produce flame spell baldursgate3 wiki guide 150px

Produce Flame

Conjuration Cantrip

A flame in your hand sheds a light in a 9m radius and deals 1~8 Fire damage damage when thrown.

Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.

produce flame spell baldursgate3 wiki guide 150pxUntil Long Rest

 action icon baldursgate3 wiki guide 25pxAction  

Produce Flame is a Spell in Baldur's Gate 3. Produce Flame is a Cantrip from the Conjuration school. Spells are regulated forms of magic energy that can be used for dealing damage to Enemies, inflicting Status Effects, buffing Characters, or interacting with the environment. While casting usually Spells uses up Spell Slots, the number of which a character has is increased as the character increases in spellcaster Classes' levels, Cantrips are Spells that can be cast without using up Spell Slots. To balance this out, Cantrips usually are weaker Spells, that are mainly used as utility both inside and outside of battle. That being said, Cantrips can prove to be powerful depending on how a character uses them.

BG3 Produce Flame Information

  • Description: A flame in your hand sheds a light in a 9m radius and deals 1~8 Fire damage damage when thrown. Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.
  • Level: Cantrip
  • School: Conjuration School
  • Casting Time: action icon baldursgate3 wiki guide 25pxAction
  • Requires Concentration: No

How to Acquire Produce Flame in Baldur's Gate3

 

How to Use Produce Flame in BG3

  • Produce Flame is mainly a utility ability that's used for illuminating an area near the caster that otherwise might be too dark to see. As an added bonus, while this Cantrip is activated, the Druid should find an additional Action in their list aside from the Action to dismiss the flame, called Produce Flame: Hurl. This Action will have the Druid hurl the blue flame to an area within the range of nine meters. Any Enemies that are hit by this Action will be taking a small amount of fire damage. As far as simple Cantrips go, Produce Flame is a good one to have as it provides both utility and a little bit of damage, whereas others might just provide one or the other. Produce Flame could be used in conjunction with the likes of Flame Blade or Flaming Sphere, especially through juggling these Spells around for some visibility in the dark instead of having to prepare DarkvisionProduce Flame could also compensate for not having these Spells for this function, in favor of preparing others instead. As the other options will come on the Druid's later levels, Produce Flame is a viable choice for your first level if you plan on traversing some dark Locations early on.

 

Produce Flame Tips & Notes

  • The spell's damage increases by 1d8 when you reach 5th level (2d8) and 10th level (3d8).

 

Cantrips
Acid Splash  ♦  Blade Ward  ♦  Bone Chill  ♦  Dancing Lights  ♦  Eldritch Blast  ♦  Fire Bolt  ♦  Friends  ♦  Githyanki Psionics: Mage Hand  ♦  Guidance  ♦  Improved Minor Illusion  ♦  Light  ♦  Mage Hand  ♦  Minor Illusion  ♦  Poison Spray  ♦  Ray of Frost  ♦  Resistance  ♦  Sacred Flame  ♦  Selûne's Dream  ♦  Shillelagh  ♦  Shocking Grasp  ♦  Thaumaturgy  ♦  Thorn Whip  ♦  True Strike  ♦  Vicious Mockery

 




Tired of anon posting? Register!
    • Anonymous

      For some reason I have to add the "hurl" attack to my Radial manually by going to a blank slot and setting it. I have to do this every time. Borderline unusable. Especially since the tiefling version scales off of wisdom for whatever reason. Hopefully it gets fixed

      • Anonymous

        Damn shame the hurl attack is based off Wisdom and not Charisma (like the TTRPG) for the Asmodeus Tiefling. Would otherwise be a nice damaging dealing pickup for a Bard.

        • Anonymous

          i take this on my paladin / druid purely for the blue fire. i never actually throw it and i don't even need the light, i literally only want it because the blue fire is cool.

          • Anonymous

            Absolutely glitches mess on PS5: the hurl skill doesn't get auto populated correctly half the time and requires you to manually ste it EVERY time you cast this spell.

            Literally unplayable.

            • Anonymous

              Keep in mind that the range on this is *9m*, not 18m like Sacred Flame. There's no way to preview the attack range before casting this, so measure distance/line of sight with a crossbow or something before burning your action to cast a flame.

              • Anonymous

                Does anyone know if this cantrip works with throwing modifiers? Such as the ring which increases throwing damage by 1d4?

                • For clerics this is a pretty good damage cantrip because it uses an Attack Roll (benefits from bless, high ground, stealth, enemy incapacitation etc).
                  Their other damaging cantrip (Sacred Flame) does a DC versus targets Dexterity, which is notoriously tough since almost all Act 1 enemies have solid to very high Dexterity.

                  • Anonymous

                    Your right hand is engulfed in blue flames until you cancel. You not only get a permanent light spell that costs nothing but it looks awesome for RP

                    • Anonymous

                      it should also give you like 1d4 or at least +1 fire damage when striking unarmed, that would justify the monk/druid multiclass even more.

                      • Anonymous

                        does this one has utility similar to fire ball cantrip when throw? for example like setting object on fire and cause explosion on surface.

                      Load more
                      ⇈ ⇈