Metamagic: Careful Spell

metamagic careful spell icon baldurs gate3 wiki guide 150px

Allies automatically succeed Saving Throws against spells that require them.

Costs 1 Sorcery Point per spell.

Metamagic: Careful Spell is a Feature in Baldur's Gate 3. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level.

 

Metamagic: Careful Spell Information

  • Allies automatically succeed Saving Throws against spells that require them.
  • Costs 1 Sorcery Point per Spell.
  • Can be learned at level 2.

 

How to unlock Metamagic: Careful Spell

Metamagic: Careful Spell can be acquired by:

 

Metamagic: Careful Spell BG3 Guide

Metamagic: Careful Spell is one of seven Metamagics available to Sorcerers. Metamagics are a Sorcerer-specific feature that allows them to alter the properties of their Spells to benefit them and their allies, or to simply bolster the effects of the spell casted. In Early Access, there are 7 Metamagics that you can spend Sorcery Points on, each of which have varying Sorcery Point costs depending on how potent they are. To use Metamagics in Baldur's Gate 3, click on the Metamagic you want to use, then click on and cast the spell you want to apply the Metamagic on. Spells that are compatible with your chosen Metamagic will glow white on your Spell HUD. Only one Metamagic can be applied to a spell at a time.

Sorcery Points are a resource only available to Level 2 or higher Sorcerers. Their main purpose is to apply Metamagics onto casted spells to improve them. They can, however, also be used to create or regain Spell Slots in a pinch through the Create Spell Slot Bonus Action. Sorcery Points are replenished by having a Long Rest at Camp or by sacrificing Spell Slots through Create Sorcery Points.

Metamagic: Careful Spell costs 1 Sorcery Point and allows your allies to automatically succeed Saving Throws against the spell you cast. As such, this Metamagic is only compatible with Spells that impose Saving Throws. This Metamagic is especially useful if you have multiple AOE Spells prepared that require Saving Throws. Under normal circumstances, you would have to position yourself or your AOE Spell in the perfect way in order to maximize the number of enemies you hit, while avoiding hitting any allies. With this Metamagic equipped, you can be a bit more haphazard with your positioning, maximizing damage done to enemies, while minimizing, or in some cases completely negating, the effect on your allies.

Consider taking Metamagic: Careful Spell if you have one or more of the following Spells prepared (the full release of Baldur's Gate 3 may feature more than the options given): acid splash spell baldursgate3 wiki guide 35pxAcid Splashburning hands spell baldursgate3 wiki guide 35pxBurning Handsfear spells bg3 wiki guide64pxFearfireball spell bg3 wiki guide64pxFireballhypnotic pattern spells bg3 wiki guide64pxHypnotic Patternshatter spell baldursgate3 wiki guide 35pxShatterstinking cloud spell bg3 wiki guide150pxStinking Cloudthunderwave spell baldursgate3 wiki guide 35pxThunderwaveweb spell baldursgate3 wiki guide 35px 1Web. All Sorcerers can pick Careful Spell from their list of Metamagic starting at Level 2. In Early Access, you only get to choose 3 Metamagics to keep, and are unable alter your choices after picking. In the full release of Baldur's Gate 3, however, you will be able to alter your list of Metamagic through respeccing.

 

Metamagic: Careful Spell Tips & Notes

  • Notes & Tips go here

 

 

Traits and Features
Ability Drain  ♦  Abjuration Savant  ♦  Absorb Elements  ♦  Acolyte of Nature  ♦  Action Surge  ♦  Adamantine Skin  ♦  Additional Ki Point  ♦  Additional Proficiencies  ♦  Additional Rage Charge  ♦  Advanced Unarmoured Movement  ♦  Agile Chassis  ♦  Agonizing Blast  ♦  Animal Aspect  ♦  Arcane Ward  ♦  Archery  ♦  Arctic  ♦  Armour of Shadows  ♦  Artificer's Lore  ♦  Aspect of the Beast: Bear  ♦  Aspect of the Beast: Chimpanzee  ♦  Aspect of the Beast: Crocodile  ♦  Aspect of the Beast: Eagle  ♦  Aspect of the Beast: Elk  ♦  Aspect of the Beast: Honey Badger  ♦  Aspect of the Beast: Stallion  ♦  Aspect of the Beast: Tiger  ♦  Aspect of the Beast: Wolf  ♦  Aspect of the Beast: Wolverine  ♦  Assassin's Alacrity  ♦  Assassinate  ♦  Assassinate+Ambush  ♦  Assassinate: Initiative  ♦  Assassin‘s Alacrity  ♦  Athlete Standing Up  ♦  Aura of Courage  ♦  Aura of Devotion  ♦  Aura of Hate  ♦  Aura of Protection (Feature)  ♦  Aura of Warding  ♦  Aversion of Fire  ♦  Base Racial Speed  ♦  Battle 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Proficiency  ♦  Mask of Many Faces  ♦  Mask of the Wild  ♦  Medium Armour Proficiency  ♦  Melee Attack Bonus -5  ♦  Melee Damage Bonus +10  ♦  Menacing  ♦  Menacing Attack  ♦  Metamagic  ♦  Metamagic: Distant Spell  ♦  Metamagic: Extended Spell  ♦  Metamagic: Heightened Spell  ♦  Metamagic: Quickened Spell  ♦  Metamagic: Subtle Spell  ♦  Metamagic: Twinned Spell  ♦  Mindless Rage  ♦  Minions of Chaos  ♦  Minor Alchemy  ♦  Minor Conjuration  ♦  Mire the Mind  ♦  Misty Escape  ♦  Mobile Evade Difficult Terrain  ♦  Mobile Evade Opportunity Attack  ♦  Morninglord's Radiance  ♦  Mortal Reminder  ♦  Multiattack Defence  ♦  Multiattack: Wounded Target  ♦  Musical Instrument Proficiency  ♦  Mystic Arcanum  ♦  Natural Explorer  ♦  Naturally Stealthy  ♦  Nature's Step  ♦  Nature's Ward  ♦  Necromancy Savant  ♦  Oath of Devotion Tenets  ♦  Oath of the Ancients Tenets  ♦  Oath of Vengeance Tenets  ♦  One with Shadows (Feature)  ♦  Open Hand Technique  ♦  Otherworldly Leap  ♦  Pact Boon  ♦  Pact of 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    • Anonymous

      So basically use this with say thunder wave to knock enemies off a ledge while sparing your party members caught in the wave. Sort of like evocation specialist for wizards. Although with Evocation you straight up, don’t hit party members with elemental aoe I think. Careful Spell just allows party members to succeed savings throws on friendly fire aoe so still might take half damage etc.

      • Definitely bugged - or at least not coded to work with very many spells. It doesn't do anything on spells like Web, Stinking Cloud, Sleet Storm, etc. What makes this ability better than Evocation Wizard's Sculpt spells is supposed to be its ability to allow you to cast Save or Suck spells safely around allies. Of the Save and Suck spells it pretty much only works on Hypnotic Pattern. Spells like Fear & Confusion already ignore allies so that severely limits this spell's applications.

        • Anonymous

          this is bugged it doesnt work at all ,ive tried in 3 diferrent campaings saves with different chars and subclasses and it never works,anyone else having this issue?

          • Anonymous

            Probably best paired with a rogue or monk in your party that has Uncanny Evasion so you could lob a fireball onto of them and they would get no damage.

            • Anonymous

              Wait , using this with a web spell means the team can fight in a web spell with no worry about getting Enwebbed every turn or just the turn when cased?

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