guidance spell baldursgate3 wiki guide 150px 2

Guidance

Divination Cantrip

The target gains a +1d4 bonus to Ability Checks.

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icon weapon type bg3 wiki guideMelee concentration icon 1 baldursgate3 wiki guide 25pxConcentration

 action icon baldursgate3 wiki guide 25pxAction  

Guidance is a Divination Cantrip in Baldur's Gate 3. It provides a bonus to ability checks.

Guidance Information

  • Description: The target gains a +1d4 bonus to Ability Checks.
  • Level: Cantrip
  • School: Divination
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Range: Melee
  • Requires Concentration: Yes
  • Saving Throw: None
     

How to Acquire Guidance

 

Guidance Tips & Notes

  • Perhaps the best Cantrip in the game, essential for social interactions with NPCs. Don't adventure forth without it.
  • Guidance can be applied dynamically during dice rolls by clicking on the Add Bonus icon at the bottom of the screen.
  • Differences from D&D 5th Edition: In 5E, guidance only affects one ability check during the duration rather than all of them.
Cantrips
Acid Splash  ♦  Blade Ward  ♦  Bone Chill  ♦  Dancing Lights  ♦  Eldritch Blast  ♦  Fire Bolt  ♦  Friends  ♦  Githyanki Psionics: Mage Hand  ♦  Improved Minor Illusion  ♦  Light  ♦  Mage Hand  ♦  Minor Illusion  ♦  Poison Spray  ♦  Produce Flame  ♦  Ray of Frost  ♦  Resistance  ♦  Sacred Flame  ♦  Selûne's Dream  ♦  Shillelagh  ♦  Shocking Grasp  ♦  Thaumaturgy  ♦  Thorn Whip  ♦  True Strike  ♦  Vicious Mockery

 




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    • Anonymous

      I also found a silver pendant that had this cantrip. I jumped up a rock just south and west of the entrance to the emerald Grove. Then climbed a second rock. The pendant was on a skeleton by a campfire

      • Anonymous

        I actually don't like how they did guidence, it's got the issue where it's so unfathomably op it's not a spell you can choose, it's effectively a game setting you can turn off if you like failing more checks.

        Now a setting like that is all well and good, untill you realize having it on arbitrarily punishes you by making you have to have a partymember with it present, and making you have to click the button to add it which is dumb for such a no brainer choice.

        As a DM of six years, and a game design enthusiast, guidence in bg3 is a bad feature that suffers from at once trying to emulate how it works in 5e while also making it so easy to use it's a chore.

        5e has a simmilar issue with some spells like shield and hunters mark being so good for the cost that you allways pick it, meaning making it a choice at all is just punishing new players by making the spell choice more complex and adding a chance they don't pick essential spells.

        • Anonymous

          Pact of Tome Warlock for Guidance, Gloves of Thievery for advantage on Sleight of Hand, plus Smuggler's Ring for +2. Can be the face, as well as lockpicker / thief and not need a Cleric or Rogue to do any of it. This let me swap out Guidance for Resistance on Shadowheart, which is useful for some Saving Throws, like the Necromancer book.

          • Anonymous

            For anyone not playing with a Cleric or a Druid, you can take the Magic Initiate: Druid and pick Guidance, Thorn Whip and Speak with Animals. This one feat gives you access to everything you need to leave Shadowheart at home. :)

            • Anonymous

              The spell is the only reason you would ever leave camp without asterion. This thing is so strong it's actually stupid. And there's no limit to it. Honestly it should just automatically apply because there is not a single skill check in the game where you do not want this on.

              • Anonymous

                does it affect cutscene checks in dialogues? like magic one whe you meen mind eater in the very beginning?

                • Anonymous

                  This is super broken. The amulet is a MUST HAVE for anyone not using Shadowheart. Makes ability checks outside of combat (including sleight of hand when stealing from the merchants) much easier

                  • Anonymous

                    The amulet that casts it is up the cliff to the left of the cave with the 4 goblins and a druid near the grove.

                    • Guidance currently does roll d4 on background everytime when game UI does request its value. That means it is possible to see different number in dialogue line before roll, different number is substracted from Target, different number is show in popup windows and finally different number is used for actual comparsion. This is why people get success or fail roll when they should not due to shown Target. Also Shove does use Guidance d4 but a new d4 is rolled every tick of game time resulting in Shove percentage goes crazy.

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