Critical Hit is a term in Baldur's Gate 3. When you attack, If The D20 roll for an Attack is a 20, the Attack hits regardless of any modifiers or the target’s AC. This is called a critical hit. If The D20 roll for an Attack is a 1, the Attack misses regardless of any modifiers or the target’s AC.

 

Critical Hit Information

When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. Roll all of the attack’s damage dice twice and add them together. Then add any relevant modifiers as normal. To speed up play, you can roll all the damage dice at once.

For example, if you score a critical hit with a Dagger, roll 2d4 for the damage, rather than 1d4, and then add your relevant ability modifier. If the Attack involves other damage dice, such as from the rogue’s Sneak Attack feature, you roll those dice twice as well.

Different weapons in BG3 have different critical range and critical multiplier, some Feats may also increase the critical range of weapons.

Spells that uses Attack Rolls (e.g. Scorching Ray, or Fire Bolt) commonly referred to as Spell Attacks, are subject to the same mechanics as outlined above.

 

Increasing the Critical Hit range

 

Automatic Critical Hits




Tired of anon posting? Register!
    • Anonymous

      Just want to point out that Knife of the Undermountain King specifically mentions "19," so it doesn't sound like it stacks with other improved criticals.

      • Anonymous

        The description for Knife of the Undermountain king "(against obscured foes)" is incorrect. It is a passive that works all the time.

        The against obscured foes is for the second passive on the weapon only, which is "Shadow Blade": Advantage on attack rolls.

        • Anonymous

          Crits are kinda underwhelming. Yeah you can do huge smites I guess, but overall the base crit mechanic only doubles the damage rolls. Say you had 1d12, which is 6.5 avg damage. After you account for crit chance (which is gonna be at ~65% top), it's even lower.

          It compares so poorly vs just flat damage bonuses you can stack using different tricks, it also compares poorly vs weaknesses to damage types, which boost all damage (including modifiers) and not just base damage.

          I mean it's decent if you can guarantee 100% crit chance from some source but stacking crit items and skills sounds like a worthless initiative for some reason. Am I wrong?

          • Anonymous

            - Gear

            Helmet:
            DARK JUSTICIAR HELMET (+1 while obscured)
            SAREVOK'S HORNED HELMET (+1)
            COVERT COWL (+1)

            Cloak:
            SHADE-SLAYER CLOAK (+1 while hiding)

            Dagger:
            BLADE OF THE FIRST BLOOD (+1)
            BLOODTHIRST (+1)

            Bow:
            THE DEAD SHOT (+1)

            Shorsword:
            KNIFE OF THE UNDERMOUNTAIN KING (Crit on 19)

            - Feats

            SPELL SNIPER (+1)

            - Items

            ELIXIR OF VICIOUSNESS (+1)

            - Class

            CHAMPION, FIGHTER (+1)

            • Anonymous

              Possible bug:
              Attack Roll: 8 (Critical!) (1d20, Advantage) + 2 (Proficiency) + 3 (Strength Modifier) = 13

              This isnt the first time I got a critical without it being a 1 or a 20. I think that when theres advantage the game will give you the "Critical!" message even though the advantage overrode the initial roll.

              The damage was not doubled by the way.

              Extra info: This happened when I attacked the mind flayer who was laying there dying. (Right after you meet Astarion)

              • Anonymous

                Abilities that effect crits include:
                Spell sniper: reduces the crit DC by 1 for spell and cantrip attacks.
                Orc racial: reduces the crit DC by 1 for mele weapon attacks. theoretically this includes throwing, throwing weapons (weapons tagged with throwing).
                Fighter Subclass champion reduces the crit DC by 1 for all attacks, presumably including ranged and spell attacks.
                There is atleast one longsword that reduces the crit DC by 1. it does not specify any conditions, so presumably applies to all attacks while wielding the weapon even if they dont use the weapon. I wont details the weapon itself, to minimize spoilers.
                Warlock Old One cause a small aoe fear effect centered on a character that received a critical attack from you. this can be from kind of attack and may even include spells that don't deal damage (crits are determined in the inital attack role to hit, not the damage roll).

              Load more
              ⇈ ⇈