Mental Interference |
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Effect |
When you deal Psychic damage, you also inflict Mental Fatigue for 2 turns. |
Equipment |
Mental Interference is an Equipment Feature in Baldur's Gate 3. Equipment Features provide passive effects or new conditions that will help you in combat. These features are gained by simply wielding the corresponding item (Weapon, Armor, Accessory) that provides the desired Equipment Feature.
Mental Interference Information
When you deal Psychic damage, you also inflict Mental Fatigue for 2 turns.
Mental Fatigue (condition):
- Duration: 2 turns
- Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
- When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4 Psychic damage and is no longer mentally fatigued.
- Mental Fatigue has a maximum Duration: 7 turns.
Equipment that provides Mental Interference
Mental Interference Tips & Notes
- Notes & Tips go here
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