Ansur

"Heart of the Gate"

Level 17 Undead Dragon

ansur boss icon final release bg3 wiki guide
Location Dragon's Sanctum
Act Act 3
Quests The Blade of Frontiers

Ansur is a Boss in Baldur's Gate 3 (BG3). BG3 Ansur is a Level 17 Undead Dragon. He is related to The Blade of Frontiers companion questline as well as the achievement Crash Landing.

Bosses in BG3 are powerful enemies that have increased health and pose a bigger challenge for players.

 

Where to find Ansur in BG3

Act 3

  • Wyrm's Rock Fortress
    • Worm's Rock Prison
      • Wyrmway
        • Dragon's Sanctum (X:-634, Y:-990)

 

BG3 Ansur Quests

  • The Blade of Frontiers

 

BG3 Ansur Dialogue Options

  • N/A
 

'Crash Landing' Achievement

"In the Wyrmway, wait until the dragon is mid-flight, then knock it out of the sky - KAPOW."

Your initial instinct may be to nuke the boss down within the first two Rounds of combat.  Resist this urge.  You'll want to bait out the first damage phase, making sure not to take Ansur down to 50% hit points.  The reason for this is as soon as he casts Gathering Storm he gains Resistance to ALL damage types.  Even with abilities like Brand the Weak from Amulet of Branding, which afflicts the target with Vulnerability to Bludgeoning, Piercing, OR Slashing damage, or using Diluted Oil of Sharpness, you're unlikely to burn through another 50% worth of hit points on the boss quick enough.

Instead, chip Ansur's hit points down to about 75% for the first Round of combat before letting loose and really leaning into him during the second Round.  By the time he takes to the air with Gathering Storm during the third round of combat his hit points should be low enough to get the final kill.

Elixir of Lightning Resistance will be your best friend for this encounter.  While it may not be effective against the Cold damage from the Water Myrmidon's, it will give you some breathing room with Ansur's Lightning based attacks like his signature Lightning Breath and obviously his gimmick ability: Waiting Storm.

After dealing damage to him with Arrow of Dragon Slaying in Round one, you'll want to pop your Haste spells or Potion of Speed during Round two and keep using Arrow of Dragon Slaying.  Once he starts hovering in Round three you'll then want to use Diluted Oil of Sharpness on your ranged weapons to bypass his Piercing Resistance.

Utility spells like Misty Step, Dimension Door, and Longstrider are also boons for this fight as they allow you to get out of melee range from Ansur or his Water Myrmidon's, enabling you to reposition to be within striking distance and shake off any Disadvantage that might be bestowed upon you from the Threatened condition.

 

TL;DR Step-by-Step

Round 1 Only use Arrow of Dragon Slaying to chip Ansur's hit points down to ~75%

Round 2 Pop your Haste spells or Potion of Speed to double your Action economy and continue only using Arrow of Dragon Slaying

Round 3 Apply Diluted Oil of Sharpness to your ranged weapons and continue using Arrow of Dragon Slaying while taking advantage of your increased Action economy to kill Ansur and proc the achievement

Round 4+ Finish mopping up the Myrmidon's whilst you still have Diluted Oil of Sharpness and Potion of Speed or Haste active, complete the encounter, and collect your loot

 

Recommended Gear, Loadouts, and Party Composition:

Minsc, Laezel, Wyll (if you want unique interactions or are doing this as part of the questline from Uldur Ravenguard), Astarian

Ideally you'll have at least two Rangers with the Hunter subclass and one Rogue with the Assassin subclass

Helms: Mask of Soul Perception

Cloaks: Cloak of Displacement, Cloak of Elemental Absorption, Cloak of the Weave

Gloves: Gloves of the Balanced Hands, Gloves of Dexterity

Boots: Blackguard's Greaves, Boots of Genial Striding, Disintegrating Night Walkers, Spaceshunt Boots, Swiresy Boots

Amulets: Amulet of Greater Health

Rings: Crusher's Ring, Ring of Free Action, Risky Ring, Shadow Cloaked Ring, The Sparkswall, 

Weapons: Bow of Banshee, Crossbow of Arcane Force, The Dead Shot (Very Rare Longbow), Harold, Hellfire Hand Crossbow, Ne'er Misser

Ammunition: x30 Arrow of Dragon Slaying

 

BG3 Ansur Boss Guide

Ansur Boss Tips

Two Water Myrmidon's (Level 11) 18 14 16 8 10 10 | Slashing/Piercing/Bludgeoning Resistance, Acid magical and non-magical, Fire magical and non-magical, Lightning and Cold vulnerable, Poison Immune | 165HP AC 18 | Notable Features - Opportunity Attack, Permanently Armed \ Dash, Fly, elemental warp, Gale

Attuned Crystals are littered throughout the arena

Stock up on Arrow of Dragon Slaying 12~30 Damage (1d10+5 Piercing + 1d10+5 Piercing) - "Deals double damage to Dragons" - effectively making the damage 24~60

Can be purchased from various vendors who will sell them intermittently after long rests or level ups, including Fytz the Firecracker, Dammon, Arkleia Oloril, Enthral Danthelon

The Dead Shot Longbow from Fytz the Firecracker is also particularly potent for this fight along with the Titanstring Bow sold by Brem in Act 1.

Astarian with the Rogue Assassin subclass is especially lethal for this encounter.  Naturally, Ranger Hunter subclass is ideal, especially when combined with their subclass feature Hunter's Prey - Colossus Slayer.  Ranger Gloomstalkers are a decent third option thanks to their Dread Ambusher subclass feature, though not as effective as the Assassin and Hunter who are more consistent in dealing additional damage every turn.

As per usual, the Haste spell and Potion of Speed will be your go to utility enhancements in this fight, in order to dish out additional damage on each of your turns.

 

Ansur General Information

race icon baldurs gate 3 wiki guideRace: Undead Dragon
hp icon baldurs gate 3 wiki guideHealth: 400 (Balanced) 600 (Tactician)
armorp icon baldurs gate 3 wiki guideAC: 19
movement speed icon baldurs gate 3 wiki guideBase speed: 12m
size icon baldurs gate 3 wiki guideSize: Huge
weight icon baldurs gate 3 wiki guideWeight: 4000kg
attitude icon baldurs gate 3 wiki guideAttitude: n/a

 

Ansur Conditions

Dead (Temporary - Pre-Battle)

Draconic Wrath

Legendary Resistance: Crowd Control

 

Ansur Notable Features

Draconic Fury

Immutable Form

Magic Resistance

Opportunity Attack

Turn Resistance

 

Ansur Abilities

strength ability baldursgate3 wiki guide 75pxStrength: 25 
dexterity ability baldursgate3 wiki guide 75pxDexterity: 10
constitution ability baldursgate3 wiki guide 75pxConstitution: 23
intelligence ability baldursgate3 wiki guide 75pxIntelligence: 16
wisdom ability baldursgate3 wiki guide 75pxWisdom: 15
charisma ability baldursgate3 wiki guide 75pxCharisma: 19

  • Proficiency Bonus: +?
  • Initiative: +0

Attacks & Spells

  • Slam
  • Hoarding Energy
  • Fly
  • spell2

 

Ansur Resistances

damage slashing icon bg3 wiki guideSlashing: n/a
damage piercing icon bg3 wiki guidePiercing: n/a
damage blunt icoin bg3 wiki guideBludgeoning: n/a
damage fire icon bg3 wiki guideFire: n/a
damage lightning icon bg3 wiki guideLightning: Immune
damage psychic icon bg3 wiki guidePsychic: n/a
damage poison icon bg3 wiki guidePoison: Immune

damage necrotic icon bg3 wiki guideNecrotic: Resistance to magical and non-magical Necrotic damage

 

Ansur Rewards

400XP
Dear Ansur (Letter)
Balduran's Giantslayer
Helm of Balduran (on an altar in an alcove behind Ansur, directly across from where you enter the arena (X:-636, Y:-965)) 

Notes and Tips

  • Ansur's boss encounter only starts once you interact with his corpse.  As such you can loot the Helm of Balduran before starting combat
  • If you swap to a different character while you are engaged in dialogue with Ansur on another, you can actually loot Balduran's Giantslayer off his undead corpse

 

All Bosses in Baldur's Gate 3
Apostle of Myrkul  ♦  Auntie Ethel  ♦  Balthazar  ♦  Bulette  ♦  Ch'r'ai Tska'an  ♦  Ch'r'ai W'wargaz (Boss)  ♦  Disciple Z'rell  ♦  Dominated Red Dragon  ♦  Dror Ragzlin  ♦  Emperor  ♦  Filro the Forgotten  ♦  Flaming Fist Marcus  ♦  Gerringothe Thorm  ♦  Halsin (Boss)  ♦  He Who Was  ♦  Kagha  ♦  Ketheric Thorm (Boss)  ♦  Lord Enver Gortash (Boss)  ♦  Lorroakan (Boss)  ♦  Malus Thorm  ♦  Minthara  ♦  Minthara (Boss)  ♦  Netherbrain (Boss)  ♦  Orin the Red (Boss)  ♦  Phase Spider Matriarch  ♦  Ptaris  ♦  Sarevok  ♦  Spectator  ♦  Steel Watch Titan  ♦  The Warden  ♦  Thisobald Thorm  ♦  True Soul Gut  ♦  Warrior Puce

 




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    • Anonymous

      ignore the part about being able to have someone else loot the sword while you talk to him, I tried it and this seems to have been patched out.

      • Don't bother using Perilous Stakes while he's flying. It's *supposed* to convert resistances into vulnerabilities, but it doesn't interact correctly with his buff that gives him resistance to all damage. He still resists everything.

        • Anonymous

          Round two? Are you serious? You meet Ansur, when you are deep in chapter 3, with tons of game braking gear. He has only 600 hp on tactician as I recall. Even monk can do 300+ damage in one round, without some 'builds'. Rogue, barbarian - can just eliminate him. If you feel unsecured and cannot play this game, just collect three-four smokepowder barrels, place them near his slumbering corpse, then start - kill him at first round. Secondly - take monk to your team of loosers, and haste him a little, take out Ansurs legendary resistance in one turn and just stun him to death.

          • Anonymous

            Easy kill if you collect bomb from act 1 - 2 all the way, put the bomb around him and grease spell to connect all bomb. Use dome spell to protect all party and all coming damage if your bomb is not enough to kill him.

            • Anonymous

              His proficiency bonuses are nuts. Most of my spells have like a 20% hit chance. Even Dex saving spells have small chances even though Ansur has only 10 dex

              • Anonymous

                Absolutely blasted him on round 2 with haste + upcasted scorching ray + fire elemental adept + hat of fire acuity) Never knew this was such a strong combo, but el.adept damages him through resistance, lots of hits trigger lots of arcane acuity which makes next hits 95%, and haste basically means you do EVEN MORE serious unresisted fire damage with 8-12 beams.

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