Regret

Effect

 

The Wielder takes 1 Psychic whenever they deal damage using this blade.

 

Equipment

 

 

Regret is an Equipment Feature in Baldur's Gate 3. Equipment Features provide passive effects or new conditions that will help you in combat. These features are gained by simply wielding the corresponding item (Weapon, Armor, Accessory) that provides the desired Equipment Feature.

 

Regret Information

 

The Wielder takes 1 Psychic whenever they deal damage using this blade.

 

 

Equipment that provides Regret

 

 

 

Regret Tips & Notes

  • Notes & Tips go here

 

 

Equipment Features
Absolute Bane  ♦  Absolute Night  ♦  Absolute Power  ♦  Absolute Protection  ♦  Adamantine Backlash  ♦  Adamantine Shield (Equipment Feature)  ♦  Adrenaline Rush  ♦  Arcane Vehemence  ♦  Aura of Protection  ♦  Blessed Mercy  ♦  Blood Sacrifice  ♦  Bolstering Smite  ♦  Break the Unbroken  ♦  Burned Alive  ♦  Burning Fury  ♦  Burst of Speed  ♦  Charged Lightning  ♦  Chilling Grace  ♦  Cleansing Touch  ♦  Click Heels  ♦  Countershock  ♦  Crowning Glory  ♦  Death's Promise  ♦  Deathly Slumber  ♦  Dig Deep  ♦  Edge of Terror  ♦  Electrifi Water  ♦  Ever Vigilant  ♦  Ever-burning  ♦  Faithwarden's Stride  ♦  Faithwarden's Vines  ♦  Fey Life  ♦  Fiery Return  ♦  Fly Trap  ♦  Focused Stride  ♦  Frantic Urgency  ♦  Goblin's Undoing  ♦  Grievous Retribution  ♦  Grit  ♦  Heart of Ice  ♦  Heavy Hitter  ♦  Helm's Protection  ♦  Hot Little Hands  ♦  Impulse Blast  ♦  Intense Adamantine Backlash  ♦  Last Stand  ♦  Lifecharger  ♦  Lightning Charges  ♦  Loving Protection  ♦  Momentum  ♦  Mystra's Blessing  ♦  Nature's Vengeance  ♦  Night Walker  ♦  Nightsinger's Reply  ♦  Nimble Attack  ♦  Opportunity Attacks  ♦  Order of Nature  ♦  Personal Space  ♦  Piercing Counter  ♦  Poison Trails  ♦  Psionic Vengeance  ♦  Psychic Missiles  ♦  Psychic Vengeance  ♦  Relentless Revenge  ♦  Remedial Rhymes  ♦  Running Jump  ♦  Saviour's Allure  ♦  Scourge of Pests  ♦  Searing Smite  ♦  Shelter  ♦  Smooth Start  ♦  Soothing Songs  ♦  Spark Blocker  ♦  Sparkswall Armour  ♦  Speedy Sparks  ♦  Spider Step  ♦  Splinters of a Giant's Might  ♦  Sprint  ♦  Strength in Suffering  ♦  Swathed in Shadow  ♦  Swift Hitter  ♦  Swift Strides  ♦  Tenacity  ♦  The Absolute's Mercy  ♦  The Comeback  ♦  The Pain Maiden's Blessing  ♦  The Scourage Mistress' Bane  ♦  Torturous Edges  ♦  Tyrant Tongue  ♦  Unhampered Resistance  ♦  Venomous Revenge  ♦  Versatile Hitter  ♦  Voice of the Circle  ♦  Warding Hands  ♦  Watersparks  ♦  Weeping  ♦  Willing Whip  ♦  Writhing Dance  ♦  Xyanyde's Fire  ♦  Yeenoghu's Gift

 




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    • Anonymous

      Larian wonders why Glaives aren't used as much and no one seems to actually complain about this ability.

      I think the two should have been easy to connect at this point, no one wants to use weapons with negative drawbacks especially with how the game is designed.

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