Accessories in Baldur's Gate 3 are categorized as Amulets and Rings. Accessories can be worn in the designated inventory slots providing different effects to the Character that equips them. Below you can find a list with all Accessories in Baldur's Gate 3.
Equipment Features
Some Accessories contain Equipment Features, these provide passive effects to the wielder of the corresponding weapon. Some Equipment Features may provide effects useful for any character, but other Equipment Features only serve as a boost for a specific action or spell, and may not stack if a character equips two pieces of Equipment with the same Equipment Feature, so it is recommended to equip your party wisely. Also consider that some Armor pieces and Weapons may provide Equipment Features as well.
Legendary Accessories
Legendary Accessories are the rarest amulets and rings in the game, usually dropped by special Bosses, found in secret places or obtained as reward for completing special Quests. Legendary Accessories not only have powerful stats values, they usually have multiple effects granted to the wielder. Legendary Accessories are not as overpowered to let you win all your battles with no effort, but they will make your playthrough much easier.
All Accesories in Baldur's Gate 3
Amulets are a type of Accessories in Baldur's Gate 3. Amulets can be equipped in their designated inventory slot and provide different bonuses for the character. Below you can find a list with all the Amulets in Baldur's Gate 3.
All Amulets in Baldur's Gate 3
BALDUR'S GATE 3 AMULETS COMPARISON TABLE
You can search by Name, Rarity, or Effect. Just type into the search box what you are looking for.
Quick Search of All Amulets
Name |
Rarity |
Effect |
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Uncommon | Aberration Hunter: A githyanki wearing this amulet has advantage on Intelligence Saving Throws. Aberrations also have Disadvantage on Attack Rolls against them. Ancient Grudges |
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Uncommon | Performance +1 Intimidation -1 |
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Uncommon | The Absolute's Mercy: When the wearer has less than 25% of their hit points left and deals damage, they gain 1d8 hit points |
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Rare | First Blood: On a hit, inflict Bleeding upon targets that have maximum Hit Points. |
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Rare | Brand the Weak Level 1 Transmutation Spell |
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Uncommon | Nature's Vengeance: When the wearer stands in certain surfaces (such as fire) and deals damage, the target also suffers the surface's effects. |
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Very Rare | Increases the wearer's Constitution score to 23. Advantage on Constitution Saving Throws Checks. |
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Uncommon | Misty Step Level 2 Conjuration Spell |
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Rare | Healing Word Mass Healing Word |
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Uncommon | Selûne's Dream: 1d8-1 hit points. A creature you touch regains 1d8-1 hit points, but potentially falls into a slumber. |
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Uncommon | Lesser Restoration: Remove one disease or condition afflicting a creature. |
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Very Rare | Ride the Wind Gust of Wind |
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Very Rare | High Spellcasting: You gain a +2 bonus to Spell Save DC. Godswill: If you have the Channel Ability, you gain an additional use of it. |
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Rare | Booze Remedy: While wearing this amulet, regain 2~8 hit points per turn while Drunk. Additionaly, increase the duration of your inebriation by 5 rounds. |
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Rare | Advantage on Wisdom Saving Throws Checks. Shield |
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Uncommon | Grants Resistance to Slashing Damage Grants Vulnerability to Bludgeoning Damage |
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Uncommon | Animal Friendship Level 1 Enchantment Spell |
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Uncommon | Venomous Revenge: Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1~6 Poison Damage. |
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Rare | Tyrant Tongue Class Action |
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Very Rare | Boon of the Raven Queen: While wearing the amulet your jump and flying speed increased by 1.5m. While polymorphed or Wild Shaped, you also gain Feather Fall. Polymorph: Dire Raven |
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Rare | Voice of the Circle: Grant an ally a +2 bonus on Persuasion Checks |
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Very Rare | Semblance of Fey: You have Advantage on Intelligence, Wisdom and Charisma Saving Throws. |
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Uncommon | Fervent Flames: Whenever you take Fire damage dealt by another creature, you gain 2 turns of Heat. |
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Uncommon | Ice Knife Level 1 Conjuration Spell |
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Uncommon | Fog Cloud Level 1 Conjuration Spell |
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Uncommon | Writhing Dance: When the wearer has 50% hit points or less, they don't provoke Opportunity Attacks |
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Very Rare | Odd Gift: While wearing Khalid's Gift, Jaheira cannot be cursed. Wisdom +1 (up to 21) Khalid Gift: Aid |
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Uncommon | Dancing Lights: Create wisps of light that illuminate a 12m radius. |
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Rare | Crown of Madness Level 2 Enchantment Spell |
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Rare | Lightning Aura Class Actions |
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Very Rare | Lofty Sorcery: The amulet taps deep into your magical bloodline to increase your Sorcery Points by 1 |
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Rare | Innate Fortitude: Once per Long Rest, you can use a Reaction to make an Attack Roll or Saving Throw With Advantage |
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Uncommon | Writhing Dance: When the wearer has 50% Hit Points or less, they don't provoke Opportunity Attacks. |
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Uncommon | Elemental Augmentation: When one of your cantrips deals Acid, Cold, Fire, Lightning, or Thunder damage, add your Spellcasting Modifier to the damage dealt. |
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Uncommon | Pearlescent Restoration Class Action |
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Rare | Wound Closure: When Downed, automatically stabilise at the start of the turn. Potent Healing: Maximise the number of Hit Points restored. |
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Uncommon | Psychic Missiles: Shoot an additional dart whenever you cast Magic Missile. Magic Missile. |
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Legendary | Spell Protection: You have Advantage on Saving Throws against Spells Necromantic Evasion: When you fail a Saving Throw against necromancy spells or spells cast by undead foes, you can use your reaction to succeed instead |
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Rare | The wearer of this item gains: Shatter: Level 2 Evocation Spell |
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Uncommon | Charm Person Level 1 Enchantment Spell |
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Uncommon | Guidance: Bestow guidance upon a creature. It receives a d4 bonus to an ability check of its choice. |
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Rare | Spell Amplification: You gain an additional Level 2 Spell Slot. |
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Very Rare | Spell Slot Restoration |
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Uncommon | Crackling Resonance: When the wearer deals damage with a Ranged Spell Attack, inflict 2 Reverberation upon the target(s) |
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Rare | Evard's Black Tentacles |
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Rare | Paralysing Critical: Once per Long Rest, when scoring a Critical Hit on a humanoid, the wearer can Paralyse the target for 2 turns. |
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Rare | Mind Tax |
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Uncommon | Fey Life: Makes it easier for the wearer to succed on Death Saving Throws. |
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Rare | Speak with Dead Level 3 Necromancy Spell |
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Uncommon | Lightning Blast. Class Actions |
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Uncommon | Protection from Evil and Good. |
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Very Rare | Ray of Fear |
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Rare | Rampart Aura: Costs Force Conduit to remain active. All entities with or in this aura have their movement speed halved. |
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Very Rare | Telekinesis Level 5 Transmutation Spell |
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Rare | Detect Thoughts. Level 2 Divination Spell |
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Very Rare | Unflinching Protection: When a nearby ally is targeted by an attack of any kind, you can use your reaction to make that attack automatically miss. This effect can only be used once per Short Rest. |
Wakeful Amulet |
Uncommon | Weakfulness: You can't be unwillingly put to Sleep |
Baldur's Gate 3 Amulets Gallery
- Anonymous
Missing "The Spectator Eyes". Dropped from the Spectator near the petrified Drow in the Underdark. Grants Ray of Fear and Wounding Ray.
- Anonymous
- Anonymous
This page is Missing "Ring of Restorative Gravity", It's sold by Omeluum in the Myconid Colony. The ring pulls you 2m closer to someone when you heal them.
- Anonymous
Rare Ring: Crushers Ring
+3 Speed
Where: Goblin Camp
Dropped By: Novice Crusher (Goblin whom you can force to kiss your foot)
Cannot be pickpocketed
Amulet of the devout. Very rare.
High spellcasting: you gain a +2 bonus to Spell Save DC.
Godswill: if you have the Channel Divinity ability, you gain an additional use of it.
Location: Basement of Stormshore Tabernacle in the large chest at the very back. Need to lockpick and sneak into the basement.
3
+10
-1