kereskas favour baldurs gate 3 wiki guide 150px

Kereska's Favour

Level 4 Evocation Spell

Imbue yourself with elemental energy sourced from the draconic goddess, Kereska.

recharge icon baldursgate3 wiki guide 52pxShort Rest

 action icon baldursgate3 wiki guide 25pxAction spell slot icon baldursgate3 wiki guide 25pxLevel 4 Spell Slot  

Kereska's Favour is a Spell in Baldur's Gate 3Kereska's Favour can only be granted by by Markoheshkir. Kereska's Favour is a Lvl 4 Spell from the Evocation school. Spells can be used for dealing damage to Enemies, inflicting Status Ailments, buff Characters, or interacting with the environment.

 

Baldur's Gate 3 Information Kereska's Favour

  • Description: Imbue yourself with elemental energy sourced from the draconic goddess, Kereska.
  • Level: Lvl 4 spell
  • School: Evocation School
  • Casting Time: Action
  • Requires Concentration: No
  • Saving Throw: -

 

How to Acquire Kereska's Favour in Baldur's Gate 3

Kereska's Favour can be acquired by the following classes:

  • None

Kereska's Favour can be cast by using the following Items:

 

Kereska's Favour Baldur's Gate 3 Tips & Notes

  • Notes & Tips go here

 

Lvl 4 Spells
Banishment  ♦  Blight  ♦  Confusion  ♦  Conjure Minor Elemental  ♦  Conjure Woodland Beings  ♦  Death Ward  ♦  Dimension Door  ♦  Dominate Beast  ♦  Evard's Black Tentacles  ♦  Fire Shield  ♦  Freedom of Movement  ♦  Gargoyle's Countenance  ♦  Grasping Vine  ♦  Greater Invisibility  ♦  Guardian of Faith  ♦  Ice Storm  ♦  Otiluke's Resilient Sphere  ♦  Phantasmal Killer  ♦  Polymorph  ♦  Staggering Smite  ♦  Stoneskin  ♦  Wall of Fire

 




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    • Anonymous

      Having dual wielding perk and 2 Markoheshkir quarterstaff allows to have "infinite" uses of Kereska's Favour skill and INFINITE use of any spell in game, just discovered it today's ;v

      • Anonymous

        The Acid version of the spell is super buggy, not only does it state the incorrect spells that are the same as poison instead of correctly Acid Arrow and Hunger of Hadar, but it also applies a BUFF to enemies since it seems that Noxious Fumes is bugged, or coded poorly. Last time I used it Noxious Fumes applies a "debuff" to foes that causes them to "deal acid damage to hostile creatures." But since the buff is on the enemy it deals acid damage to ME AND MY ALLIES, not the enemies. Why would I ever do that?!

        • Anonymous

          Attuning to fire does not give your fire spells a DMG bonus but lighting does, is this because it doesn't stack with draconic sorc?

          • Anonymous

            What do the spells granted by the elemental favours scale off of? Int / Charisma? Highest spell proficiency?

            • Anonymous

              Is being able to cast the 2 spell for free without using spell slot or having to take short rest is normal ? That is insane to have chain lightning like a cantrip

              • Anonymous

                If you take Elemental Adept: Fire as of Hotfix 4 the damage from the Heat you get with this spell is not reduced by your resistance

                • Anonymous

                  You get to choose from 6 Elements which grant you the following bonuses:
                  1.) Resistance to that element
                  2.) A damage bonus to those spells of those elements equal to your Prof Bonus
                  3.) 1 free spellcast each for 2 specific spells every Short Rest
                  4.) A unique effect that you get/apply when dealing damage with a spell

                  For each of the element's effects and 2 free spells, they are:
                  a.) Acid: Inflict 1 turn of Noxious Fumes upon the target. Cloudkill and Ray of Sickness (which are Poison spells, so kinda weird)
                  b.) Poison: Inflict 1 turn of Poisoned upon the target. Cloudkill and Ray of Sickness
                  c.) Thunder: Inflict 1 turn of Reverberation upon the target. Destructive Wave and Shatter
                  d.) Lightning: Gain 1 Lightning Charge (I assume per target hit). Chain Lightning and Lightning Bolt.
                  e.) Cold: Inflict 1 turn of Frost upon the target. Ice Storm and Cone of Cold.
                  f.) Fire: Gain 1 turn of Heat (I assume per target hit). Fireball and Wall of Fire.

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