shillelagh spell baldursgate3 wiki guide 150px

Shillelagh

Transmutation Cantrip

Your staff or club becomes magical: it deals 1d8 norma dice icon weapon qualities baldur's gate 3 wiki guide1d8 + WIS bludgeoning icon baldurs gate 3 wiki guideBludgeoning damage and uses your Spellcasting Ability for Attack Rolls.

shillelagh spell baldursgate3 wiki guide 150px10 turns

 bonus action icon baldursgate3 wiki guide 25pxBonus Action  

Shillelagh is a Spell in Baldur's Gate 3. Shillelagh is a Cantrip from the Transmutation school. Spells are regulated forms of magic energy that can be used for dealing damage to Enemies, inflicting Status Effects, buffing Characters, or interacting with the environment. While casting usually Spells uses up Spell Slots, the number of which a character has is increased as the character increases in spellcaster Classes' levels, Cantrips are Spells that can be cast without using up Spell Slots. To balance this out, Cantrips usually are weaker Spells, that are mainly used as utility both inside and outside of battle. That being said, Cantrips can prove to be powerful depending on how a character uses them.

BG 3 Shillelagh Information

  • Description: Imbue your staff or club with nature's power. It becomes magical, deals 1d8+Wisdom Modifier Bludgeoning damage, and uses your Spellcasting Ability for Attack Rolls.
  • Level: Cantrip
  • School: Transmutation School
  • Casting Time: bonus action icon baldursgate3 wiki guide 25pxBonus Action
  • Requires Concentration: No
  • Duration: 10 turns

How to Acquire Shillelagh

How to Use Shillelagh in Baldur's Gate 3

  • Shillelagh offers powerful offensive utility for the Druid, for players who prefer being melee fighters or combining melee combat with their ranged Spells. Using Shillelagh enchants whatever Weapon the Druid has equipped so that its damage stats get replaced by 1d8 in addition to the relevant Ability Modifier instead.

  • Whenever the Druid attacks with this Weapon, the Attack Roll is instead influenced by their Wisdom Ability Score instead of Strength or Dexterity. This also becomes the relevant Ability Modifier that will be added to the damage dealt by the imbued Weapon. This makes Shillelagh a reliable source of damage, especially as Spells, the spellcaster's main source of damage and way of attacking, costs Spell Slots to cast, which are not infinite by any means. 

  • Shillelagh is also one of the best Cantrips to choose on the Druid's first level, especially since earlier Weapons may not deal as much damage yet. When used during a combat engagement, Shillelagh also uses up a Bonus Action, allowing the character to attack with the imbued Weapon on the same turn that it is imbued. The player can then simply do the same thing once the Spell dissipates in ten turns.

Shillelagh Tips & Notes in BG3

  • Notes & Tips go here

 

Cantrips
Acid Splash  ♦  Blade Ward  ♦  Bone Chill  ♦  Dancing Lights  ♦  Eldritch Blast  ♦  Fire Bolt  ♦  Friends  ♦  Githyanki Psionics: Mage Hand  ♦  Guidance  ♦  Improved Minor Illusion  ♦  Light  ♦  Mage Hand  ♦  Minor Illusion  ♦  Poison Spray  ♦  Produce Flame  ♦  Ray of Frost  ♦  Resistance  ♦  Sacred Flame  ♦  Selûne's Dream  ♦  Shocking Grasp  ♦  Thaumaturgy  ♦  Thorn Whip  ♦  True Strike  ♦  Vicious Mockery

 




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    • Anonymous

      You can respect to warlock and use pact weapon and make it permanently a Charisma Weapon, even if you respect it won't lose the Charisma proficiency. If you multiclass and choose a Charisma spellcaster class as second or third your Shillelagh will use charisma too, allowing you to dual wield 2 charisma weapons with an extra buff to each hand, helping you to make that Dual Wielding Build get closer to BWM

      • Anonymous

        Spore druid 6 + champion 6

        Fight with a torch and à shield, maximise your wisdom (can dump your strength)

        Do the artist quest, get the arcane synergy headgear, and start to bonk (you can get coruscation ring as you always are illuminated)

        • Anonymous

          wanted to do a pact weapon/shillelagh build but bind pact weapon does NOT give your spellcasting ability modifier, only the summon pact weapon and none of those are staff/club. also polearm master is still bugged and doesn't work and apparently lets enemies with polearms use their reaction to hit you twice.

          • Anonymous

            Always combine this spell with a Shield item off-hand, because Shillelagh sets the weapons damage dice to 1d8 (+ wisdom).
            So any damage loss your versatile staff might suffer from being one handed is replaced by 1d8 from Shillelagh.

            • Anonymous

              Very good early game (lvl 1-4), but especially when you get to lvl 5, as a druid, you should really be doing all your melee attacks in wild shape form, as you get 2 wild shape attacks per turn.
              So it is only really useful in druid/spell casting form. And poison spray actually scales up to do more "melee" damage at lvl 5 and lvl 10.
              So with a torch, lvls 1-4, it's very powerful. But lvl 5 and up, probably better to respec for poison spray instead.
              Other multi-class shenanigans not withstanding.

              • Anonymous

                A level 2 spore druid with 16-17 WIS and a torch does 6-21 lol (between the shilleagh, the torch burn, and the symbiotic entity.)

                • This seems pretty bad at higher level once you start getting weapons that do much higher damage then this spell. I think it should default to do your weapons damage if it's higher than the spell but keep the attack roll bonus. Otherwise by the time you're in act 2 you're nerfing yourself using this.

                  • Anonymous

                    After playing with a super unoptimized 11 ranger / 1 natue cleric SAD wisdom build I can say it's pretty decent for a non standard joke setup. You won't have the DPR of a min max 27 strength Paladin abusing bugs and glitches or the spellcasting of a druid/cleric but it's a nice inbetween giving a martial class more versatility. Clubs out. Let's make the most dumb, cursed build together.

                    • Anonymous

                      Something I discovered messing around.shillel uses the casting ability of the class that got shillele.
                      And normally that is druid a wisdom caster. But it uses the highest available caster stat.
                      So it only use Cha or int. When you have a class that has spell casting abilities.
                      Which you can see in the spell book
                      Flame blade works the same way.
                      The Test I did was having the stats 14 int 8 wis 16 Cha.

                      Shil was minus 1 when I started as druid. Then was plus 2 when I picked a wizard. And when I pick bard after that shill jump to plus 3.


                      The bonus damage on having shill in off hand only applies when you have two weapon fighting.
                      Shil is applied on off when your main is not club or staff.

                      • Anonymous

                        Probably correctly pronounced as 'shul EE lock' emphasis on the E rather than first vowel as you do in English. Hope that helps. A professional linguist may have a more definite answer. At the very least an Irish druid might say it this way.

                        If you're australian 'sheila' might be amusing.

                        • Anonymous

                          I genuinely do not think I have ever spelled this cantrip's name correctly on the first try. The worst part is that it's not even a made-up word, I am just stupid. "Shilleighlagh?" "Sheleighleh?" Only Silvanus knows

                          • Anonymous

                            Should be until long rest. I keep this up permanently on my character, so it's the exact same thing anyway. It's just annoying.

                            • Anonymous

                              Shillelagh is currently bugged (as of full release Hotfix 2.1). If you multiclass with Druid or take Magic Initiate Druid to get Shillelagh when Wisdom isn't your highest spellcasting modifier stat, Shillelagh will use your highest instead. Took it through Magic Initiate on my (Chain) Warlock with 17 Cha and 12 Wis, but the attack and damage modifier is using my Cha (+3), not my Wis (+1). Useful, and I hope they keep it working like that, but not accurate to tabletop or in-game description.

                              • Anonymous

                                this or polearm master is bugged, the follow up attack will scale to hit with wis but the damage is still 1d4+ dex instead of 1d8+wis like in tabletop

                                • Anonymous

                                  Buggy if using with different types of casters when multi-classing:
                                  1. Damage scales of different caster stats too, provided it is your main Spellcasting Ability.
                                  2. Also Spellcasting Ability for Attack Rolls and Damage doesn't always get determined correctly. For example, you can have more wizard levels, and more int, but spell will start to use wis for Attack Rolls and Damage if you take one ranger level, and you get locked in using wis.

                                  • Anonymous

                                    Just here to say that Shillelagh can be cast on a torch for a 1d8 +wis bludgeoning +1d4fire damage total. Just a neat thing for very early level druids etc.

                                    Also for those who are wondering about dual wielding with Shillelagh; it is possible, but it is not super efficient. Start with two light weapons equipped like torches. The spell will always target whatever is in the primary melee weapon slot. Because Shillelagh doesn't go away for 10 turns, you can cast it. Then go to your inventory and drag the side torch to the main torch slot to swap them. Then cast shillelagh again. Both torches will now have the spell active, but this theoretically costs 2 bonus actions and 1 action (because of equipping a new melee weapon). So this really only works if you get to prepare for a fight before initiating it.

                                    • Anonymous

                                      Just a note here that the damage is actually 1d8+Wis. So it's effectively replacing Str/Dex with Wis for Attack and Damage.

                                      • Anonymous

                                        with the current implementation of Shillelagh in BG3, can you dual wield clubs if you multiclass druid/ranger and get the effect of Shillelagh on both clubs or does it only work on the main hand?

                                        • Anonymous

                                          Can this be cast on the Greatclub (Minotaur), asking for a friend. (also do druids have proficiency with it)

                                          and yes I can equip that weapon in patch 5, last time I did it I simply dragged it into the slot while it layed on the ground

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