Legendary Weapons in Baldur's Gate 3 are the most powerful but also the rarest weaponry equipment in the game. Legendary Weapons can be very hard to find, as they are usually hidden in secret locations, dropped by high level Bosses, given as reward for completing tough quests or sold at the most expensive prices by Merchants. Legendary Weapons not only have great stats, they also have great effects to buff its wielder or weaken targets, giving the wielder or the party great advantage. Some equipment may have certain requirements that the wielder may have to reach in order to be able to fully use the corresponding Legendary Weapon and gain all its features.
All Legendary Weapons in Baldur's Gate 3
You can search by Name, Rarity, Proficiency, or Weapon Skills. Just type into the search box what you are looking for.
Quick Search of All Legendary Weapons
Name |
Type |
Proficiency |
Class |
Effect |
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Two-Handed Ranged Weapon | Martial Weapons | Greatsword | 2d6 Slashing Giantslayer: On a hit, double the damage from your Strength Modifier. This weapon grants you Advantage on Attack Rolls against Large, Huge, or Gargantuan creatures. |
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Martial Melee Weapon | Martial Two Handed Melee Weapons | Greatsword | Giantslayer: On a hit, double the damage from your Strength Modifier. This weapon grants you Advantage on Attack Rolls against Large, Huge, or Gargantuan creatures. Weapon Enchantment +3 Giant Form (Class Actions) |
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Simple Melee Weapon | Melee Weapon | Dagger | 1d4 Piercing Improved Critical: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Main Hand Only Off-Hand Only Armour Class -1 |
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Martial Melee Weapons | Martial Weapons | Shortsword | 1d6 Piercing Prey Upon the Weak: This weapon deals an additional l~4 Piercing dannage against targets with 50% of their hit points or fewer. Off-Hand Only |
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Simple Melee Weapon | Melee Weapon | Mace | 1d6 Bludgeoning Weapon Enchantment +3. |
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Martial Melee Weapon | Martial Weapon | Rapier | 1d8 Piercing Main Hand Only |
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Two-Handed Ranged Weapon | Martial Weapons | Longbow | 1d8 Piercing Promised Victory: On a hit, possibly inflict Guiding Bolt upon the target. |
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Simple Melee Weapons | Versatile (Melee) | Quarterstaff | 1d8 Bludgeoning Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Main Hand Only |
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Martial Melee Weapon | Martial Versatil | Trident | 1d6 Piercing (One-Handed) |
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Versatile (Melee) | Simple Weapons | Spear | 1d8 Piercing (Two-handed) 1d6 Piercing (One-handed) Selune's Blessing: You gain advantage on WIsdom Saving Throws and Perception Checks. |
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Martial Melee Weapon | Martial Two-Handed Melee Weapon | Greatswords | Soulbreaker: Rend the enemy's body and soul, and possibly Stun them. Githborne Psionic Weapon: When wielded by a githyanki this weapon deals an additional 1~6 Psychic Damage. Githborn Psionic Resistance: A githyanki holding this weapon has Advantage on Intelligence, Wisdom, and Charisma Saving Throws, Reistance to Psychic Damage, and cannot be Charmed. Weapon Enchantment +3 Cleave Lacerate Pommel Strike |
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Simple Melee Weapons | Simple Weapons | Mace | 1d6 + STR Modifier + 3 Bludgeoning |
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Martial Melee Weapon | Martial Weapon | Shortsword | Organ Rearranger: The wielder scores a Critical Hit when rolling a 19. When they roll 2 damage or less, rcroll the dice, taking the highest result. True Strike Exploit Weakness: Creatures hit with this weapon receive Vulnerability to Piercing damage. Off Hand Only True Strike Riposte: When a creature misses you with a melee attack, you may retaliate and gain True Strike. Weapon Enchantment +2 Flourish Piercing Strike |
- Anonymous
- Anonymous
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Silver Sword of the Astral Plane:
-Githborn Psionic Weapon: When wielded by a githyanki this weapon deals an additional 1~6 Psychic damage
-Githborn Psionic Resistance: A githyanki holding this weapon has Advantage on Intelligence, Wisdom, and Charisma Saving Throws, Resistance to Psychic damage, and cannot be Charmed.
Weapon Action: Soulbreaker: Rend the enemy's body and soul, and possibly Stun them.
Acquired by talking to Kith'rak Voss in the city sewers after acquiring the Orphic Hammer.
- Anonymous
There is a way tro duplicate a legendary item. During the trials of Shar in act 2, i was able to duplicate Lathanders Mace. It was under a different name but had the same effects and stats as the original. I asumme it was due to the fact that you can fight copys of your own in one of the trials, so if you probably equip yourself with strong weapons, they can be duped. After that Trial my Oathbreaker paladin had two Legendary Maces.
- Anonymous
Something to note is that if you end the Circus of the Last Days you will not be able to be teleported by Akabi so you'll just have his ring and any gold you may have pickpocketed
- Anonymous
Nyrulna, legendary trident, gained by pickpocketing the genie's (Akabi) ring at circus of the last days in Rivington act 3 and then spin the wheel. You'll be teleported to a jungle, get to the portal and then lockpick / destroy the chest at the end which contains the trident.
Trident returns to you when thrown, cannot be dropped and explodes on impact. Gain +3m to movement speed and jump distance, are immune to fall damage and is also a light source.
- Anonymous
At least half of the legendary weapons are missing from this list if not more !
- Anonymous
Missing 'Duellist's Prerogative' rapier reward for saving Vanra in Act 3.
- Anonymous
Devotees mace, legendary weapon obtainable from divine intervention class ability (I used it on shadow heart cleric lvl 10), not sure how to upload a picture of the weapon/stats
Surprised by how few good legendaries we have, and well, When you find one you end up using it the entire game like with the blood mace from act 1.
With basically all of them in act 3.
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