Produce FlameConjuration Cantrip A flame in your hand sheds a light in a 9m radius and deals 1~8 Fire damage damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action. Until Long Rest |
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Produce Flame is a Spell in Baldur's Gate 3. Produce Flame is a Cantrip from the Conjuration school. Spells are regulated forms of magic energy that can be used for dealing damage to Enemies, inflicting Status Effects, buffing Characters, or interacting with the environment. While casting usually Spells uses up Spell Slots, the number of which a character has is increased as the character increases in spellcaster Classes' levels, Cantrips are Spells that can be cast without using up Spell Slots. To balance this out, Cantrips usually are weaker Spells, that are mainly used as utility both inside and outside of battle. That being said, Cantrips can prove to be powerful depending on how a character uses them.
BG3 Produce Flame Information
- Description: A flame in your hand sheds a light in a 9m radius and deals 1~8 Fire damage damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.
- Level: Cantrip
- School: Conjuration School
- Casting Time: Action
- Requires Concentration: No
How to Acquire Produce Flame in Baldur's Gate3
- Produce Flame can be acquired by the following classes:
- Produce Flame can be cast by using the following Items:
How to Use Produce Flame in BG3
- Produce Flame is mainly a utility ability that's used for illuminating an area near the caster that otherwise might be too dark to see. As an added bonus, while this Cantrip is activated, the Druid should find an additional Action in their list aside from the Action to dismiss the flame, called Produce Flame: Hurl. This Action will have the Druid hurl the blue flame to an area within the range of nine meters. Any Enemies that are hit by this Action will be taking a small amount of fire damage. As far as simple Cantrips go, Produce Flame is a good one to have as it provides both utility and a little bit of damage, whereas others might just provide one or the other. Produce Flame could be used in conjunction with the likes of Flame Blade or Flaming Sphere, especially through juggling these Spells around for some visibility in the dark instead of having to prepare Darkvision. Produce Flame could also compensate for not having these Spells for this function, in favor of preparing others instead. As the other options will come on the Druid's later levels, Produce Flame is a viable choice for your first level if you plan on traversing some dark Locations early on.
Produce Flame Tips & Notes
- The spell's damage increases by 1d8 when you reach 5th level (2d8) and 10th level (3d8).
- Anonymous
Damn shame the hurl attack is based off Wisdom and not Charisma (like the TTRPG) for the Asmodeus Tiefling. Would otherwise be a nice damaging dealing pickup for a Bard.
- Anonymous
i take this on my paladin / druid purely for the blue fire. i never actually throw it and i don't even need the light, i literally only want it because the blue fire is cool.
- Anonymous
Absolutely glitches mess on PS5: the hurl skill doesn't get auto populated correctly half the time and requires you to manually ste it EVERY time you cast this spell.
Literally unplayable.
- Anonymous
Keep in mind that the range on this is *9m*, not 18m like Sacred Flame. There's no way to preview the attack range before casting this, so measure distance/line of sight with a crossbow or something before burning your action to cast a flame.
- Anonymous
Does anyone know if this cantrip works with throwing modifiers? Such as the ring which increases throwing damage by 1d4?
- Anonymous
For clerics this is a pretty good damage cantrip because it uses an Attack Roll (benefits from bless, high ground, stealth, enemy incapacitation etc).
Their other damaging cantrip (Sacred Flame) does a DC versus targets Dexterity, which is notoriously tough since almost all Act 1 enemies have solid to very high Dexterity.
- Anonymous
This is very convenient when you want a light source as it does not require a hand or concentration.
- Anonymous
Does this profit from Tavern Brawler and Potent Spellcasting?
- Anonymous
Your right hand is engulfed in blue flames until you cancel. You not only get a permanent light spell that costs nothing but it looks awesome for RP
- Anonymous
it should also give you like 1d4 or at least +1 fire damage when striking unarmed, that would justify the monk/druid multiclass even more.
- Anonymous
Does the thrown fire scale like other cantrip damage (2d8 at 5th level, etc.) or is it always 1d8?
- Anonymous
- Anonymous
does this one has utility similar to fire ball cantrip when throw? for example like setting object on fire and cause explosion on surface.
- Anonymous
The spell attack functions off of intelligence for some reason.
For some reason I have to add the "hurl" attack to my Radial manually by going to a blank slot and setting it. I have to do this every time. Borderline unusable. Especially since the tiefling version scales off of wisdom for whatever reason. Hopefully it gets fixed
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