ♦  Sapper Moke  ♦  Scrawny Bugbear  ♦  Shadow  ♦  Shadow Creeper  ♦  Shadow-Whiskers  ♦  Sharp-eye Aggy  ♦  Sharp-eye Azak  ♦  Sharp-Eye Breg  ♦  Sharp-eye Eef  ♦  Sharp-eye Gurza  ♦  Sharp-eye Mirg  ♦  Sharp-eye Nass  ♦  Sharp-eye Neem  ♦  Sharp-eye Zami  ♦  Skrut  ♦  Small Klaw  ♦  Smaller Giant Spider  ♦  Strangler Luke  ♦  Sword Spider  ♦  Taman  ♦  Tamia Holzt  ♦  Tecothy  ♦  That Which Guards  ♦  That Which Lurks  ♦  The Snapping of Strings  ♦  Torgga  ♦  Torturer Spike (Enemy)  ♦  Tracker Grikka  ♦  Tracker Kirz  ♦  Tracker Klagga  ♦  Tracker Puli  ♦  Tracker Rindle  ♦  Tracker Slice  ♦  Tracker Tak  ♦  Tracker Torrack  ♦  Tracker Worm  ♦  True Soul Gut (Enemy)  ♦  Trynn (Enemy)  ♦  Unnatural Blot  ♦  Veteran Gish Zhendila  ♦  Veteran Raider Ly'iss  ♦  Warlock Gurk  ♦  Warrior Bez  ♦  Warrior Sul  ♦  Warrior Tiny  ♦  Warryn  ♦  Water Elemental  ♦  Weakened Mind Flayer  ♦  Winged Horror  ♦  Wood Woad  ♦  Worg  ♦  Young Mud Mephit  ♦  Zurga



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    • Anonymous

      Protection from evil and good didn't protect me.. fear aura went right through it, despite its very specific wording against fey.

      • Anonymous

        Frustrating enemy to deal with. Especially in groups. They PASSIVELY frighten characters giving disadvantage on attacks and making it so you can't move. This makes positioning to not blow yourself up with AOE impossible, and makes them hard to hit and kill extending the fight and increasing the chance they'll gut your characters. On top of that, each time they manage to land a hit on you, they have a chance to apply the paralyzed debuff. Which means not only do you lose your turn (making them even harder to kill), but any subsequent attacks on that character have advantage and auto crit if they connect. Combined with each one having multiple attacks, increasing the likelihood that this chain starts. They also teleport, so trying to create a kill funnel is useless as they'll just skip past your ground defenses. Your character claims that "fire and light" are your friends, but those effects have 0 bearing on the fight. A couple of these mixed into an encounter is one thing. Focus them down, move on to heavy hitters. But 6-8 of them at once? Are you kidding me? Nightmare encounter. This game makes me feel like I need every character dipped into fighter/paladin for heavy armor proficiency so I can hit 20+ AC to not wipe on every encounter.

        • Anonymous

          Shadowheart mentioned they get blinded by light, yet the legendary Blood of Lathander had no effect on them. Neither did the Daylight spell. They crit with most if not all attacks, inflict fear aura so you cannot move and paralyze. I don't understand why you would design an enemy like this unless your goal WAS to make your players frustrated.

          • Anonymous

            Natural light and the guiding light ring applied on a character plus the guardian spell (the one that applies an AOE around your character) works wonders with these ****ers

            • Anonymous

              Did I miss something? These guys keep auto resurrecting after I kill them? They dont get the light debuff even though I literally apply radiating light on them. They still frighten my characters even though WIS save is succeed?

              • Anonymous

                Something is buggy with these things, from their perma fear aura even on saves, to their perma crit with each attack that doesn't miss. Am I missing something when I inspect their character sheets???

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